Throughout the duration of this column, we've learned a lot about shovelware. We've examined the sharing of blame between the publisher and developer, the curse of a license, the effects of critics' perception, and much more. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who might not know any better, cognizance is everything.
Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling n+ as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.




Dearest Shanoa,
Metanet's N is a game in which the player is tasked with running very quickly through obstacles and jumping with high levels of precision in order to reach the exit door. It takes place in small, self-contained levels, uses simple, clean graphics, and has no real story to remember.
MTV Multiplayer's Patrick Klepek got some hands-on time with EA Tiburon's surprisingly non-EA-like puzzle-platformer
We've got good news and bad news regarding 
Some developers use the extra screen on the DS to display a map. Some use it to display an inventory. Still others put commands and special attacks on the touchscreen. For 
While it's uncertain that anyone would really want to take a deeper look at
There's just something refreshing about Castlevania. As long as we're not discussing Judgment (sigh), the games retain the look and feel that has marked the series for the last several years, but the style keeps improving in subtle ways. Not convinced? If the new shots in the gallery don't grab you, try some of the
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