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Posts with tag nintendo ds

My Favorite Martian

If The Martian DS looks a little rough on the edges, it's because the title was originally created by a team of three for a 72-hour game development competition four years ago. The resulting project is actually quite impressive, considering, and we're happy to see that one of the original developers took the time to create a homebrew port of it for the DS.

Short but sweet, The Martian DS is a side-scrolling shooter in the vein of Alien Hominid. Players roam the city picking up weapons and power-ups while dodging constant gunfire from the local law enforcement. The game really suffers from the lack of a soundtrack, but the original character sprites, especially the donut-heaving boss, makes up for it.

Gallery: The Martian DS

[Via GBATemp]

Secret Collect. reveals itself on the DS

Just when you think we've established what the Nintendo DS is capable of graphics-wise, homebrew developer Phillip Bradbury comes along and smashes those preconceptions with a Videlectrix port for the ages. If you thought Population: Tire shook the scene with its innovative touchscreen controls, prepare to be brought to your knees by Secret Collect. Epic in every sense of the word, this remake is half Indiana Jones, half God of War The Legend of Zelda: Ocarina of Time:

"The greatest secrets man has ever known have been scattered all over the globe and its [sic] your job to find them."

Homestar Runner's Strong Bad stars in the game, represented by a magnificently detailed, red square. You'll navigate the agile hero through fifteen blocky mazes and collect yellow squares to advance to the next spine-tingling level. Picking up the blue power-ups (also squares) will boost your speed, keeping you ahead of the labyrinths' treacherous monsters -- so treacherous, they're invisible to the naked eye!

The original Flash version is also available online for those of you who either lack the tools to play homebrew games or don't have enough room on your hard drive for the 18KB download.

E3 07: Hot diggity! The Simpsons DS videos!

Though the Nintendo DS version of The Simpsons Game won't have the 3D frills that its console counterparts will feature, that's perfectly fine with us! We didn't need 3D to enjoy The Simpsons' license when it was an arcade game in the 90s, and we don't need it now!

Judging by these first two video previews, the family's first foray onto our dual-screened system looks fantastic! As expected, the 2D platformer is teeming with references and characters from the show, even including a a level where you get to eat your way through the Land of Chocolate. According to Game|Life, Electronic Arts will be packing the handheld title with 2000 lines of spoken dialogue.

We weren't impressed with most of the minigames we saw unlocked in Noiseland Arcade, but the "Pet Homer" Nintendogs spoof definitely made us smile. We've always wanted a donut-chomping lout of our own to poke, feed, and care for. Do the Bartman and dance past the post break for GameTrailers' developer walkthroughs.

Continue reading E3 07: Hot diggity! The Simpsons DS videos!

Promotional Consideration: Come As You Are

Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

If you missed our spotlight on Leo Burnett's "Communion Day" ad last Sunday, make sure to give it a glance. Even if you've already skimmed through our words on the award-winning piece, we've updated our summation with some insight from art director Rosemary Collini Bosso.

This weekend's installment of Promotional Consideration takes a critical eye to an unconvincing ad that might actually drive away consumers. Read on for more details.

Continue reading Promotional Consideration: Come As You Are

NOT E307: Fake Golden Sun DS announced

Only a couple of hours before Nintendo's E3 media briefing yesterday, rumors of a new Golden Sun game for the DS began to spread like a fast-moving cancer, traveling through the internet's lymphatic system, taking over gaming blogs and forums. Even Joystiq, the wind beneath our wings, fell victim to the malignant screenshots that were supposedly leaked from a "secret press gathering" by person-in-the-know gobo_4227.

To your right, you'll see one of those supposed screenshots of Golden Sun: The Sooth Sayer compared with promotional artwork that was released for Golden Sun: The Lost Age back in 2002. Unless you count the bloom filter and "Touch to Start" text, the images are exact twins. The fact that we've heard no official mention of the new RPG -- or any other Camelot-developed title for either Nintendo console -- whilst E3 continues makes this rumor seem even more unconvincing.

Gallery: Golden Sun Chicanery

E307: Front Mission DS interview and media galore

We've got a flood of Front Mission DS media for you today. In addition to the new screenshots viewable in the gallery below, there's also a minute-and-a-half-long trailer for the Square Enix SRPG past the post break. If you need more than just combat clips and menu hopping to get you going, scroll down a bit further for the original Japanese trailer.

Front Mission DS finally bring the series' first entry to the states, adding touchscreen controls, multiplayer battles (local only), and several new Wanzers to the mech-based title. While this release already includes the alternative UCS storyline from the PlayStation remake, five new missions specific to the DS version have also been added.

RPGamer had a chance to sit down with producer Koichiro Sakamoto to discuss the handheld port and his thoughts on bringing more Front Mission games to the DS. According to the interview, were it not for the campaigning of a particular team member, North America might not have received the game: "There was one [who] was very passionate about the game, and wanted to give players in the United States the chance to experience. He felt that Front Mission 3 and 4 proved that there is a userbase, and since the DS is currently very popular, the thinking went, 'Why not give it a try?'"

Gallery: Front Mission DS

Continue reading E307: Front Mission DS interview and media galore

E307: Zelda screens and delightful artwork

It's true, we didn't hear much about The Legend of Zelda: Phantom Hourglass at Nintendo's E3 keynote. But Nintendo discreetly dropped some images into a press release and stuffed them into our briefcase, giving us the notion that if they happened to be shown to you guys, it wouldn't be terrible.

A few new screenshots have been added to the gallery, as well as some character art. One of the pieces is the same artwork used in the supposed US boxart, which, to us, confirms the validity of that boxart. Man, the Wind Waker art style still out-styles pretty much everything else out there, especially in mainstream AAA games. Sorry, every other game.

Gallery: Legend of Zelda: Phantom Hourglass

E307: Advance Wars 2, Professor Layton, and other games Nintendo forgot to mention

With so much emphasis put on The Legend of Zelda: Phantom Hourglass and casual games during this afternoon's media briefing, Reggie neglected to mention a few titles that I'm sure gamers would've loved to have heard about. News of Advance Wars DS 2, for instance, was hidden in a European press release, dated for the fourth quarter. Freshly Picked - Tingle's Rosy Rupeeland, starring everyone's favorite cosplaying fairy, was also quietly announced for this September 14th in the same report.

On the North American side, Nintendo revealed that it will be publishing Professor Layton and the Curious Village on December 3rd, the same day Super Smash Bros. Brawl is expected to hit store shelves. Two previously unannounced titles, Nintendo Crossword and Nintendo Magic, were also listed. Follow the link below to see what other first and third-party games are due for the remainder of 2007.

Nintendo flashes us with Vision Training

Halfway through its E3 2007 media briefing today, Nintendo announced that it will expanding its line of casual titles in the US with Strengthen Your Visual Power through Practice: Vision Training (Miru Chikara wo Jissen de Kitearu: DS Ganriki Training), retitling the game as Flash Focus: Vision Training in Minutes a Day.

If neither of the titles suitably sum up the game for you, it is a collection of exercises and minigames that test you on field of vision and eye-hand coordination, using the results to determine the age of your eyes. Shift your eyes past the post break for some video impressions of the Japanese demo from CAG's CheapyD!

Continue reading Nintendo flashes us with Vision Training

Rumor: Enamel Navy no more?

The morning's whisperings, hushed under raucous E3 speculation, indicate that the Enamel Navy DS Lite's days could be numbered. Supposedly, Nintendo will be halting all production of the Japan-and-China-only version of the handheld by the end of the month.

We don't favor its termination, but considering Nintendo's recent introduction of two new tints to the DS Lite line, Metallic Rose and Gloss Silver, trimming the number of available colors might be in the company's best interest. Expect to see import and auction prices for this endangered edition shoot up to the heavens.

Farewell, Enamel Navy! We hardly knew ye.

Your guide to Nintendo's E3 press conference

It's the final countdown! Need the quick skinny on catching all of Nintendo's megatons, minitons, and Reggietons at this afternoon's E3 press conference? We've collected it all -- starting times, links to FREE and LIVE video streams, and even Morrissey -- right here!

Event location:
  • Santa Monica Civic Center (Santa Monica, CA)

Press conference starting times (today):
  • United States - 9:00 AM PDT, 10:00 AM MDT, 11:00 AM CDT, 12:00 PM EDT
  • Europe - 5:00 PM WEST, 6:00 PM CET, 7:00 PM EET
  • Australia - 12:00 AM AWST, 1:30 AM ACST, 2:00 AM AEST
  • Japan - 1:00 AM JST
  • Countdown clock

Live video streams (free):
  • 1UP
  • G4
  • GameSpot
  • Gametrailers
  • Nintendo (GameSpot)

Songs that will get you pumped up:
  • Europe - "The Final Countdown"
  • Morrissey - "Irish Blood, English Heart"
  • Mega Man 2 - "Intro"

If you're stuck at work, unable to watch any of the video streams, don't forget that our big brother, Joystiq, will be liveblogging the presentation. We'll also have our usual quips and tips afterward, as well.

[Via NeoGAF]

Luminous Arc site localized along with game

Atlus played it smart, sending its press releases out before E3 officially kicks off with announcements from bigger publishers. This time tomorrow, we'll be too busy with megatons like Brain Age: With a Vengeance to even register news about Draglade's localization, a Trauma Center sequel, or, in this case, the launch of Luminous Arc's official English site.

If you're curious at all about the details that separate this Marvelous-Interactive-developed title from other SRPGs -- synergy attacks, flash drives, and online battles -- definitely hit the page up. As for "extras," there isn't much there yet except for the standard wallpapers, but we're hoping for some Etrian-Odyssey-esque hilarity by the time Luminous Arc's August 14th release comes into view.

Mario & Sonic at the Olympic Games screens

Everyone's eager to see what Sonic and Mario's first collaboration will look like, right? Well, here it is! The DS version, anyway. Mario & Sonic at the Olympic Games looks pretty okay! We don't really know what else to say about it. It's in 3D, and includes, at the very least, long jump, archery, hammer throw, and some kind of track event.

Sonic and Tails are participating in the manner of the ancient Olympians-- nude. We don't know if they've covered themselves in olive oil as the Greeks did, and we hope we never find out. We hope nobody ever finds out.

Gallery: Mario & Sonic at the Olympic Games

Insect Wars is the bee's knees

We shooed Insect Wars (Konchuu Wars) away when the game's beetle-filled screenshots first flew into our periphery, believing the bug to be an uninspired pest. "Go away," we said, "and bother us no more." In our defense, language barriers kept us from understanding what the Success Corp. title was trying to communicate with its antennae and movement patterns.

Having studied its habits, we found that the game isn't a Mushiking clone as we'd originally assumed, but a tactical RPG where you command an army of customizable, mechanized insects. Our mouths were agape, monocles falling from our faces when the truth was revealed. Below is a sampling of Insect Wars' creepy crawlers:
  • a rifle-mounted praying mantis with buzzsaws -- my god, buzzsaws! -- for arms
  • a lightning bug that terrorizes foes with its beam cannon tail
  • a heavily-armored, treaded snail (pictured above) which acts as a transport for other units while healing them
Not since Puzzle Quest have our loins ached for such a game. Insect Wars swarms into Japanese stores this August 2nd. Head past the post break for a minute-long trailer.

Continue reading Insect Wars is the bee's knees

Namco Museum screens are as new as Namco Museum screens can be

We've seen countless releases of the Namco Museum collections over the years. We remember feeling quite special about the Playstation versions-- they were the real versions of real arcade games! At home! But now the Namco Museum series is, itself, old. How old?

Valkyrie no Densetsu (1989) was eight years old when it was released on Namco Museum Vol. 5. The original Namco Museum Playstation game is eleven years old. In other words, Namco Museum is now older, in relative terms, than a game that was old enough for Namco Museum.

Speaking of the Playstation editions, the new Namco Museum DS has something not seen since those days: an actual museum mode, in the form of a trophy collection and music player, as well as scanned instructions and flyers.

Relatively newer features include bottom-screen maps and hints for Galaga (?), Xevious, and The Tower of Druaga. Of course, the most exciting relatively-new thing is Pac-Man Vs., which, now that it won't require so much of a financial outlay, we may actually try with another person.

Gallery: Namco Museum DS

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