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Posts with tag inazuma-eleven

Level-5 has big plans for DS, enlists aid of Studio Ghibli

Good news, fan of all things DS. The handheld is getting some more love from Level-5, in the form of more games. Level-5 pres and all around handsome dude, Akihiro Hino, has made public his company's intent to rock the DS right out of your hands. How? Well, first is a proposed partnership with Studio Ghibli, the folks behind awesome animated films like Spirited Away.

Continue reading Level-5 has big plans for DS, enlists aid of Studio Ghibli

Inazuma Eleven on TV tells you to buy, buy, buy!

It's true -- Inazuma Eleven looks great, and each piece of media has been drooled upon by RPG, anime and even general soccer fans alike. With the imminent Japanese release on August 22nd, Level-5 has begun advertising on television, and this commercial is a perfect place for gamers in the dark about Inazuma to take a first look and become ultra-interested.

Inazuma Eleven is incredibly original, featuring real-time strategy gameplay on the field, as players draw on the touch screen to direct positions of team members. Hopefully the gameplay is easy enough to understand for keen importers, because the chances of localization are not that great. Well, anything less than 100 percent won't be good enough!

Fresh Inazuma Eleven scans take to the field

The latest issue of CoroCoro Comic has taken a long, hard look at Level-5's forthcoming soccer RPG, Inazuma Eleven. Mostly this involves displaying large quantities of the title's pretty fantastic character art (there's a definite Layton feel to it), but there are a number of screenshots dotted about the pages.

These show off several aspects of the title, from your common or garden dialog screens to shots of the matches that take place (and in which players control the movement of players by drawing on the touchscreen). Combining soccer with a real-time SRPG is fascinating to us, not to mention ridiculously original -- the closest comparison we can think of is International Superstar Soccer 2000 for the Nintendo 64, which included RPG-lite elements in its single-player mode, but nothing quite as in-depth as Inazuma Eleven.

Anyway, we digress: Jeux France was kind enough to pop CoroCoro in the scanner and show us the entire preview, so hit the "Source" link below for the full skinny.

Inazuma Eleven media explosion

Level 5's Inazuma Eleven looks utterly fantastic. Combining a sports title with RPG themes, that alone was enough to sell us on the game. Of course, it also doesn't hurt that Level-5 is developing it. Looks like Japan will find out how awesome Inazuma Eleven is this August.

For those of you who're as intrigued by this title as we are, know there is some new media around the net. First up, Game Watch has some lovely screens for you to check out. After that, get some full-motion excitement from the extended trailer up at GameSpot Japan. After that, we'd suggest changing your pants. We had to.

Read - Inazuma Eleven trailer at GameSpot Japan
Read - Inazuma Eleven screens at Game Watch

Level-5's goal: release Inazuma Eleven in Japan this August

Professor Layton/Dragon Quest VIII developer Level-5 has announced a release date for their next big project, Inazuma Eleven: August 22nd. The developer has been building interest in their soccer RPG for a long time in a lot of unconventional ways: offering demos on DS cards which also feature exclusive Layton content, creating a pop group, going so far as to buy naming rights to a soccer stadium.

Will the marketing overkill pay off for Level-5? We were pretty sure Inazuma Eleven was going to be huge even before they started doing this stuff, just because of the massive amounts of cred the company has picked up in Japan since Layton and DQVIII.

Level-5 working for a 2008 release of Dragon Quest IX

Square Enix and Level-5 have both previously been reticent about Dragon Quest IX, showing little and saying even less. In fact, the last we heard anything about a possible release period was back in August when it was delayed until 2008, except for Yoichi Wada's assurance of the game's progress. A delay like that won't happen again, according to Level-5 president Akihiro Hino. Hino told Famitsu that he set a goal for 2008 of finishing not only Dragon Quest IX, but the soccer RPG Inazuma Eleven, the third Professor Layton game, and White Knight Chronicles on the Playstation 3.

Hino also mentioned that Level-5 would announce a new RPG soon, also for release this year. It's the 10th anniversary of Level-5, and they're celebrating it with work.

Level-5 is rich

We've been saying since Professor Layton first hit that Level-5 is the new Square. While Square continues remaking and spinning off their classics, Level-5 is making well-received RPGs (and Professor Layton) that happen to sell tons.

They're now competing with Square in the 'ridiculous show of wealth' department. Where Square disgraced Hironobu Sakaguchi into fleeing and almost ruined themselves with a high-budget CG movie, Level-5 is taking a more modest, but still overboard, approach to the whole 'conspicuous consumption' thing. Presumably to promote Inazuma Eleven (for which the company also manufactured a singing group), the company has purchased the naming rights to the Avispa Fukuoka J-League soccer team.

For the next three years (at $287,185 a year), Hakata no Mori Football Stadium in their native Fukuoka will be known as Level-5 Stadium, and teams across Japan will be encouraged to defeat the bosses of Levels 1 through 4 before attempting a game here. Well, maybe not. But the name thing -- that's true.

Inazuma Eleven adds three for Twe'lv

Aiming for the hearts of companionless gamers out there, Level 5 seems to have formed an idol group to both promote and appear in its Soccer RPG, Inazuma Eleven. The three girls -- left to right, Haruna Otonashi (16 years old), Natsumi Kaminarimon (18 years old), and Aki Kino (13 years old) -- make up Twe'lv, the group's name playing off the phrase "12th man," a common sports term referring to a team's fans.

In the game, each of the three girls provides a different support function for your team. Haruna covers matches and events for the school paper, following players to collect data on them. Natsumi, the top student of her class and daughter of a politician/philanthropist, is initially unimpressed with your crew, but she eventually becomes one of the team's biggest fans and benefactors. Aki, the youngest of the group, manages the team. We guess she likes to wear green skirts, too.

Twe'lv plans to perform Inazuma Eleven's ending theme, a song composed by Yasunori Mitsuda (Chrono Trigger), at the World Hobby Fair in Osaka this weekend. Peek past the post break for in-game art and more promotional photos of the young trio.

Continue reading Inazuma Eleven adds three for Twe'lv

Inazuma Eleven site scores a GOOOOOAL

The website for Japanese super-soccer romp Inazuma Eleven has got some stuff going on for the few of you who're as excited for the game as we are. There's a complete character section, explaining all of the different participants in the title. There is also an explanation on the game's controls, plus all of the indecipherable Japanese text you can try to read.

Fresh Famitsu scans for Inazuma Eleven

After getting our peepers knee-deep in some Inazuma Eleven, we knew this game was for us. Not being as obsessed with soccer (football or futbol, to some of you) as the rest of the world, we're still convinced the game will be a big success, because the gameplay looks sound and, of course, it's being made by Level-5. Hopefully menu navigation won't be a pain, because we're pretty sure we're going to have to import it.

For the full scans, head past the break.

Continue reading Fresh Famitsu scans for Inazuma Eleven

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