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The dirt on Cave Story DS, Cave Story-engraved DS



Praised by almost everyone who's played the freeware PC title, Cave Story is considered by many to be the pinnacle of the "Metroidvania" genre, a polished action platformer embellished with endearing characters and a catchy soundtrack. No matter how many times we're reminded of the fact, it always astounds us that the game was designed and developed by a single programmer, Daisuke Amaya, or Pixel, as he's more commonly known.

As you might should know, homebrew developer Ravenworks has been working on a DS port for Cave Story. As it turns out, however, Pixel doesn't own a Nintendo DS, so it would be unlikely that he'd be able to play the port once it's completed. In fact, he hasn't owned a handheld or home console since the Nintendo 64! Isn't it a crime nowadays for gamers in Japan to not own a Nintendo DS?

To keep Pixel out of jail, Ravenworks and the rest of the "All Things Studio Pixel (ATSP)" LiveJournal community raised $410 and put together a care package of handheld treats as a "thank you" for the DS-less developer's work. Here's everything the group purchased and sent:
So, how did Pixel take to the package? You can read his reaction, as well as the community's reasons for picking those two particular games for their offering, past the post break! We also used this effort as an excuse to catch up with Ravenworks on Cave Story DS's progress.

Gallery: Pixel's Cave Story-engraved DS

Continue reading The dirt on Cave Story DS, Cave Story-engraved DS

Show and Tell: Pixelated

We love to show off your stuff in this space, from collections (or partial collections) to unusual DIY mods and decorating projects, to, well, whatever you can come up with! But if you present something in a creative manner, you're probably going to get our attention, and reader yanya did just that.

Got something that makes you particularly proud? We like thingamabobs and doohickeys and swag of all sorts, as well as food and furniture and anything fun ... so long as it's related to Nintendo! Just take some pictures, tell us what's up, and send it all to showmeit [at] dsfanboy [dot] com. We'll take care of the rest.

So, can you guess what yanya did with these games? Hint: it involves something we're hotly, heavily anticipating.

Continue reading Show and Tell: Pixelated

New Cave Story: DS demo released, pants soiled

With the approval and source code of Cave Story's father, Pixel, homebrew developer RavenWorks has spent the past year porting the indie classic to the DS. We've called the PC title to your attention before, praising it as one the most charming and polished titles we've ever had the pleasure of playing.

The project was originally bound for the GBA, but RavenWorks eventually migrated his code and rewrote the graphics engine to take advantage of Nintendo's new hardware. Current plans for the touchscreen include a map display and a "tap-to-switch-weapons interface" (accompanying L/R weapon switching).

Cave Story: DS's newest demo allows you to explore the game's levels and mess with NPCs, its memorable soundtrack playing all the while. Though scripting, weapons, and many other features haven't been included yet, we're just happy to see that progress is still being made on the port. Make sure to download the demo and let RavenWorks know that his efforts are appreciated!

If you don't have the homebrew tools necessary to test this early build, we have a few screenshots for you to preview in our gallery. You can also disguise yourself with a Mimiga mask and sneak past the post break for some shakycam video we dug up.

Gallery: Cave Story DS

Continue reading New Cave Story: DS demo released, pants soiled

Secret "Simple Start" Wi-Fi connection? [Update 1]


File this one under "What the hell?" Some astute gamer has discovered a hidden feature inside the Nintendo Wi-Fi Connection setup menu, and one that certainly leans itself toward DS-to-Wii connection theory. The video gives an extremely detailed explanation, so check it out....now. Go ahead.

Done? All right. The system asks for the player to press a "Simple Start Wi-Fi Button", something that clearly doesn't exist on any existing Nintendo hardware. So, is this how the Wii and the DS will sync up? Before you run off wildly screaming the news throughout your house, we offer these two bits of counter-evidence. First, regading the Wii, we've seen essentially every button and switch on the damn thing, even inside the "mysterious" front flap; no "Simple Start" or even remotely related button has been seen or reported. Second, accessing this mode by hitting the absolute upper-left pixel on the touch screen is ridiculous; in certain cases the stylus can't even reach the pixel, and a toothpick or other thin, prodding device must be used.

We've seen no reason why "DS Download Play" would fail to properly pick up and sync with a Nintendo Wii console, so we'll chalk this up as a feature that will fade, like the legendary city of Atlantis, into one of the unexplained mysteries of the past.

[Update 1: The internet, it seems, will brook no mysteries. Save Atlantis. Click here for an extremely detailed explanation of this feature, and as speculated, it has nothing to do with Wii connectivity.]

[Thanks, Super-Jesse-Mario!]

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