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Posts with tag linerider

Line Rider 2 draws up more screens

IGN has a bunch of new screens up for Line Rider 2: Unbound, including some basic shots of the game's playback editor.

It's clear that the site has also had some hands-on time with the game -- we know this because an IGN bod has scrawled out the letters "IGN" for their rider to coast along. Predictable, yes, but it's more original than the anatomically wonky genitalia that most of you us will draw upon first getting the title. As we saw in recent footage, Line Rider 2 looks like it will be sticking to the original Flash game fairly faithfully, so it's only reasonable to assume that we'll be experimenting with the same childish drawings in the DS version.

Sketch out a line and slide past the break for more shots.

Gallery: Line Rider 2: Unbound

Continue reading Line Rider 2 draws up more screens

Riding lines on the DS is pretty much what you'd expect


If you thought you precious Line Rider experience was in jeopardy of being altered or changed in some way, perhaps turning into something else entirely on the DS, then let those fears disappear. As you can see from the video above, Line Rider 2: Unbound very much looks and plays like Line Rider should. We don't have to tell you how great that makes us feel!

Any of you excited for this one?

Gallery: Line Rider 2: Unbound



[Via Go Nintendo]

Line Rider creator speaks

While we all sit on our hands, waiting for the DS and Wii version of Line Rider, the game's creator, Bostjan Cadez took time out of making it to conduct a nice interview with GameSetWatch. In it, Cadez talks about spitballing names for the little line-riding dude himself, as well as touching on inXile and how they're handling the development of the Wii and DS game.

Now that we finally got to see some screens and video of the game last month, you can say all of the pieces are in place. We have a release date and Line Rider is looking like it won't disappoint.

Genius Products pencilling in Line Rider for summer


Genius Products is a home entertainment company that seems to focus on DVD publishing. They're expanding into video games with the DS, PC, and Wii retail releases of inXile Entertainment's Line Rider. In the press release announcing the company's new business, Genius revealed that they are planning to release Line Rider this summer on all three platforms.

The press release also promises "over 40 mind-bending puzzles created by the #1 Line Rider player in the world, TechDawg" in addition to the abilty (of course) to draw your own puzzles and share them online. Try to upload at least a few non-vulgar ones.

[Via GamesPress]

Line Rider inspired by Gamasutra


We've exerted our influence on game design a few times before-- and by "a few times" we mean "once", and by "game design" we mean "a subtitle." It hardly compares to Gamasutra's accidental influence on Line Rider.

The creator of the Flash game, soon to be a DS and Wii game, didn't know enough about physics, and therefore couldn't make the physics-based game we all enjoy. That is, until he saw an article on Gamasutra with simple physics calculations laid out in pseudocode. He adapted the pseudocode into real code, integrated it with a drawing tool, and Line Rider was born. We love hearing about gaming websites Making a Difference. We'd love to feel useful someday ourselves!

Awesome Line Rider video offers DS fans something to look forward to

What a great way to wind up the holiday! This video shows off what we'll soon be able to do on the go -- draw up entire worlds in Line Rider, the flash game scheduled to make with a DS version. Seeing something as elaborate as this stage, which is an impressive recreation of areas from Stargate Atlantis (someone really loves the Pegasus Galaxy!) makes us think it may be worth dropping some cash on an otherwise-free Flash game after all. The stylus will certainly help in these big projects. What about you? Is the stylus enough to make you consider Line Rider on the DS, or do you already own one of those snappy graphics tablets?

Continue reading Awesome Line Rider video offers DS fans something to look forward to

DS Daily: From PC to DS

We've spent a some time in our daily feature talking about games themselves, and what better topic for a Monday morning? Specifically, we want to know how you feel about flash games heading to the DS, like Cake Mania and Line Rider. These, and others, are still available to play online, so some gamers don't see much reason to bring them to the DS. Of course, portability is a plus, and some games -- particularly Line Rider -- will benefit from stylus-based controls.

So how do you feel about the pros and the cons? Are these tempting titles for your DS, or will you pass?

2007: the year of the DS (again)

2006 was a banner year for gamers, particularly DS gamers. We've got it all: a rainbow of system colors, an incredible library of games, and powerful studios clamoring for a piece of the action. Our favorite handheld consistently rocked out, thundering over the competition -- all the competition -- for the entire year. The DS avalanche of awesome can't possibly continue at this rate ... and yet, when we look at the forthcoming year and the incredible parade of titles set for the year, it seems that the DS will, in fact, continue to dominate global gaming.

And we're totally okay with that. Just so you know.

If you're still scrambling to finish some of the titles from the latter half of 2006, play harder -- no matter who you are or what you like, you're sure to find at least ten games this year that are must-haves, and that's just among the games we know about right now. What's worse (or is that way, way better?) is that most of them are slated for the next few months. So run through Portrait of Ruin and put aside the hard rockin' Elite Beat Agents (your fingers will thank you for the break), and check after the jump for a few of the games that will drain your free time in 2007.

Continue reading 2007: the year of the DS (again)

Line Rider to hit DS and Wii

In looking to bring the fun and quirky Flash-based game to Nintendo's gaming systems, inXile Entertainment is hoping to exceed the success of the game on the internet. They plan on releasing the adaptation by spring including some sort of multiplayer aspect, but one must ask exactly what they are planning on doing to justify the cost of the title beyond that?

Considering one could just access the student-created application online whenever they want, why would DS and Wii owners, in their right mind, purchase inXile Entertainment's adaptation? Also, considering that the Wii browser's free trial starts very soon, why wouldn't Wii owners just play it that way?

[Via Joystiq]

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