Looking back at the game now, Super Monkey Ball: Touch & Roll's stylus controls can't compete with the level of immersion and intuitiveness we're seeing with the Wii's labyrinthine games -- Mercury Meltdown Revolution, Dewey's Adventure, and Kororinpa: Marble Mania. Thanks to homebrew hardware like the MK6-Motion and the DS Motion Card, though, we can now emulate the same motion-sensing features on our handhelds.It's unlikely that any commercial release will ever acknowledge these unauthorized add-ons, but homebrew developers have already put out over twenty games and demos that use the data gathered from the accelerometers/gyroscope. Check past the post break for videos and screenshots of three puzzle titles that've been rigged to detect your tilting DS.


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With the recent surge of role-playing titles hitting the DS, Atlus' Deep Labyrinth has received some major attention due to its development team, Interactive Brains, recruiting some key talent from one of the greatest RPGs of all time Chrono Trigger. What's even more interesting is that the game was originally designed for cell phones.


