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Posts with tag harvest-moon

Rune Factory 2 harvests more scans before release


Yet another scan has popped up for Rune Factory 2, as the game is coming out next week in Japan. There's still no announced plans to bring the title elsewhere, but even if there were, we probably won't see this game in English for another year.

If you're oh-so-patiently (grumble) waiting for the game like we are, check after the break for one more teasing scan.

Continue reading Rune Factory 2 harvests more scans before release

Rune Factory 2 screens give us deja vu

As we see more and more Rune Factory 2 screens, it's becoming pretty evident that the game is going to be almost exactly like its predecessor, only with slightly altered characters and possibly a kind-of-different storyline.

Does the prospect of an extremely similar game excite you Rune Factory fans, or was one time around enough? Since we loved the first game so much, we're going to go with the "if it ain't broke, don't fix it" mantra, although it'd be nice to see a few more changes made to the sequel.

You can check out some more screens that probably won't surprise you after the break.

Continue reading Rune Factory 2 screens give us deja vu

Creator of Harvest Moon interested in making a game like Spore


Is anyone else interested in some sort of Spore meets Harvest Moon hybrid? If you are, the future might very well be a rosy place, indeed, because Harvest Moon creator Yasuhiro Wada dreams of making a game similar to Will Wright's creation sim. He recently told Gamasutra, "Eventually, I'd like to make something like Spore, where you create something, and from there, new stuff is going to be created again and again and again ... But you want to be one of the people living in the city, and to be a part of this growing too."

Wada also said that King's Story (which was his concept) was originally supposed to be more like Spore than what it turned into. We like how King's Story is shaping up, so we're not really bothered that it deviated from its original idea, but it still would be nice to see Wada's true vision ultimately realized. Hopefully we'll one day see this Spore-like game that he wishes to make.

The Rune Factory also manufactures videos

The website for the fantasy-farming sequel*, Rune Factory 2, has been updated with new character art and, most importantly, a new trailer. Marvelous is throwing everything they can at the audience, pulling out the full bag of Japanese trailer tricks: anime intros, soaring J-pop background music, and, on occasion, footage of the game.

While the trailer smartly focuses on aspects of the game that play well in trailers, like romance and fighting, you can also see plenty of the farming action that Harvest Moon series fans care for. If you look over at the monsters page, you can check out some of the creatures that your hero Kyle can capture and tame, many of which look suspiciously similar to livestock. Or Gollum. All of these creatures can be found in the previous Rune Factory, with the exception of the "Orc Viking," who is not nearly as cute as the Woolly seen here. Also be sure to hit the system page for new screens.

*That is, a farming game in a fantasy sequel. You don't actually grow fantasies.

Rune Factory 2 comes with cool extras (in Japan)


We may have to wait a long time before Rune Factory 2 gets released outside of Japan, but that doesn't mean we can't be excited. Not only is Japan getting the game in January (those lucky bastards), but certain limited editions will come with this soundtrack disc and art book. We hope these goodies come our way when the game comes out here, although we highly doubt it.

Judging from the cover of the art book, the style of the game is very similar to the first Rune Factory. Pictured are the main character (whose name is Kyle) and some girl with crazy eyes. We also like the contemplative looking dragon in the background. The soundtrack, meanwhile, includes arranged versions of four songs from the game. Pretty neat bonus, we think. Anyone else as jealous as we are?

Demo de Harvest Moon

Ready to learn some valuable life skills for once, we decided to enroll in Harvest Moon A&M and take a class on "Playing Puzzle de Harvest Moon." We were motivated not only by our desire to improve ourselves and learn a trade, but also by the fact that the class is about five minutes long and is, in fact, a Flash game and not a class. Further rumination on the subject brought us to the conclusion that Harvest Moon A&M was a thing we just made up.

Anyway, now we know how to play Puzzle de Harvest Moon, even though the tutorial totally didn't prepare us for how frantic the actual round was going to be. Of course-- what's faster-paced than farming? We're quite impressed with the unique design-- it's not often that a puzzle game comes along with completely fresh gameplay.

[Via GoNintendo]

DS Daily: Harvest Moon

If you're in the northern half of the world, did you notice that harvest moon last night? Wednesday the 26th marked the full moon nearest to the autumn equinox, and of course, it made us think of the franchise of the same name. What, you expected us not to make the connection with games? We're serious fans here. Geez.

But are you? Of Harvest Moon, that is, and Rune Factory, as well. How do you feel about the franchise? We've noticed that it's usually one of those 100% things: people either love it or avoid it like the plague. How about you?

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