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Mushroom Men: Rise of the Screens

Mushroom Men: Rise of the Fungi is on the way in October, and we've got a few new screens in our gallery that show how the game is coming along. The 2.5D platformer uses somewhat simple polygons (a smart decision) but gives off the same kind of atmosphere as the rocking concept art due to very interesting lighting effects!

Mushroom Men on the DS is planned as a prequel to the Wii game -- another smart decision, we think. It helps position the DS game as less of a spinoff item and more a part of the real game series. It would be a shame if a cool sidescroller like this got overlooked because of the 3D game. That is, of course, assuming that the Wii game isn't also overlooked.

Gallery: Mushroom Men


[Via press release]

Fungi rises on the DS this October

We knew that Red Fly hoped to release Mushroom Men: Rise of the Fungi sometime this year, so we're pleased to hear that the software is on schedule and will be in stores this October.

Red Fly also went into more detail about the storyline of the game in a recent press release, since the DS version is a prequel to the Wii title. Both will cover different parts of the Mushroom Men's history, with Rise of the Fungi detailing a time when they first got their special abilities. The Bolete tribe must stave off attacks from hostile insects and other creatures, until the Amanitas Empire becomes an even bigger threat to their survival. Mushroom Men fighting amongst Mushroom Men ultimately leads to the Spore Wars, which are covered in the Wii game.

We really like the idea of one game's story leading into another's in such a short period of time (as in, you won't have to wait long between releases). While we're still not sure when the Wii game will follow, you can expect it in November or December if Red Fly sticks to the original plan.

Gallery: Mushroom Men

Asylums, nurses, and gore: Dementium's awesome Japanese launch event


Dementium: The Ward launches in Japan today, and Japanese publisher Interchannel-Holon could not have found a more perfect venue to promote Renegade Kid's horror title*. "Alcatraz E.R." is a novelty restaurant in Tokyo's Shibuya ward with a mental asylum theme where patrons must announce their blood type before entering. They are then handcuffed by girls dressed as nurses who serve up food in surgical trays and drinks in hospital drips.

In other words, it's a totally amazing and ideal place for a Dementium promotion. Hit the break for more gory pics of the press-only event (our invites must have got lost in the mail).

* Admittedly, they could have used an actual abandoned psychiatric asylum, but that probably comes with its own issues.

Continue reading Asylums, nurses, and gore: Dementium's awesome Japanese launch event

Insecticide buzzing its way to Europe this August



Because we didn't. Seriously: we had totally forgotten about Roachy Carruthers and Insecticide even existing. The noirish bug detective title launched in the U.S. over three months ago, and as bloggers' memories are famously only fractionally longer than those of goldfish, there was little chance of ... um. Dang it, happened again.

Anyway, we deemed Insecticide to be a fairly inspired adventure romp that was held back by some tedious platforming sections, but if you're one of those Europe-based folks who enjoy great adventure games with horrible platform bits (a small group, for sure), then you'll be pleased to know that Insecticide is coming to your part of the world in August. Yes, it's five months late. But at least it's coming. Hurray.

Gallery: Insecticide


[Via press release]

Dementium gets under Japanese skin

Renegade Kid's Dementium: The Ward is something you know we enjoyed. It was a very unique title on the DS, striving to provide a moody atmosphere full of scares. We think it succeeded, overall, and apparently so did Gamecock, as the title was chosen to release in Japan.

Now, the game's Japanese site has launched and it's an incredibly effective platform for advertising the title. Just checking out the site makes you think J-horror, in the likes of Silent Hill and Fatal Frame. It's a great way to market the title, we believe, so be sure to hit up the site for the goods.

[Via Insert Credit]

Prices dropping like flies: Insecticide markdown

Insecticide never seemed like a title destined to set the sales charts on fire, so we're not surprised to see retailers already marking down the noir title. Less than two months after Insecticide's release, Amazon, GameStop, and other shops have chopped the half-adventure, half-platforming game down to $19.99, a two-thirds its original price.

And if that's still too much for you, you could buy Nirvana's Incesticide for only $7.97, less than half of Insecticide's price. What's the difference between the two, you ask? Well, it just so happens that we've put together a lovely comparison guide that should help you with that question.

[VIa CAG]

Mushroom Men benefits from retooling

According to the latest 1UP preview, Red Fly Studio's Mushroom Men: Rise of the Fungi has gone through some tweaks since the last time it was shown -- and those tweaks have made it a better game. Specifically, the map has been made easier to navigate with the addition of objective markers. In addition, platforms have been made to stand out from the background visually. This is often a problem with prerendered 3D environments: it's hard to tell which areas of those environments are interactive.

Unfortunately, the healing system, apparently, could use a bit more time in the oven. You heal automatically for most damage types, but not falling damage, which is frequent. In other words, you basically don't heal automatically.

Gallery: Mushroom Men

Revamped Mushroom Men site cultivated, launched



If, inspired by too many episodes of Chip 'n Dale Rescue Rangers, you've yearned to adventure the world as a miniaturized figure, fighting pygmy creatures with Lilliputian weapons, you really should look into Mushroom Men! To assist interested gamers who refuse to put their memories of 80s cartoons behind them, publisher Gamecock has updated its official site for the platformer, providing previews of Mushroom Men's playable characters, jury-rigged arms, and misshapen enemies.

Gamecock has also announced that Primus's Les Claypool is lending his talents to the soundtrack for both the DS and Wii Mushroom Men games. According to the renown bassist, like many parents hoping to win their children's favor, he took on the job at the urging of his fantasy-gaming-obsessed son. You can treat your ears to one of Les's songs for Mushroom Men at the relaunched site right now!

See also: EIEIO 08: Brief Mushroom Men impressions

Gallery: Mushroom Men


[Via press release]

DS Fanboy Review: Insecticide

As you may or may not know, I'm a big fan of adventure games. That's one of the reasons I jumped at the chance to play Insecticide -- it looked like it would be one of the best in the genre this year. And the action parts? Those would just be gravy.

Crackpot, the development team behind the game, is mostly made up of people who used to work for LucasArts, and it shows. Insecticide contains the same kind of humor and adventure goodness of games like Monkey Island and Grim Fandango. Yet, this title is not only an adventure game but also an action platformer, and when mixing genres, you have to be careful to do it right -- in a way that makes sense, and in a way that works. Unfortunately, though, Insecticide fails in those aspects.

Gallery: Insecticide

Continue reading DS Fanboy Review: Insecticide

Behind the gooey scenes of Insecticide


The Gamecock guys sure know how to go all out in crazy fashion to promote a game. With Insecticide already out on store shelves, however, we're saved that blitz of feathers and capes. Instead, we're presented with a smaller, more intimate behind-the-scenes look at two of the individuals who helped Insecticide become a game. We're talking about Larry Ahern and Mike Levine of Crackpot Entertainment.

Of course, being Gamecock, they had to include some wackiness, though. Hit up the "Read" link below and check out the video.

Gallery: Insecticide

WRUP: Shooting crystal bugs edition


With three high-profile titles releasing in North America this week, we're having a hard time deciding what game (or games) to pick up for this weekend's promised downtime. Should we go with the tried-and-true formula of shooting everything in sight and get Nanostray 2? Or, should we see about putting on our gumshoes and solving a case or two in Insecticide? Perhaps the more epic quest is in order and we should go with Final Fantasy Crystal Chronicles: Ring of Fates? Maybe we should just go with them all?

While we try to decide, tell us what you've got going on in your gaming world this weekend. What will you be playing?

DS Fanboy interview: Red Fly Studio (Mushroom Men)


Red Fly Studio has big goals. In the words of the company's CEO, Dan Borth, they want to be "the world's premiere third-party Wii developer." They're aiming high on the DS, as well. It may sound a little presumptuous, but their inaugural effort, Mushroom Men, shows significant promise on both the Wii and DS, with a unique, detailed visual style, bizarre challenges and an expansive junk-based inventory.

At the EIEIO event, I spoke with Chad Barron, external producer for the DS side-scroller, and Dan Borth, CEO and creative director, about both games, as well as the experience of working for a big publisher on a big license.

Gallery: Mushroom Men

Continue reading DS Fanboy interview: Red Fly Studio (Mushroom Men)

DS Fanboy interview: Insecticide's Larry Ahern


I met with Crackpot Entertainment's Larry Ahern, creative director of Insecticide, at this year's EIEIO event after he had finished demonstrating his game over and over again for successive groups of journalists and other attendees. Even after all of that time spent staring at Insecticide and introducing it to the few people in each group who weren't familiar with it, he seemed enthusiastic about his game.

He was also happy to reminisce -- fondly or otherwise -- about his time at LucasArts, during which he served as art director for Day of the Tentacle, lead animator for Full Throttle, and co-project lead on The Curse of Monkey Island, just to name a few classics.

Hit the break to find out about Insecticide's alternate history as a TV show, to read the most about BioShock you'll ever see on DS Fanboy, and more!

Gallery: Insecticide

Continue reading DS Fanboy interview: Insecticide's Larry Ahern

Insecticide & Incesticide: How to tell the difference



Having trouble telling the difference between Nirvana's Incesticide album and DS platformer/shooter Insecticide? Afraid that you'll accidentally bring home a 15-year-old CD instead of the hard-boiled detective game? Worry no more!

We've put together a handy guide to help you tell these two "alternative" titles apart. Forget about wandering the streets in a daze, unsure which product features rock-out tracks like "Sliver" and "Son of a Gun!" No more embarrassing yourself in front of friends after mentioning an afternoon spent hunting criminal bugs with Kurt Cobain! We promise you'll never again confuse the game with the album or vice versa -- or your money back! Hit the image above for our life-changing chart!

Gallery: Insecticide


See also:
Nirvana: Plugged back in and electronicized

Metareview: Insecticide



We've been fascinated by the potential of Insecticide since it first buzzed to our attention last May. Crackpot's noirish, bug-based title combines an adventure game with platforming, action, and detective elements. As it turns out, this willingness to fuse different genres and play styles seems to have backfired, with reviewers criticizing the action sequences in particular. We're pretty sure that there's a great detective-thriller game starring bugs just waiting to be made, but this doesn't seem to be it.

IGN -- 70%: IGN's Daemon Hatfield awarded the title its highest mark to date (apart from the two users who each gave it, er, a perfect ten on Metacritic), but still couldn't ignore the flawed action segments: "This one is a real heartbreaker. I really wanted to score it higher, but the action sequences get in the way of what could have been an extremely enjoyable adventure game. Crackpot has created an engrossing world with Insecticide, so maybe a sequel will focus more on pointing and clicking than frustrating and agitating."

Nintendo Power -- 65%: Likewise, Nintendo Power seems to insinuate that the game is a Jack of all trades, and a master of none: "Insecticide tries to be a lot of things at once -- platformer, shooter, and investigative adventure -- which is a trick that seldom works well." [Mar 2008, p.89 -- excerpt found at Metacritic]

Game Informer -- 58%: And there's just too much platforming for Game Informer's superbly named Joe Juba: "... Insecticide could have been an excellent adventure game. Instead, it's a platformer, and a bad one at that. The game squanders its stylish setting, writing, and entertaining puzzle solving by minimizing the fun investigation segments, focusing squarely on broken combat and platforming. The fact that you can run through most encounters without firing a shot makes the action element feel even more tiresome and pointless."

Gallery: Insecticide

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