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Posts with tag labyrinth

Labyrinthine games with the DS Motion Cart

Looking back at the game now, Super Monkey Ball: Touch & Roll's stylus controls can't compete with the level of immersion and intuitiveness we're seeing with the Wii's labyrinthine games -- Mercury Meltdown Revolution, Dewey's Adventure, and Kororinpa: Marble Mania. Thanks to homebrew hardware like the MK6-Motion and the DS Motion Card, though, we can now emulate the same motion-sensing features on our handhelds.

It's unlikely that any commercial release will ever acknowledge these unauthorized add-ons, but homebrew developers have already put out over twenty games and demos that use the data gathered from the accelerometers/gyroscope. Check past the post break for videos and screenshots of three puzzle titles that've been rigged to detect your tilting DS.

Continue reading Labyrinthine games with the DS Motion Cart

Etrian Odyssey Age

Developer Atlus admits that it will have a tough time selling Etrian Odyssey to anyone who isn't already a fan of dungeon crawls or other niche genres. As great as a turn-based, first-person RPG might sound to some of you, it's rare for that kind of game to register even a blip on the radar of most gamers or gaming media.

Atlus has been updating Etrian Odyssey's official site with promotional webcomics, the first of which proposes how the title can attach itself to current trends and elbow its way to the front of the crowd. Likening the game's dungeon crawl experience to Brain Age is a huge stretch, but we have to applaud the creative approach. See what we mean after the post break!

Continue reading Etrian Odyssey Age

Review slams Deep Labyrinth

Why not go with the title Unshallow Maze?We've been following one major RPG release for awhile, but the lesser-known Deep Labyrinth has not completely eluded our radar. As a part of this week's releases, 1up got ahold of the game and ran it through their rigorous review gauntlet, throwing traps at it and watching the utter look of shock and fear fall upon the game's face once it saw the vast fire pits and packs of ravenous badgers that inhabit said gauntlet.

Turns out that while one might expect the game to be victorious, perhaps even severing one of the badger's limbs to wear as some prize of conquest, the game instead only managed to barely escape with its life. It still won't talk about the incident, however 1up has no problem explaining the tragic events that took place inside that dangerous gauntlet. They even go on to compare it to King's Field, which is one of the most mediocre series of games in existence and even going so far as to be the worst game for the PSP.

Atlus talks about Deep Labyrinth

With the recent surge of role-playing titles hitting the DS, Atlus' Deep Labyrinth has received some major attention due to its development team, Interactive Brains, recruiting some key talent from one of the greatest RPGs of all time Chrono Trigger. What's even more interesting is that the game was originally designed for cell phones.

So while the game could've been brought to the PSP and enjoyed the added horsepower, the choice to go with the DS was easy. With the touchscreen capabilities and wild popularity the handheld has received so far, the game looks like it could be a big success on the platform. The game will feature two different scenarios for play, one brought over from the original cell phone title and the other being an all-new adventure created specifically for the DS.

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