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Items of Import: Let's RPG - More Words To Learn! part 2

3. Ability

Your regular sword slashes and fire magic just ain't cutting it for this fight. Or maybe you just want to pickpocket some gold from the creature in front of you, all stealth-like. Perhaps that jump attack your dragoon knight has will just turn the tide of the battle.

That there above, readers, isn't a blogger's typical spelling error. In J-RPGs, our English word "ability" is morphed into abiriti, a friendlier pronunciation for Japanese tongues. And as I've mentioned in the past, the script for the word is in katakana, specifically designed for foreign words.

Always with this word, you will find that selecting it will take you to a secondary screen, with even more weird and wonderful Japanese words. All this blogger can tell you is: Good luck! With any imported title, part of the fun is figuring things out by trial and error -- it's not the end of the world if your Level 56 Hero of Awesomeness dies in battle because you don't have a clue what to do. Experiment! Click away on all the crazy Japanese words. You'll get there!

4. Experience

For an RPG fanatic, seeing your characters grow and become stronger is nothing short of satisfying. You remember those times when he was just a wee boy, wielding a short sword at Level 5. Look at him now! A grown man, all chiseled and weary, holding a great big battle axe. I remember when you came home crying -- all you had on was some simple leather attire, and all the kids at school wore shiny mithril. And, uh, that's enough of my dreams of being the good wife in the small and peaceful village of Dresnia.

We all know and love experience points. As gamers, we are always on the lookout for when our heroes will go up a level. We want it in chart form. So to sate your appetite for leveling up in a Japanese language RPG, behold the text image above. As I repeatedly point out (to the annoyance of the readers possibly!), the first script is the more complicated kanji form. You will tend to find fairly equal amounts of both variants. Often, it will be between some other words. In this case, the phrase can more than likely be translated as "Experience points needed for next level."

5. Load

In our last lesson with RPGs, we came across the Japanese for "save." Sometimes, however, your progress in the game is halted by some horrible mistake you made on the way. Lucky for you, you had an alternate save slot of an earlier time in the game. Call it "gamer's premonition," if you will. But where is that all important "load" button!?

Oh, yes, it's right there on the, uh, right. How convenient of this newfangled column! In Japanese, "load" is fairly similarly pronounced like the English, except for the extended ending. We're sure you will find this word useful to recognize in-game, when you simply get stuck on something.

Closing Off



So now you're equipped with a good variety of Japanese words in a typical RPG to recognize and press away. It still takes months of keike--, I mean, experience, to completely enjoy an imported title. A lot of people will, of course, want to understand the epic story being told (Note to self: Get to writing a "common narrative words in a Japanese RPG" column one day!). Oh, and by the by, a little something called Blue Dragon Plus was released today in Japan. It's time for me, and you, to place an order after posting this! Good luck, and keep persevering! Or as they say in the Land of the Rising Sun, ganbatte!


Items of Import is a fortnightly column dedicated to titles only out in Japan. With in-depth impressions of games long before localization and knowledgeable language how-tos, it attempts to bridge the gap between the import savvy and import fearing. Come on, now! You, too, can make that giant leap! Yokoso!


Items of Import: Let's RPG - More Words To Learn!



So you've mastered a variety of words to get your import RPG on. You've managed to attack some nefarious evil-doers; cast some magic to heal your party; perhaps you've even worn some new equipment. On top of all that, you were able to save your precious progress!

"Hey, I can do this! Easy peasy Japanesey!" I hear you say. Oh, young grasshopper -- you have much to learn. To be precise, you've another five new words to master. By nature, RPGs are undoubtedly the most text-heavy of all game genres. With its epic narrative detailing a world and its characters, and a menu screen chock full of words describing important stats and what-have-you, there are rarely moments in an RPG one does not look at text.

The challenge of an imported RPG of course comes from the fact that these thousands, if not millions, of words are in Japanese. BUT! Yes, there's a "but." For us as gamers, overcoming challenge is in our blood! And oftentimes, we are used to RPGs in English, so that even in Japanese, we sort of "get it," you know? Nevertheless, knowing what's what for sure always helps, and Items of Import is here for you once again to expand your Japanese RPG vocabulary.

Continue reading Items of Import: Let's RPG - More Words To Learn!

Valkyrie Profile delay softened by new footage



Square Enix has delayed the Japanese launch of Valkyrie Profile: The Accused One by four weeks, citing a need to improve the game (in ... four weeks?!); the title has now been shifted to October 30th.

While we immediately began to fret over the implications of this development, Square Enix skilfully took advantage of our famously short attention spans and chucked a new video our way, one that left us gurgling with pleasure at some of the ridiculously over-the-top attacks that will be available. Honestly, give us some bright colors and fast-moving images, and you've got our undivided attention.

Source: Nooo! Delay!
Source: Yaaay! Video!

Video, in case you forgot what Chrono Trigger looks like


Have you noticed that Chrono Trigger looks awfully familiar? Okay, you have, and most of you don't care (because it's Chrono Trigger we're talking about here, after all) ... but that begs the question of whether or not we want to watch Chrono Trigger videos.

The answer? Of course we do. It's Chrono Trigger we're talking about here, and it's coming to the DS! Bring on the videos! We have the three latest right here. Not enough for you? If you're really desperate for new-old content and can't wait for the game's release, then we recommend watching a speed run and reading the game's script.

Continue reading Video, in case you forgot what Chrono Trigger looks like

Away's bosses: better with a friend

Famitsu has new screens of some of Away: Shuffle Dungeon's bosses, including the first, the "blue crablike thing" Dave encountered at E3: Shuffle Show Floor. It stabs with its pointy legs, and is only vulnerable in the (conveniently) bright red jewel on its chest. The other bosses shown include a big blue worm who lives underwater (not a blue dragon), and a big ambulatory palm tree monster.

These bosses can be fought alone or in the special "Raid Battle Mode" that uses local wireless. In this mode, two players can take on a harder version of a boss, and earn better loot for doing so.

One step closer to Chrono Trigger: the boxart


Wow, we sure called this one. Like the rest of the game, the boxart for the DS version of Chrono Trigger is very similar to the original. Of course, in some cases, less (effort) is more, and this just may be one of them. Was there any way Square Enix could have improved on Chrono Trigger's boxart?


[Thanks to everyone who sent this in!]

New Sonic Chronicles video focuses on combat


If you've been waiting on Bioware's Sonic Chronicles: The Dark Brotherhood, then you've been waiting on a definitive look at the game's combat system. Heck, we have! Well, boys and girls, the wait is over. Feast your eyeballs on the trailer above and tell us what you think in the comments!


[Via press release]

A Tale of Two Tales


Responding to the widespread criticism that there just aren't enough Tales games, Namco Bandai has taken the unprecedented step of releasing two versions of Tales of Hearts that differ in only one way, which has no effect on gameplay: the cutscenes.

Tales of Hearts will sell as an "Animation Edition," with anime-style cutscenes, and a "CG Movie Edition," whose cinematics use the off-putting 3D models seen in the scan above. Realistic people with anime hair and clothes just look weird! And this December, some poor otaku is going to feel compelled to purchase both the regular and ugly editions of the game.

[Scan via Wii Everyday]

Items of Import: Sigma Harmonics preview



So there are those certain types of games that deserve an immediate import -- the language barrier isn't too steep, and the gameplay is universally appealing. A lot of titles, however, require a good ability in Japanese to navigate. But a part of the appeal of this column is not simply being an "importer's guide" on what's easy and import-able, but also to expand upon our readers knowledge of upcoming games out of Japan that may or may not see an overseas release. Said games may be the triplest of A's; or in other cases, it could be an ultra quirk-fest of a game that has no chance of sailing across to the Western shores.

With that in mind, today's Items of Import looks at Sigma Harmonics, a "mystery RPG" developed in-house at Square Enix. Having just released in Japan, this is a title that deserves more of our attention since an original IP from the publisher has been a long time coming. The official website for the game is loaded with content right now, and we can learn much from reading and translating it.

Gallery: Sigma Harmonics




Continue reading Items of Import: Sigma Harmonics preview

DS Daily: RPG Lite


Suikoden is joining Final Fantasy, Dragon Quest, Xenosaga, Kingdom Hearts, Ragnarok Online, Chocobo's Dungeon, Valkyrie Profile, Shiren the Wanderer, (sort of) Chrono Trigger, (maybe) Mass Effect, and more, as the next RPG franchise to get a new entry on the DS.

If the DS were to be the recipient next game in any existing RPG series, what would you want that to be? And before you rush for the comments form, let's make you think a little bit by eliminating the obvious Nintendo-fan answer: we assume everyone wants Mother, so think of something else!

Suikoden Tierkreis: the beloved RPG series comes to DS


Genso Suikoden Tierkreis is a new entry or spinoff in Konami's Suikoden series ("Tierkreis" is German for "Zodiac"). The name showed up in a trademark registration recently, but the platform was unknown until now. Take that, other platforms, we've got this one!

This game uses a similar look to the Final Fantasy remakes: chibi-ish 3D characters on lovely, detailed backgrounds. The story is wildly different from other Suikodens, starting as the assembled crew of 108 heroes is already in combat with the villain, and all but four are defeated. Your job is to gather the group again.

As if Dragon Quest IX didn't already seal the deal, it seems fairly clear that the DS is the platform for RPGs this generation.

[Via NeoGAF]

Chrono Trigger gets date for North American release


It looks like the early December release that GameStop predicted is false. Chrono Trigger will be hitting North American shores a week earlier, on November 25th. The rest of the press release is kind of bare, with the exception of one thing: Arena mode.

At the end of the features section, it reads that "brand-new dungeons" and "an Arena mode" will "add exciting new dimensions to this timeless classic." Is this the two-player mode that we're all in the dark about? Sounds like it to us, meaning Chrono Trigger could allow for co-operative play in these new dungeons, as well as some kind of versus mechanic in this Arena mode. We might be reaching a bit, though, with the reality of it most likely being the new dungeons are only accessible from the single-player campaign and the Arena mode will let you and a friend do a boss rush or something.

Chrono Trigger's wireless mode to support 2 players


When not debating the potential price tag for Chrono Trigger, you can pretty much find us scribbling hearts with Chrono Trigger in them within the confines of our sketchbook. To say we're excited would be quite the understatement. And now we're even more excited that we have a sliver of new info about the proposed wireless mode that was revealed last month.

Sadly, that's really all we have right now. The wireless mode will support two players, but in terms of what those two players will take part in is anyone's guess. We're kind of leaning toward co-op play, like possible in Secret of Mana. Either that or some kind of dungeon rush mode or whatever.


[Via Siliconera]

Blog caught a Pokemon Platinum Video!



Blog used Embed Video!

But enough of that. While previous Pokémon Platinum trailers have wasted time showing us Pokémans frolicking in meadows, this latest serving comes with a great big dollop of gameplay sauce. There's more of that weird, topsy-turvy level that we're itching to wrap our minds around, some coverage of Wi-Fi play, plenty of battles, and those five silhouettes of the "new" Pokémon that you may have already theorized about.

You can also hit the break to see the most relentlessly chirpy man and woman in Japan talk us through Platinum's minigames and Wi-Fi mode, assisted by some cute kids.

Continue reading Blog caught a Pokemon Platinum Video!

Mass Effect, other BioWare franchises possible on DS

Sonic Chronicles may lead to more familiar franchises for BioWare's handheld division, according to statements made by Chronicles lead Miles Holmes. Holmes says that the company is considering DS versions of its major franchises, including Dragon Age, Jade Empire, and Mass Effect. "Basically anything that reinforces the franchises," said Holmes.

His choice? "I tell you which one I would want. I want the Mass Effect one." He goes on to say that "a DS version would be an awesome way to keep interest alive and keep it going in addition to the next [Mass Effect game]."

Is this a confirmation of a Mass Effect DS sequel? Absolutely not, but it shows that BioWare is at least thinking about their own games on DS.


[Via GamesIndustry.biz]

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