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Posts with tag motion

New tilt-controlled Tony Hawk game revealed

Activision has revealed a new Tony Hawk game for the DS, titled Tony Hawk's Motion. Utilizing some sort of "Motion Pack" that attaches to the DS (how it attaches is an unknown at this point, but it's likely going into the GBA slot), Activision says players will "twist, tilt and turn through various skateboarding sessions." Sounds like a neat idea to us!

But, in an odd move and series first, Activision will include snowboarding into the game. Snowboarding in a skateboarding game. We guess those two activities go hand in hand. We wouldn't know. When it comes to defying gravity, we're usually full of fail.

Gallery: Tony Hawk's Motion

Rumor: Tony Hawk's Motion signals another add-on


Is Activision about to dip its bloated, corporate toe into the murky world of DS peripherals once again? Whispers about the next Tony Hawk game shipping with a motion-sensing device that plugs into the handheld (à la the Guitar Grip) have been flying around since, well, since the company revealed that the title would "utilize new technology not yet seen on the DS."

And now, your honor, we present the latest piece of evidence: an OFLC rating for a DS game known as Tony Hawk's Motion. Could that name suggest anything other than a motion-sensing device or self-applicable go faster stripes for your DS? We've already seen the Guitar Grip peripheral snapped up by tons of people with a higher cramp tolerance than us, so maybe Activision wants more of that sweet pie.

[Via Shacknews]

[Update -- Fixed errors, thanks Pyro!]

Ah, the crazy, unhinged world of the DS plug-in peripheral. Activision's Guitar Grip was far from the first to appear on the scene -- back in 2006, Metroid Prime Pinball shipped with the Rumble Pak, while a DS camera, the Love and Berry card reader, and Taito's paddle controller are available in Japan. And who can forget Mag Kid's downright odd (and dangerous) "slide sensor"?

Robots recruit DS for inevitable war against humans


How many times do we have to remind you, kids -- tinkering with advanced robot technology will only lead to humanity's doom. Have you learned nothing from watching The Matrix? 2001: A Space Odyssey? The Terminator? When robots play, they play for keeps! With your life!

Ignoring our pleas of reason, a group of six engineering students in France have been working since last February to enslave a Pekee robot, programming the cute-but-deadly machine to follow orders sent from a Nintendo DS. As demonstrated in the video above, the team developed six different steering methods to pilot the Pekee with:
Pretty cool, right? Just think, one day in the not-so-distant future, that little vacuum-shaped automaton will hunt your children down for sport!

Labyrinthine games with the DS Motion Cart

Looking back at the game now, Super Monkey Ball: Touch & Roll's stylus controls can't compete with the level of immersion and intuitiveness we're seeing with the Wii's labyrinthine games -- Mercury Meltdown Revolution, Dewey's Adventure, and Kororinpa: Marble Mania. Thanks to homebrew hardware like the MK6-Motion and the DS Motion Card, though, we can now emulate the same motion-sensing features on our handhelds.

It's unlikely that any commercial release will ever acknowledge these unauthorized add-ons, but homebrew developers have already put out over twenty games and demos that use the data gathered from the accelerometers/gyroscope. Check past the post break for videos and screenshots of three puzzle titles that've been rigged to detect your tilting DS.

Continue reading Labyrinthine games with the DS Motion Cart

NeoFlash dives into DS movement

NeoFlash's MK6-Motion is proof that not all flash cart manufacturers are out to capitalize on video game piracy. The cart's 16 megabits of flash memory gives users enough room to burn a passme ROM or a small homebrew project, but not commercial releases. As its name suggests, the MK6-Motion's appeal lies in its built-in accelerometer and gyro sensor.

Since the release of the DS Motion Card earlier this year, over a dozen homebrew games have already incorporated motion sensing features. The MK6-Motion slot-1 cart improves on the technology, bypassing the need for a flashed DS or an additional passthrough device to load software. The hardware doesn't have complete compatibility with existing games yet, but developers will be able to update their homebrew projects to work with the new cart.

You can pre-order NeoFlash's MK6-Motion for $49. The DS Motion Card is available at several online shops for about $30-40.

[Via DSDev]

Crazy DS Lite tilt modding action


The fine folks of Acid Mods have done something very cool with their DS Lite. Not just putting LED lights into the d-pad and face buttons, but in creating a motion sensor that plugs into the unit and allows for motion-sensing gameplay. While they could've used a much better game to demo the mod with (Burnout ugggh), we're still impressed all the same.

Video, as always, is available past the jump ...

Past posts: Mod that DS!

Continue reading Crazy DS Lite tilt modding action

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This Month's New Games

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Oct 14
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Oct 21
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Oct 21
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Away: Shuffle Dungeon
Oct 21
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Oct 21
What's Cooking? With Jamie Oliver Oct 21
MySims Kingdom
Oct 28
Ninjatown Oct 28

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