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Posts with tag mariopaint

Fatbits Pocket Painter, Mario Paint for the DS

Having created Rotoshop, the software behind uniquely-animated films like Waking Life and A Scanner Darkly, Bob Sabiston is no stranger to new ways of manipulating media. His latest project, Fatbits Pocket Painter, takes advantage of the Nintendo DS' hardware features to create both pixel-based and vector-based illustrations.
The DS' top screen shows the entire canvas while the touchscreen displays a close-up view for editing.

Fatbits won't replace your copy of Adobe Photoshop, but with features like color palette mixing, variable thickness paintbrushes, and opacity sliders, the program is a lot more sophisticated than MS Paint. The application even supports an animation mode and playback for recorded sound effects (via DS mic) just like Mario Paint. Users will be able to share their complete creations or works-in-progress by uploading them to a web server with the DS' WiFi feature.

While Nintendo is aware of the project, there are no cemented plans for a commercial release. Sabistan admits that he might eventually cast the program loose for the homebrew community to play with if he is not able to find a publisher. For now, a brief user manual and a gallery of images created with Fatbits are available.

DS Daily: What do you desire?

Pocket Gamer issued some DS demands recently, with their list of titles that should already be on the handheld, but aren't. While they offered up some interesting candidates -- a good place to start the discussion -- we'd love to see you guys start throwing out ideas on all the games that could be. Sure, a GoldenEye or Mario Paint DS could be really excellent, but there are a lot of games out there. What do you think might benefit from the touchscreen, the WiFi, or both? Last time we discussed the what-ifs, we talked only about franchises ... but this time, anything's game.

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