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Posts with tag knights-in-the-nightmare

We keep dreaming of Knights in the Nightmare

Knights in the Nightmare is one of the more confusing games being released this year, but the latest trailer (which Sting ever-so-kindly dubbed in English) reveals a lot about the story and gameplay. The tie-in factor is something called "the wisp," which attacks enemies. You control the wisp with your stylus to kill baddies, and also issue orders to your allies in this real-time strategy game.

Some things still remain unexplained -- for example, what are enemy slots and the enemy matrix elements that we're told to master? That doesn't change the fact that this title looks more and more interesting every time new media pops up, though. We've already added it to our possible imports list, which might hurt our wallets when the game releases in September.

Gallery: Knights in the Nightmare

[Via GoNintendo]

Knights in the Nightmare is just as confusing in videos

Sting's Knights in the Nightmare has managed to catch our attention with its pretty visuals and unique-sounding gameplay, which you can get a small taste of in the video above. Even so, we still don't feel like we've grasped how exactly this "turn-based RTS" works.

If you thought the screens needed more explanation, the gameplay footage embedded after the break might just confuse you even more. Knights in the Nightmare screams chaos like no other, although we find it all rather intriguing. Assuming you can get the gameplay figured out, the language barrier won't even be too much of an issue for those hoping to import. The heapings of English voices and texts in the two videos should soothe the fears of all the non-Japanese speaking Sting lovers out there. You'll have to wait a few months, though, since the release date was pushed back to September 25th.

Check past the break to get a taste of the baffling gameplay.

Gallery: Knights in the Nightmare

Continue reading Knights in the Nightmare is just as confusing in videos

Knights in a Box with Yggdra Union

Sting is offering a special limited-edition package of their DS strategy game Knights in the Nightmare that honors the game's history, and (sort of) serves fans of the Dept. Heaven series to which the game belongs. We say "sort of" because the Knights in the Nightmare Dept. Heaven Episodes Series Special Pack includes the new DS game (Episode IV in the Dept. Heaven series) and the Game Boy Advance Yggdra Union (Episode II). There has yet to be an Episode III, and Episode I (Riviera: the Promised Land) isn't included.

If you're a fan of Sting's series of tactical RPGs, chances are you have Yggdra Union. And if you're willing to pay 8,190 yen ($79) for a new DS strategy game, you're already a fan. Which means a bunch of Japanese collectors are going to end up with extra copies of Yggdra Union that will never come out of the package.

Knights in the What is Going on Here

It has been over a month since we heard anything new on Knights in the Nightmare, Sting's "turn-based RTS", but the Riviera developer has made up for that lull with official site updates, new screenshots, and a release date for Japan -- July 17, 2008.

As with Sting's last handheld strategy title, Yggdra Union, these images are packed with gorgeous sprites and tons of visual data and effects. We have no idea what is going on in half of these screens. What does "touch the box to be defeated enemy" even mean? Hit the gallery below for more beautiful but confusing grabs from the game.

Gallery: Knights in the Nightmare

[Via NeoGAF]

Anything but a bad dream with Knights in the Nightmare

IGN has a rather lengthy preview up for Knights in the Nightmare, a "turn-based RTS" coming from Sting. Up until we saw this preview, we were all in the same boat, left to ogle a lone scan for the game.

Sting's "real-time RTS" isn't so much an contradiction in and of itself, but is actually near-real-time. Players will handle defending and attacking enemy units through the touch-screen, allowing for groups of up to 40 units to be controlled at once. With a clock going continuously for each turn, players will have to act fast in order to make sure their actions are finished before the time runs out. Once the clock hits zero, you can rearm your squad and get ready for the next encounter.

The game isn't all fighting, though, as you'll be able to affect the stats of your units through upgrades. What kind of upgrades available depend on the unit's equipment and alignment. Units may also build up their "rage" in standby mode, which will fill a charge gauge that can unleash special attacks.

As for the rest of the preview, there are a few plot points that have been revealed, but for the sake of keeping this as spoiler free as possible, we won't go into detail. For that information, hit up the "Read" link below.

Knights in the Nightmare: Sting's new 'turn-based RTS'

No, we don't know what that means either, but according to the GAFfers who posted the latest scans from Famitsu, that's the genre for Sting's Knights in the Nightmare. You may know Sting as the developers (three times over) of Baroque, soon to be released on the Wii by Atlus. This new game is much less creepy, and much more cutesy.

Knights in the Nightmare puts the player into the ephemeral, energy-based shoes of a "wisp" who gives commands to knights in battle by occupying them. You'll have to "program" the knights to protect the wisp from from attacking demons. According to the quick translation, the "turn-based real-time" aspect means that there are offensive and defensive turns that run in real-time, which we can only assume means something like the Active Time Battle system.

Sting is planning to release this strategy game some time this year. The full scan is after the break!

Continue reading Knights in the Nightmare: Sting's new 'turn-based RTS'

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