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Joystiq hikes the handheld pigskin in Tecmo Bowl Kickoff


Joystiq managed to get their dirty hands on Tecmo Bowl Kickoff, and really enjoyed the redux of the old classic. According to our evil incredibly smart and good-looking overlords, the game both looked and played well on the DS -- what more can you ask for?

When it comes to the controls, players have the option between using the D-pad/buttons or the stylus. Joystiq thought that the D-pad option was the better scheme, and was intuitive enough to make the game accessible to all gamers, not just those who've spent hours upon hours training with Madden. They also really enjoyed the addition of super moves, even though this new feature isn't an extravagant change to the gameplay. The point is, though, that Tecmo football didn't need a big overhaul.

Their one major concern, though, was the WFC play. Not the fact that it exists, clearly. Yet, Tecmo Bowl Kickoff's customization scheme might be a little too deep for its own good, thereby ruining online play. You see, Tecmo cleverly worked around EA's NFL monopoly by adding tons of customization options (as seen in the video above). Player names and stats can be changed, among other things. In terms of multiplayer battles, however, we can foresee many gamers abusing such statistics in order to create an advantage over their opponents.

Hopefully that won't be too much of an issue. In any case, pop on past the break to see some gameplay videos, or go here to read the unabridged impressions from Joystiq.

Continue reading Joystiq hikes the handheld pigskin in Tecmo Bowl Kickoff

Good news from The Ward

Can there ever be good news from the insane asylum? Only if it's coupled with news of a worthwhile gaming experience, and it looks like that just might be the case with Renegade Kid's Dementium: The Ward. Our evil masters at Joystiq got a little facetime with the shooter at E3, and they only had good things to say on the subject.

The controls are smooth, says Alexander Silwinski, and certainly reminiscent of Metroid Prime Hunters, but since Dementium's pacing is a little slower, the game is easier to handle. Item selection is apparently a breeze, with the exception of a shortcut to the oft-needed flashlight, and puzzles make sense. The only downside is that the game apparently only takes about seven hours to complete, but maybe the story -- on which we have very few details at this time -- will make up for it.

Gallery: Dementium: The Ward

Hands-on: Contra 4


Contra 4 is, for better or worse, a new Contra game. It looks and plays just like Contra games before it: it's classic 2D side-scrolling action gameplay, with a notoriously difficult 1-hit KO system. Of course, would Contra fans have it any other way?

Those worried that the Nintendo DS would not provide the hardware capable of offering a decent looking Contra can rest their fears: the sprites are fairly impressive, with a good amount of detail and animation. The game's action takes place over both the top and bottom screens on the DS, but it seems like interaction with the top screen is fairly minimal at this point. That's a good thing: if too many things were firing from the top, the player would certainly be at a serious disadvantage. The game promises a lot of vertical platforming, which certainly sounds exciting to us. The new grappling hook helps players get to higher areas faster ... but didn't seem too consequential to gameplay. Maybe they can take a few pages from Bionic Commando?

The legions of Contra fans have a lot to be excited about, but for everyone else, there isn't much new to appreciate about this DS-exclusive sequel. We're sure that it'll be a good game, but without any noteworthy gameplay additions to the game, we can't say that we're too heavily excited for it.

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