At DS Fanboy, we like to advocate the idea that any task can be made into a game. Given the right goals and rules, any real-world (or other) activity can be an enjoyable game -- consider the example of Brain Age, which consists of normally boring tasks with timers and scores applied to make a game-like experience. For that matter, Cooking Mama starts with the idea of simulating the steps involved with cooking, and derives minigames from those steps. Designing a game around activities not normally associated with games is an interesting way of stimulating creativity, and adding some novelty to the medium.It is for this reason that we don't really have an issue with the premise of Jackass: The Game. Our problem lies with the execution. Sure, we haven't played it, but we already know from the screens (and based on the fact that it's a licensed Jackass game) that Jackass: The Game won't be an avant-garde experiment in game design. It's just a game about hurting yourself in a shopping cart or whatever. One with no consistent visual style, for that matter, which is a bad sign. Some games are in 2D, some are in 3D. Maybe that's the experimental part.
[Via GoNintendo]



"Experience the life of a Rockstar!"
Where's our
You know what's missing from your DS? The ability to do exactly what every episode of Jackass has warned you not to do: try their brand of Jackassery at home. Thanks to the power of video games, however, you and your "dumb buddies" will get to relive all the best moments of the films and show ... if, that is, your favorites happen to be included in the upcoming game coming to the PSP, the PS2, and our own DS.
Most of us are hip to the whole "Xtreme" thing. I mean, we drink a lot of Mountain Dew and like to jump huge gaps and ride sharks on our way into school or the office. Sure, we get it, it's not so much the insanely-dangerous life choices we get the thrill out of so much as the incredible amount of babes it gets us. Chicks dig bear claw marks, dont'cha know...

