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Posts with tag ouendan

Partial songlist for Ouendan sequel revealed [update 1]

A partial songlist for Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 can be found in this week's Japanese gaming magazines, and we can't help but get giddy over some of the choices. The Platformers reveals the following songs:
  • Mihimaru GT - "Kibun Joujou"
  • Homemade Kazoku - "Shounen Heart"
  • smap - "Bang! Bang!!"
  • Ayaka - "I Believe"
  • Kimura Kaela - "Real Life Real Heart"
  • Flow - "Okuru Kotoba"
  • Sukima-Switch - "Zenryoku Shonen"
  • Checkers - "Oh, My Julia"
  • Yaida Hitomi - "Go My Way"
  • Hirai Ken - "POP STAR"
The Platformers website provides samples for each song, for those interested in getting a small taste of what's to come. The game's release is not too far away: May 17th, so importers will want to get their pre-orders in ASAP, before the other cheerleading-obsessed gamers do.

[Thanks, Imran!]
[Update 1: Minor stylistic corrections.]

Osu! Tatakae! Nodame Cantabile!

We've already helped a student pass his exams in Osu! Tatakae! Ouendan, and then we reunited a little girl with her dead father in Elite Beat Agents, so what's the next challenge on our rhythm-gaming plate? Turning our eyes towards Namco Bandai Games' Nodame Cantabile, it looks like we'll be conducting music with a ragtag class of students.

The Nintendo DS has been home to many manga/anime licenses, so it's no surprise seeing the shoujo series appear on the handheld. Judging by what we've seen so far, the game plays like a simplified version of Ouendan. Players tap a series of floating notes in time with the music, filling up a "life" gauge with each successful hit. Missing a beat depletes the gauge, ending the level when the gauge is emptied.

A flash demo of the game has been put up to promote Nodame Cantabile DS, and you don't even need to know any Japanese to play! Check it out after the post break.

[Via NeoGAF]

Continue reading Osu! Tatakae! Nodame Cantabile!

Everlasting Love is worth the effort

Why haven't we seen more rhythm platformers since Donkey Kong Jungle Beat? And while we're at it, how come there aren't more games that feature primates? We were on the verge of sending out subpoenas and demanding answers from the video game industry's "top people," but then we stumbled upon Everlasting Love, a charming, monochrome game from homebrew developer Mia (Ninja & Zarbi, Oil Panic DS).

Following the single-song soundtrack (from We Love Katamari) and the monkey protagonist's head movements, players tap the A button to the beat. Just hitting the A button at all makes the simian character bounce around, but he jumps higher depending on how rhythmically accurate you are. You can use the directional pad to face which direction you want to pounce, but all movement is limited to hopping around.

While there's a lot of emphasis on staying with the rhythm, jumping as high as possible isn't the goal of the game -- you're actually meant to complete the levels with as few measured hops as possible. Some of the portions actually require you to jump off-beat, keeping your head down to avoid low-hanging spikes.

Everlasting Love can get pretty frustrating at times, but we're not sure if it's the fault of the game's or our own lacking abilities. Clearing the first pit took us a few tries before we could put it behind us, and the obstacles get exponentially harder after that. At version 0.1 though, Everlasting Love has a lot of potential to be the rhythm platformer we've been waiting for all these years.

[Via DCEmu]

Cheer up! More Ouendan 2 scans are here!

Every day we get to see even one more frame of Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 is a good day. Just getting an excuse to type the awesomely overblown title out makes us smile. And today we have two nice, big magazine scans to stare at.

The scans show two of the new levels, and we have descriptions of the objectives thanks to the language wizards at NeoGAF, who can instantly make small amounts of Japanese become English. The first level involves Tsuyoshi Hanada, the student from the first level of the first Ouendan, and his job search. The second involves a salesman who wants to peddle sneakers in space. The screenshots from this level indicate that the rival Ouendan team will be playable!

The full scans are available after the post break. Click them (rhythmically, of course) for larger versions.

[Via NeoGAF]

Continue reading Cheer up! More Ouendan 2 scans are here!

Ouendan scans of new and returning characters

Cheerleading won't come easy in the upcoming sequel to everyone's favorite portable music game. The troupe of opposing ouendan are designed to be prettier and more charming than the gang you control. Of course, you won't let their beautiful heads of hair get in your way: you're going to out-cheer them, and put them in their place. Jeux-France has new scans of Ouendan's long-titled sequel, and not only do you get to see the new rival group you'll have to cheer against, you'll see a familiar, returning character go through yet another ordeal. (Japanese people sure have it rough, don't they?)

Careful examination of the scans reveals that one of the levels seems to take place in space (pictured). Zero gravity cheerleading? Sign me up!

See also:
The making of Ouendan & Elite Beat Agents

Audio interview with Keiichi Yano is a gas, gas, gas



Nintendo World Report's reporters are the envy of Elite Beat Agents-loving, homebound bloggers everywhere, because they got to chat with EBA, Ouendan, and (best PS2 game ever) Gitaroo-Man creator Keiichi Yano at GDC. They've provided the audio from the interview with a promise to transcribe it later, but why wait when you can hear it all from Yano himself?

Some of the topics covered include: Ouendan sales (not as bad as we heard!), why Gitaroo-Man is so awesome, choosing music for iNiS games, and hangin' with Mr. Mizuguchi. The ambient GDC din is noticeable, but the audio quality is more than good enough to make for a pleasant listen. And if you make it to the end, you get an EBA gameplay tip!

GDC 07: The making of Ouendan & Elite Beat Agents


The gaming community has embraced iNiS' incredible DS music games, Osu! Tatakae! Ouendan! and Elite Beat Agents, much to the surprise of game designer Keiichi Yano. His panel at the Game Developer's Conference in
San Francisco featured an incredible large audience that filled the presentation room. All kinds of people, from gamers, to developers, to prominent members of the gaming press, all attended the session to show their support of this small development team.

Yano-san went into incredible detail about the inspirations behind the game, the process of working with Nintendo, and gave us some delicious images from the upcoming sequel.

Continue reading GDC 07: The making of Ouendan & Elite Beat Agents

DS Daily: A question of imports

Or rather, the question about importing, as in ... do you do it? Since the DS is region-free, the world is yours when it comes to choosing what you want to put into your DS. In fact, you can even import a DS if you are so inclined (blue, anyone?) So today we want to know: where do you stand on the issue of imports? Have you shelled out for an import favorite, like an Enamel Navy DS Lite, or perhaps Osu! Tatakae! Ouendan? Or perhaps you are the import master, with a collection that can claim sources all over the globe. Or is it just something you've never really considered?

Groovy new Elite Beat Agents screens

This year's PAX was indeed the land of the DS, and we're not just talking about all the people relaxing with Pictochat. A wealth of new screens have surfaced from the Expo, particularly for the DS, and these new shots from the forthcoming Elite Beat Agents are definitely droolworthy.

The rhythm-based game of personal cheerleaders as government agents is due in November and it cannot get here fast enough. The new screens simply are not enough to fill the void!

[Thanks, Andrew!]

Osu! Tatakae! Ouendan! Getting! English! Release!?

Is Osu! Tatakae! Ouendan! finally getting the localization a game of its musically deranged caliber deserves? Siliconera points us to the delicious rumor that the rhythmic, cheerleading triumph of the human spirit may very well make it to Western shores. According to a Jeux-France article, a Nintendo UK official let it slip that Nintendo was considering releasing the game in Nintendogs-obsessed Europe.

But why stop there? The Siliconera author also mentions another internet murmur, indicating that Atlus is looking to procure the game for US release. After experiencing their excellent localization of Trauma Center: Under the Knife, this almost sounded too good to be true. Sadly, after personally contacting and threatening an Atlus staff member, I discovered that it was.

"As awesome as the game is, unfortunately Atlus won't be bringing it to you."

Bummer. Still, there's a chance (however slight) that Nintendo themselves might deem the game worthy of a witty translation and unleash it upon the masses. If there's anything we've learned from Katamari Damacy, it's that "weird" third-party Japanese games have every chance of success in the US market. Well, that and how to roll up your neighbors into an ever-growing ball of random junk. It's hard to say which of those pieces of knowledge is more useful.

[Via Siliconera, thanks Tomm!]

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