Drone Tactics launched a few days ago in the U.S., introducing a novel combination of insects and strategy to our DSes. The game already appeared as one of our suggested alternatives to Advance Wars: Days of Ruin, so how does it stack up against Intelligent Systems' gem? Look! Some people answered that question for us:
Game Informer -- 70%: Game Informer's Adam Biessener served up a second opinion on Joe Juba's review, remarking how Atlus' game isn't what it first appears to be: "At first glance, this seems to be yet another piece of kid-friendly shovelware, but there's actually a decent game hiding under the sub-Saturday morning cartoon presentation. The RPG elements in this grid-based battler are thin but well thought out, and the combat itself features several reasonably balanced rock-paper-scissors relationships that make for interesting tactical decisions."
Nintendo Power -- 70%: Nintendo Power follows a similar tune, snickering at the story, but praising the core gameplay: "The result is a storyline that will elicit nothing but eye-rolls and nasal snorts from anyone over 12, but the game at the core of Drone Tactics is surprisingly well-made." [June 2008, p.87 -- excerpt found at Metacritic]
Games Radar -- 80%: Meanwhile, Games Radar gave Drone Tactics its best review to date, singling out the title's lifespan and customization options as the best bits: "Another high point is the high level of customization the game allows. You choose the paint jobs and decorative emblems. You choose the bugs that go into each battle. You decide the weapons and armor that each bug carries into battle. You even get to put together your own deck of preferred battle cards. The further you go in the story mode, the more your insect army starts to feel uniquely "yours." [...] It'll take you 40-plus hours to finish the story mode. Longer if you try to complete all of the optional badlands missions. That's 40-plus hours worth of awesome battles and addictive customizing."