
Posts with tag phantom hourglass
Conjecture Countdown: One more day!

With only one more day of waiting before the debut of the diminished E3, we've decided to get serious and offer up some real predictions about what we will -- and won't -- see at the show. Check after the jump for the breakdown, by writer, of the good, the bad, and the ugly sides of our E3 hopes and fears.
Possible English-language Phantom Hourglass box

It's considerably less blue than than the Japanese box art, but word around the campfire is that this may be the box we're all going to be opening in October for The Legend of Zelda: Phantom Hourglass. While it seems a little less playful than the Japanese counterpart, the brown background seems very much in keeping with the series. And we just love Link's expression!
[Via Digg]
Stream Phantom Hourglass' music
It could be months before The Legend of Zelda: Phantom Hourglass makes it to America, but you can count on us to bring you everything we find pertaining to the Japanese game -- commercials, video of its first six minutes, and now, its soundtrack. It's as close as you can get to playing the game without actually having to import it! Sort of.The Hylia has ripped over 75 tracks directly from Phantom Hourglass, posting them all for you to listen to. Aren't you glad that you have friends like us to tell you about the awesome going-ons of the internet?
DS releases for the week of June 18th
Welcome to an incredible week for Nintendo fans! This week, the DS (and the Wii as well!) will see some highly anticipated titles make their debut, and a late addition to last week's releases is now available as well -- the budget Brain Buster Puzzle Pak shipped after last week's announcements. Not that we need anything extra after looking at this line-up:- Brothers in Arms DS
- Full Metal Alchemist Trading Card Game
- Sim City DS
- Time Ace
- Transformers: Autobots
- Transformers: Deceptacons
- Zendoku
More Phantom Hourglass commercials for Japan, nothing for us
Whether it's shields or mini-sites, we can't seem to stop torturing ourselves with Phantom Hourglass news. We're actually physically pained by the fact that Japan will be receiving the game as early as next week; meanwhile, we're still waiting for a US release date to be announced, wallowing in self-pity with nothing but Destination Software's Chicken Shoot to look forward to. We want to chase chickens into corners, carry them over our heads, or even slash at them with a sword until a flood of poultry pour into our screens to defend their friend -- not shoot at them! We cry fowl at Chicken Shoot!Nintendo's latest commercial for The Legend of Zelda: Phantom Hourglass depicts a young girl finding clues, taking notes, and counting Link's steps to unlock one of the game's many secrets. As you'll see past the post break, no chickens were harmed in the making of the video.
Continue reading More Phantom Hourglass commercials for Japan, nothing for us
Phantom Hourglass site opens with new videos
With less than two weeks to go before The Legend of Zelda: Phantom Hourglass' June 23rd release in Japan, Nintendo has launched an official site for the ARPG with several new videos. The clips mimic the commercials that've been advertising the handheld adventure in Japan, showing off Link's new touchscreen movement and controls. We know that you hate to pay long-distance fees for visiting sites outside of the country, so we went ahead and embedded the movies after the post break. Really, there's no need to thank us -- let's just say you owe us one.Continue reading Phantom Hourglass site opens with new videos
The Shields of Zelda
If you paid close attention to yesterday's Phantom Hourglass commercials, you might've spotted the lobster design (or is it a crayfish?) on Link's shield. What do you think of the new look? Wind Waker fans should recognize the crustacean shape, as it originally showed up on our hero's pajamas in the GameCube game.Link's shield has been as much a staple of the Zelda series as the adventurer's green cap, deflecting octorok attacks and pushing away charging enemies. Over the past two decades, the defensive device's design has evolved much from its original cross emblem to incorporate Triforces, various winged figures, and decorative accents.
We've collected over a dozen of the different layouts that we spotted at The Hylia, leaving out mirror shields and other deviations (e.g. Ordon shield), and have lined them up for you to compare and constrast after the post break. Enjoy!
DS Daily: Is Phantom Hourglass still your most wanted?
Way back in January, we asked you what game you wanted most this year, and The Legend of Zelda: Phantom Hourglass won by a ridiculous margin. Since then, we've learned more about the game, and seen more of how it looks. We also know that there are other goodies to anticipate this year. So now that we're approaching the halfway point of 2007, we thought we'd ask -- is Phantom Hourglass still your top choice, particularly now that Pokémon Diamond and Pearl are out?First Nintendo Short Cuts entry: it's all about the guy in green

BigZeldaFan14: omg omg
BIGGESTZeldaFan14: omg wut?
BigZeldaFan14: check it out theres a contest 4 nintendo movies http://www.dsfanboy.com/2007/05/15/your-elite-beat-agents-screenplay-a-video-camera-an-easy-10/
BIGGESTZeldaFan14: 4realz ?
BigZeldaFan14: yah click teh link
BIGGESTZeldaFan14: omg i have 2 make sumthin about link he's soooooo kewl
BigZeldaFan14: lol have u ever made movie b4?
BIGGESTZeldaFan14: no but i look @ utube everyday XD XD XD and i have mac
BigZeldaFan14: o ok
The above is a re-creation of (our assumption of) the circumstances behind the creation of the very first entry in Nintendo's Short Cuts Showcase. Let us warn you: if you weren't convinced before that Link is the #1 coolest game character EVAR ... well, you'll probably be exactly the same after watching this video. But you'll have laughed, at least. It may not be the best video we'll see in this contest, but its heart is in the right place.
We here at DS Fanboy would like to encourage everyone to enter the contest, if only so we can watch your videos. But if one of you guys wins after seeing it here, you so owe us a dollar. Remember, we're here writing because we fail at making movies. Let us live vicariously through you!
Continue reading First Nintendo Short Cuts entry: it's all about the guy in green
DS Daily: Legend of Zelda: Item of Great Importance
According to the latest news about The Legend of Zelda: Phantom Hourglass, the eponymous hourglass keeps your hearts from draining while in a cursed underwater shrine. Link must go from island to island to find sand so he can keep the hourglass full. Basically, he is addicted to sand.That sounds like an interesting gameplay mechanic, lending the game a sort of Fushigi no Dungeon-esque resource upkeep element (like keeping the light glowing in The Nightmare of Druaga.) However, that's not the issue for today's discussion.
We want to talk about the item as it relates to Zelda's history. In most Zelda games since the N64 one, there has been an item in the title that is central to the game's plot and/or gameplay-- the Ocarina of Time and the very similar Wind Waker, Majora's Mask, Four Swords, the Minish Cap, and now the Phantom Hourglass. Do you think basing the game (and its title) around a single item is a neat storytelling convention, or lazy formulaic design? We are declaring this a Safe Zelda Bashing Zone. Don't be afraid to say something negative about Zelda! Here, we'll start: the first one didn't even have a subtitle, and it's still the best one.
[News item via NeoGAF]
Zelda: Phantom Hourglass boxart

The Japanese boxart for The Legend of Zelda: Phantom Hourglass is up on Amazon for all to see. We're hugely excited about the new Zelda, and advise you check here for the screens we showed you last week. It's coming out on Saturday July 23rd, exactly 11 years after the Nintendo 64 hit the shelves. It's highly unusual for a game to come out on a Saturday in Japan, where Thursday is the traditional release day for new titles. Whatever -- we want to get our hands on Phantom Hourglass as soon as possible!
[Via Nintendo iNSIDE]
New Phantom Hourglass screens make waiting a little easier
Since June is fast approaching, and with it the long-awaited release of The Legend of Zelda: Phantom Hourglass, Nintendo is letting us have another little taste of our most-wanted DS game. The holiday season is gonna be a long time coming. Doesn't it feel like we've been waiting forever? Oh well, no time to pout -- there are screens to be ogled! Check 'em out after the jump.
Continue reading New Phantom Hourglass screens make waiting a little easier
GDC 07: ... and that's a wrap!
Well, now that GDC '07 has come to an end, it's time to look back over the DS Fanboy experience. Here, you'll find all of the GDC news and content in one convenient location. Even without a lot of direct information from Nintendo, it was still a great show for DS fans.News:
Classic Suda 51 weirdness hitting the DS
The Ward sneaks into the news
Miyamoto keynote reveals design inspiration
The making of Ouendan and Elite Beat Agents
Barnyard Blast: Swine of the Night
Makeup and Japanese housewife sims
Housewife Superstar: home-ec minigames
Square Enix demos game development game
Hands-on impressions:
Phantom Hourglass impressions
Pokemon Pearl impressions
Phantom Hourglass multiplayer mode demoed
Video:
Phantom Hourglass footage
Miscellaneous:
Even Reggie's limo driver is famous!
DS Fanboy lands at GDC: what to expect
Friday Video: Phantom Hourglass footage
Our man on the floor at GDC, the illustrious Andrew Yoon, gave you an overview of The Legend of Zelda: Phantom Hourglass the other day, so it's only fitting that this week we spotlight a video that demonstrates some of what he was talking about -- both the good and the bad. Check it out after the jump.
GDC 07: Legend of Zelda impressions

DRAW! That's probably the best way to describe the experience of playing Phantom Hourglass, the upcoming Wind Waker sequel. The demo at this year's GDC was multiplayer-only, and had you going against one other person in a Zelda version of Capture the Flag (the Flag being pieces of the Triforce, of course). There were two sides that you played as: either as Link, or as a villian trying to stop our beloved cel-shaded hero. As Link, you had to make your way through a maze, search for pieces of the Triforce, and bring them back to your "base." Easy enough, right? Well, there's one catch: the Triforce is crazy-heavy, and your movement will come down to a crawl, making you quite an easy target. A Nintendo representative explained a technique that makes the process slightly easier: pick up the Triforce piece, and then throw it afar. By tapping on the Triforce again, Link will automatically run forward, picking up the piece.
While it's usually fun to play as the Chosen Hero of Time, Phantom Hourglass' multiplayer mode was much more fun when playing the villain. In this mode, you have three controllable characters on an map. By drawing a line from the character, you'll be able to control where they move. If they run into Link, the boy loses, and the round ends. Drawing paths, attempting to corner off Link, feels incredibly empowering. It certainly brings a smile to have all three of your characters slowly trap Link into a corner, making him await certain doom.
It certainly was an amusing demo. However, controlling Link was simply not fun. Moving him through stylus control instead of using the face buttons seems clunky and imprecise. I'm hoping that the single player will incorporate more of the drawing elements from playing as an enemy, as they were very satisfying. Nintendo already has the graphics down: it looks beautiful. With just a little more work on the controls, Phantom Hourglass may become a truly excellent addition to the Zelda franchise.





