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Posts with tag okami

Show and Tell: By hand


Need a case? Sure, you could buy one -- and there are plenty available -- but as a dedicated Show and Tell reader, surely by now you can guess where this is going. If you just shouted out, "Wisconsin!," you are both very wrong and very random (also, stop yelling at the screen; it's sensitive). If, instead, you suspect a little DIY is ahead, you just may be right.

Reader Eleniel decided to make a case, but there was just one problem -- no sewing machine about. But that's okay, because DS Fanboy readers are hardcore, so like your intrepid hostess, Eleniel sewed it by hand. It is, however, one hell of a lot better than my work. It's got that fancy new zipper technology. That doesn't mean it's perfect, though; Eleniel confesses that the pocket designed to hold games doesn't exactly hold anything. We still like checking it out, though. And, while on the DIY kick, Eleniel also made an Okami-inspired skin. Might as well go all out, right? You can check out the finished products in our gallery below.

Show and Tell is all about your stuff, so long as it's Nintendo-related. We love to see your collections, your crafts, your frosted creations, your t-shirts and swag of all sorts. Just snap a few pictures, tell us what's up, and send it all to showmeit [at] dsfanboy [dot] com. We'll take care of the rest.

Atsushi Inaba wants to work with Nintendo platforms

Fans of the Viewtiful Joe franchise (or anything from Clover, really) will likely know the name Atsushi Inaba. The closing of Clover was very sad, but eventually led to SEEDS and, now, Platinum Games. So, just what interests Inuba and co. lately?

Why, the DS and Wii, of course. When asked by 1UP on which platforms were desirable launching pads for a new title, Inaba said "Of course the Wii and DS are attractive platforms; they're platforms that aren't competing by way of the graphics. It's more about the gameplay." We couldn't agree more, because playing is believing with the Wii. Immediate releases from Platinum Games might not be on the horizon, however, as Inaba stated "we do want to create games on Wii and DS. But we have staff that has been creating games on the newest technology, like the PS3 and Xbox 360, so we are not interested in cutting that out."

But, this interview is supposedly a bit late hitting the net, so there's also that to consider.

[Via Go Nintendo]

Capcom talks about Clover closure

This news may not be as hopeful as the last Clover-related item, but it certainly helps to soften the original shock of Capcom's shutdown of Clover Studio last October. Capcom's vice president of marketing, Charles Bellfield, explained the nature of Clover's dissolution, giving us a glimpse at Capcom's internal development team structure.

Basically, most of Capcom's teams are defined by their heads, and programming talent is pulled from a common pool. Clover was the exception, with a dedicated team of about 80 people. When Hideki Kamiya, Atsushi Inaba, and Shinji Mikami "decided to leave" the rest of the staff were folded back into the Capcom development pool.

It's not exactly a happy ending to the Clover saga, but at least the whole development team didn't get canned for being too Viewtiful. The Clover bigwigs have their freedom, and the staff still have Capcom jobs.

The interview is packed with info on all kinds of recent Capcommery, including a discussion of Phoenix Wright's surprising success. A Fanboy high five to the interviewer, former Video Game Ombudsman and blog-relative Kyle Orland.

Clover bosses start Seeds, blogger strains to resist botany metaphors [update 1]

Four months ago, we started mourning the sad loss of Clover Studio, the development house responsible for beautiful, original games like Viewtiful Joe, Okami, and God Hand. Well, now we can wipe our cel-shaded tears away! Atsushi Inaba, Hideki Kamiya, and Resident Evil/Devil May Cry creator Shinji Mikami have held their V-Watches aloft, shouted "Henshin a-go-go, baby!" and transformed the moribund Clover into a new development studio, called Seeds.

And they want you! You know, if you're a qualified programmer or artist of some kind. According to the site, they are in the process of looking for new people to help them make some "weird, amazing games." We Fanboys are hoping that they (and whoever publishes their future work) turn their attentions to the two weirdest, most amazing consoles we can think of. These guys have some prior DS experience, and they've no doubt noticed that the DS has done a little bit of business in Japan, so it seems likely they'll be weirding and amazing it up on two screens in the near future.

[Via Game|Life]
[Update 1: Those insidious italics!]

Clover Studio goes six feet under

Clover Studio, a development studio under Capcom, was responsible for the Viewtiful Joe franchise, on both DS and home consoles (as well as Sony's handheld thing), as well as the recent success that is Okami. They have an impeccable track record in the industry, as not only have their games had incredibly stylish graphics, but a downright fun playability.

This really does come as a shock to the gaming world, as their games sold well. So does this mean we won't be seeing a sequel to Viewtiful Joe: Double Trouble on the DS, as well as other Viewtiful Joe outings on the Wii, or even a port or sequel to Okami? Hard to say, but we are fairly certain should these see the light of day, they will not have the same high level of polish and replay values of the previous titles. But still, why did this happen? Next Generation recently conducted a Q & A with Clover Studio, so you can get the word directly from the horse's mouth here, should you wish.

Truly, it is a sad day in gaming ...

[Via Joystiq]

Continue reading Clover Studio goes six feet under

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