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Prices dropping like flies: Insecticide markdown

Insecticide never seemed like a title destined to set the sales charts on fire, so we're not surprised to see retailers already marking down the noir title. Less than two months after Insecticide's release, Amazon, GameStop, and other shops have chopped the half-adventure, half-platforming game down to $19.99, a two-thirds its original price.

And if that's still too much for you, you could buy Nirvana's Incesticide for only $7.97, less than half of Insecticide's price. What's the difference between the two, you ask? Well, it just so happens that we've put together a lovely comparison guide that should help you with that question.

[VIa CAG]

Mushroom Men benefits from retooling

According to the latest 1UP preview, Red Fly Studio's Mushroom Men: Rise of the Fungi has gone through some tweaks since the last time it was shown -- and those tweaks have made it a better game. Specifically, the map has been made easier to navigate with the addition of objective markers. In addition, platforms have been made to stand out from the background visually. This is often a problem with prerendered 3D environments: it's hard to tell which areas of those environments are interactive.

Unfortunately, the healing system, apparently, could use a bit more time in the oven. You heal automatically for most damage types, but not falling damage, which is frequent. In other words, you basically don't heal automatically.

Gallery: Mushroom Men

Revamped Mushroom Men site cultivated, launched



If, inspired by too many episodes of Chip 'n Dale Rescue Rangers, you've yearned to adventure the world as a miniaturized figure, fighting pygmy creatures with Lilliputian weapons, you really should look into Mushroom Men! To assist interested gamers who refuse to put their memories of 80s cartoons behind them, publisher Gamecock has updated its official site for the platformer, providing previews of Mushroom Men's playable characters, jury-rigged arms, and misshapen enemies.

Gamecock has also announced that Primus's Les Claypool is lending his talents to the soundtrack for both the DS and Wii Mushroom Men games. According to the renown bassist, like many parents hoping to win their children's favor, he took on the job at the urging of his fantasy-gaming-obsessed son. You can treat your ears to one of Les's songs for Mushroom Men at the relaunched site right now!

See also: EIEIO 08: Brief Mushroom Men impressions

Gallery: Mushroom Men


[Via press release]

DS Fanboy Review: Insecticide

As you may or may not know, I'm a big fan of adventure games. That's one of the reasons I jumped at the chance to play Insecticide -- it looked like it would be one of the best in the genre this year. And the action parts? Those would just be gravy.

Crackpot, the development team behind the game, is mostly made up of people who used to work for LucasArts, and it shows. Insecticide contains the same kind of humor and adventure goodness of games like Monkey Island and Grim Fandango. Yet, this title is not only an adventure game but also an action platformer, and when mixing genres, you have to be careful to do it right -- in a way that makes sense, and in a way that works. Unfortunately, though, Insecticide fails in those aspects.

Gallery: Insecticide

Continue reading DS Fanboy Review: Insecticide

Behind the gooey scenes of Insecticide


The Gamecock guys sure know how to go all out in crazy fashion to promote a game. With Insecticide already out on store shelves, however, we're saved that blitz of feathers and capes. Instead, we're presented with a smaller, more intimate behind-the-scenes look at two of the individuals who helped Insecticide become a game. We're talking about Larry Ahern and Mike Levine of Crackpot Entertainment.

Of course, being Gamecock, they had to include some wackiness, though. Hit up the "Read" link below and check out the video.

Gallery: Insecticide

WRUP: Shooting crystal bugs edition


With three high-profile titles releasing in North America this week, we're having a hard time deciding what game (or games) to pick up for this weekend's promised downtime. Should we go with the tried-and-true formula of shooting everything in sight and get Nanostray 2? Or, should we see about putting on our gumshoes and solving a case or two in Insecticide? Perhaps the more epic quest is in order and we should go with Final Fantasy Crystal Chronicles: Ring of Fates? Maybe we should just go with them all?

While we try to decide, tell us what you've got going on in your gaming world this weekend. What will you be playing?

DS Fanboy interview: Red Fly Studio (Mushroom Men)


Red Fly Studio has big goals. In the words of the company's CEO, Dan Borth, they want to be "the world's premiere third-party Wii developer." They're aiming high on the DS, as well. It may sound a little presumptuous, but their inaugural effort, Mushroom Men, shows significant promise on both the Wii and DS, with a unique, detailed visual style, bizarre challenges and an expansive junk-based inventory.

At the EIEIO event, I spoke with Chad Barron, external producer for the DS side-scroller, and Dan Borth, CEO and creative director, about both games, as well as the experience of working for a big publisher on a big license.

Gallery: Mushroom Men

Continue reading DS Fanboy interview: Red Fly Studio (Mushroom Men)

DS Fanboy interview: Insecticide's Larry Ahern


I met with Crackpot Entertainment's Larry Ahern, creative director of Insecticide, at this year's EIEIO event after he had finished demonstrating his game over and over again for successive groups of journalists and other attendees. Even after all of that time spent staring at Insecticide and introducing it to the few people in each group who weren't familiar with it, he seemed enthusiastic about his game.

He was also happy to reminisce -- fondly or otherwise -- about his time at LucasArts, during which he served as art director for Day of the Tentacle, lead animator for Full Throttle, and co-project lead on The Curse of Monkey Island, just to name a few classics.

Hit the break to find out about Insecticide's alternate history as a TV show, to read the most about BioShock you'll ever see on DS Fanboy, and more!

Gallery: Insecticide

Continue reading DS Fanboy interview: Insecticide's Larry Ahern

Insecticide & Incesticide: How to tell the difference



Having trouble telling the difference between Nirvana's Incesticide album and DS platformer/shooter Insecticide? Afraid that you'll accidentally bring home a 15-year-old CD instead of the hard-boiled detective game? Worry no more!

We've put together a handy guide to help you tell these two "alternative" titles apart. Forget about wandering the streets in a daze, unsure which product features rock-out tracks like "Sliver" and "Son of a Gun!" No more embarrassing yourself in front of friends after mentioning an afternoon spent hunting criminal bugs with Kurt Cobain! We promise you'll never again confuse the game with the album or vice versa -- or your money back! Hit the image above for our life-changing chart!

Gallery: Insecticide


See also:
Nirvana: Plugged back in and electronicized

Metareview: Insecticide



We've been fascinated by the potential of Insecticide since it first buzzed to our attention last May. Crackpot's noirish, bug-based title combines an adventure game with platforming, action, and detective elements. As it turns out, this willingness to fuse different genres and play styles seems to have backfired, with reviewers criticizing the action sequences in particular. We're pretty sure that there's a great detective-thriller game starring bugs just waiting to be made, but this doesn't seem to be it.

IGN -- 70%: IGN's Daemon Hatfield awarded the title its highest mark to date (apart from the two users who each gave it, er, a perfect ten on Metacritic), but still couldn't ignore the flawed action segments: "This one is a real heartbreaker. I really wanted to score it higher, but the action sequences get in the way of what could have been an extremely enjoyable adventure game. Crackpot has created an engrossing world with Insecticide, so maybe a sequel will focus more on pointing and clicking than frustrating and agitating."

Nintendo Power -- 65%: Likewise, Nintendo Power seems to insinuate that the game is a Jack of all trades, and a master of none: "Insecticide tries to be a lot of things at once -- platformer, shooter, and investigative adventure -- which is a trick that seldom works well." [Mar 2008, p.89 -- excerpt found at Metacritic]

Game Informer -- 58%: And there's just too much platforming for Game Informer's superbly named Joe Juba: "... Insecticide could have been an excellent adventure game. Instead, it's a platformer, and a bad one at that. The game squanders its stylish setting, writing, and entertaining puzzle solving by minimizing the fun investigation segments, focusing squarely on broken combat and platforming. The fact that you can run through most encounters without firing a shot makes the action element feel even more tiresome and pointless."

Gallery: Insecticide

EIEIO 08: Brief Mushroom Men impressions

I was only able to see a couple of minutes of Red Fly Studio's Mushroom Men: Rise of the Fungi, but I learned some interesting details about the game. Rise of the Fungi on the DS, codeveloped with Zen Studios, is designed as a prequel to the Wii game, telling two stories in the same world. In both games, a meteor has somehow caused mushrooms to gain awareness and intelligence, along with other organisms. In Rise of the Fungi, one tribe of mushrooms must drive interloping insects out of their village.

Mushroom Men is a (really nice-looking) 2.5D platformer set in a world that looks very big to a mushroom. Multiple characters are available: "heavy" characters with good melee combat skills, "sages" with excellent spore powers (special magic-type abilities) and "scouts" with ranged combat abilities. These characters will traverse 10 levels, each divided into two scenes, solving environmental puzzles and, well, collecting garbage. In fact, garbage is kind of important to the game.

The environmental puzzle we were shown involved using items found in the stage to reach a higher platform. The player had to knock a soda can into a buzzsaw, which turned the buzzsaw on, causing it to fall down. It could then be used to climb up to that platform.

As for the garbage: both the DS and Wii games feature the "scav" system, which allows you to pick up junk and combine it into weapons. And there are a lot of choices -- a quick look at the menu screen showed at least 20 available weapons. A 2D platformer with a lot of weapons? Yes. Yes.

I was very impressed overall with the demo, except for the part in which I didn't play the game. Luckily, Red Fly expects to release Rise of the Fungi late this year, with The Spore Wars to follow soon after. Hit the gallery for new screens and even more delightful concept art!

Gallery: Mushroom Men

Insecticide made creepier thanks to comparison to The Professional

Crackpot's Larry Ahern appears in this video offering commentary on the latest entry in the "evolved bug detective in a post-apocalyptic insect-run world" adventure game genre (jeez, another one?), Insecticide. He reveals a few influences on the world and storyline of the game. The most notable, in terms of making us look at the game in a new way?

Luc Besson's The Professional, which, if you haven't seen it, is about a 12-year-old who forms a close, parental-but-also-inappropriately-romantic attachment with a hitman. And that's the relationship that influenced the dynamic between the game's two main characters, Chrys Liszt and Roachy Caruthers. We don't know what to say now. We're going to watch these two cartoon insects' interactions a lot more closely during the game, at least.

Mushroom Men resurfaces


It's been quite some time since we've heard from Red Fly Studios' fungal platformer Mushroom Men. We're quite happy to see them showing their caps again! A new trailer has been released, revealing an intriguing side-scroller starring small mushroom guys in the human world -- with a slightly spooky vibe added.

There's an element of environmental interactivity on display that we're interested in -- things like the house of cards suggest that there's more to do than just jump and shoot. Even the jumping and shooting have more going on, in the form of an item-creation engine.

It's not every day that a 2.5d platformer comes along using original characters. We kind of wish it was.

[Update: this got posted on Wii Fanboy by mistake! Take it to mean that we think the game looks really good. And also that IGN posted it on their Wii page.]

Don't thoughtlessly squish this Insecticide trailer



We're big fans of Insecticide, and not just because it gives us an opportunity to wheel out our lamest insect puns (happily, it's no longer alone in that respect). Okay, that's a part of it, but from what we've seen and played of Crackpot's game, Insecticide looks like another top-drawer addition to a genre that's already overflowing with goodness: DS adventure games.

This latest trailer of the title might be light on gameplay footage (read: there's none whatsoever), but it still does a fantastic job of communicating the game's noirish feel. There's the gravelly-voiced narrator, rookie upstart cops, cigar-smoking veteran detectives, and lashings of moody silhouetting. In short: DO WANT.

[Update: Video now embedded after the break]

See also: 2008's Biggest Blips -- Insecticide

Gallery: Insecticide

Continue reading Don't thoughtlessly squish this Insecticide trailer

DS Fanboy feelers-on: Insecticide


Gamecock sent over a near-final preview copy of Insecticide, and I've been playing through it for the last few days. I haven't encountered any bugs yet -- except the ones that are supposed to be there, amirite? I previously played the game during the Penny Arcade Expo, but this time I had the benefit of playing a more complete copy, for more than ten minutes, while sitting down in a room with fewer than ten thousand people in it. I don't want to evaluate too much in a preview, but in the small portion of the game I've played, it's clear to me that this is exactly what people hope it is: the return of the funny 3D adventure game.

While the adventure genre (by which I mean the third-person, 3D-movement, point-and-click adventure game, as opposed to graphical text adventures like Phoenix Wright) hasn't quite died, it has been populated in recent years by games like Indigo Prophecy and Syberia: dour, dark, gritty, Serious Business. Insecticide is not that. It evokes something like a Grim Fandango or a Space Quest: interesting characters who have a lot of funny things to say, in a game that requires you to adapt to a unique world's somewhat joke-based logic.

Gallery: Insecticide

Continue reading DS Fanboy feelers-on: Insecticide

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