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Posts with tag halo

Game Melody Oratorio Volume Two: More music to our ears


Fresh off his success placing fourth in Neoflash's Spring Coding Competition, homebrew developer Multiple: Option has followed up his Game Melody Oratorio software with a second volume, packing ten songs and new features into the virtual piano update.

Here's your chance to learn classic melodies from a diverse set of games:
  • Double Dragon
  • Dr. Mario
  • Duck Tales (a woo woo)
  • Final Fantasy VII
  • Halo
  • Leisure Suit Larry
  • Metal Gear Solid
  • Outrun
  • Streets of Rage 2
  • Super Castlevania VI
Game Melody Oratorio Volume 2's new features include an extra piano key (C3), a new Practice Stage with hidden notes, a new Recital Challenge mode, improved flashcart support, and the ability to preview melodies on the song selection screen. Wow! All that for free!

[Via DCEmu]

Holiday games for homebrew gamers



We love these homebrew contests, as they always bring out a batch of new games and applications for us to try out. Over 20 programmers entered the 2007 Drunken Coders Christmas Game Coding Competition, an event in its third year running. The entries are currently being reviewed by the Drunken Coders judges, and the winners will receive donated cash and hardware prizes.

Though developers were asked to produce only holiday-themed works for the DS and GBA (several of the submissions have ignored this requirement), the wintry games still manage to span a variety of genres, ranging from Christmas Turkey, a retro-ish collect-a-thon platformer, to VirusDS XmaSS Edition, a Christmas-skinned update of the adult puzzler we've featured previously. All 24 titles are available for you to download and play.

The game that will likely immediately stick out to most gamers is Halo NDS Beta, a very basic release that bears little resemblance to Bungie's FPS. Whatever potential the beta shows seems naught, however, as the programmer claims to have "lost the source code" while explaining why he couldn't add any Christmas cheer to the project. You're better off playing Lily and the Lost Angel, the simple-but-fun shmup pictured above, or Snowman Attack, a Geometry Wars-esque shooter.

[Via DCEmu]

Halo DS a reality after all


A custom-painted Halo-themed DS Lite, that is. What, did you think we meant the game? Nope, it's just a chance for you to meld your fandoms -- and mention the game that might have been at every opportunity. Or you can just talk about Halo 3. We hear that one is pretty popular.

Hit the break for more pictures! Or, if this tickles your fancy, head on over to eBay and get your bid on.

Continue reading Halo DS a reality after all

Halo DS validity argued


It would appear that some aren't exactly believing Matt at IGN's Alpha of Halo DS, both in the comments of that post and the embedded video above. YouTube user SwiftShock thinks he has the answer to the whole debate and is of the mind that the game is nothing more than a modded version of GoldenEye: Rogue Agent.

[Via Go Nintendo]

Proof that Halo DS was real (and it's still dead) [update 1]


We don't know what's weirder about the ongoing Halo DS story: that somebody decided to cancel what would have been an obvious cash cow for everyone involved, or that IGN's Matt Casamassina has been sitting on screens and video, and only decided to post them when he found out that people were making fun of him on Wikipedia.

That means that keeping his promise to show us stuff "after E3" wasn't enough of a motivator, but ire from anonymous Wikipedia jerks caused him to spring into action. Whatever the reason, we're now a little sad that Halo DS is both real and dead, because it looked like fun. Seriously, it looks like a real Halo game. Kudos to the developers for almost pulling this off.

The one-level demo (Zanzibar) seemed to be pretty complete, with textures, and music, and sound effects, and everything. Unfortunately, Matt cannot reveal the reason that this game was cancelled, nor can he tell us who was working on this, because he has to not tell us something. Check after the break for another video, and hit the link for more vaporous Halo.

Continue reading Proof that Halo DS was real (and it's still dead) [update 1]

Bungie silences official Halo DS rumors

Spencer Yip of Siliconera snagged some facetime with Brian Jarrard and Frank O'Connor of Bungie to ask the question that a lot of us have yearned to ask ourselves: what's with the whole Halo DS thing that IGN's Matt Casamassina keeps insisting is real?

The official word is: if he played it, it wasn't from Bungie. So Casamassina's probably not insane or lying, but it's not anything resembling a "real" Halo DS with the official stamp of Bungie approval. Apparently, the idea of Halo on the DS has been pitched numerous times, so Jarrard and O'Connor said that if Casamassina played a handheld Halo, it was probably a prototype mockup for one of those pitches. Sorry to dash any hopes, but the Bungie duo didn't sound too enthused on the idea of Halo on Nintendo's dual screens. They wouldn't rule it out, but it seems we're not the only ones who have a few reservations about FPS games on the DS. That doesn't mean there couldn't be a Halo spinoff of some sort, however!

We can only hope this puts a stop to the discussions of whether or not Halo DS ever existed, even if it doesn't really answer the question. We can, at least, say for sure that Bungie didn't make an official version, but maybe your neighbor Bob is working on one right now. Why don't you go give him a hand?

DS Daily: On shooters

Shooters are rare on the DS, but not unheard of, though they often debut to mixed reactions. Metroid Prime Hunters is one of the system's most polarizing titles, and the same seems true of the more recent Touch the Dead. Yesterday's impressions of Dementium: The Ward seemed promising, and of course, IGN's Matt Casamassina continues to insist that someday, we're going to see Halo DS, maybe, kinda, probably -- not really.

But do shooters really belong on the system? The touchscreen and other controls manage to do a lot of things really well, including some things that are really off the wall, such as acting as a full-fledged guitar. But is the DS suited to shooters? Considering the smaller screen size, some system limitations, and the unique control system, we can't help but wonder if we really need shooters, or if they're suited to the system.

Don't get us wrong -- we love a good FPS. But that doesn't mean we necessarily have to have one on every available system, so we think it's a fair question. On the other hand, is there any reason not to have any FPS titles on the DS? Where do you stand?

Casamassina teases Halo DS again

Remember when IGN's Matt Casamassina said he was going to reveal a DS Halo game? No, the other time. The time when he said we were all going to be owned. Well, it didn't happen-- we'd probably remember if it did, and if we didn't, our search feature would. We don't feel owned.

According to a post on the IGN forums by Mr. Casamassina, the ownage has merely been delayed until after E3. He's already drained pretty much any goodwill Halo fans may have had toward him, so he can afford to take his time. After being jerked around so long, we doubt we can be owned by Halo DS news.

Halo DS ... never existed?

lolcluezPut on your sleuthing caps, ladies and gents, we have a bonafide mystery on our hands. Surely you remember, with chagrin and unfulfilled longing, the news of the canceled Halo DS project, reported by IGN editor-in-chief Matt Casamassina. He even went so far as to say that he played the title, and love him or hate him, Matt tends to speak verily.

Enter: last night's San Francisco Halo 3 beta event. The Bungie team, responsible for the development of all things Halo, were interviewed by numerous gaming outlets and media sources, including one Rumor Reporter. When asked about the ill-fated Halo DS, Bungie's Brian Gerrard, Director of Franchise and Community Affairs, commented, "Wow, I have never heard or seen such a project, nor do we have plans for any DS Halo title."

We doubt either of these two respected news sources were lying or mistaken, which leaves the question: who made the mysterious Halo DS, the one Matt C. played? There's only one obvious answer, of course.

Shiggy made it.

[Thanks, Bruce!]

It could have happened: Halo on DS


Matt Cassamassina over at IGN has updated his blog with a supremely interesting entry: apparently, a version of Halo was quite deep in development for the Nintendo DS. Though several publishing mishaps resulted in the eventual cancellation of the project, one must wonder what could have been.

Indeed, Matt C. even got to play an early build of the project, impressed with the accurate recreation of perhaps the world's most popular console shooter. He compares the gameplay to that of Metroid Prime: Hunters, but, you know, Halo-fied. Certainly, when you walk past the pearly gates and into Gamestop's heaven branch, this game will be at the forefront. You know, right next to Chrono Break and NiGHTs 2.

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