Start your Friday with a bit of an English refresher -- and some zombie-dispatching! Sega has created a short Flash demo for English of the Dead, recreating the multiple-choice training mode. In this mode, a zombie will run out and threaten you with two rubber mallets. Then, a Japanese sentence (our Flash player doesn't have Japanese language support, hence the gibberish) and a partial English translation will appear. It's up to you to choose the correct English word on the bottom screen, and compel the zombie to jump into a trap door!
You actually have to wait a long time before the zombie will attack you. Presumably this is more challenging if you don't know English.
Following the trademark registration, we now have more strong evidence that Sega will release their drawing-based party game Pictoimage in the U.S. The title is now rated by the ESRB. Despite an apparent "alcohol reference," it was given an E rating.
Now we want to talk to someone at the ESRB about how you would even rate a game like that. What criteria do you consider when deciding how to rate the content of a game whose content is almost entirely user-generated?
We'll put it another way: what's the first thing your friends are likely to draw in response to any prompt while playing a game like this? Is it suitable for an E-rated game?
Siliconera's Spencer Yip picked up a copy of Oshiri Kajiri Mushi Rhythm Lesson DS, possibly the only game this year on the DS about learning rhythm from a cartoon bug who bites people in the rear to help motivate them. He has written up some details of the rhythm gameplay found in the single-player Rhythm Lesson mode. Unsurprisingly, the game isn't a revolution in anything but concept, but it does sound like a cute multi-instrumental rhythm game.
The many instruments are played identically -- by tapping on the screen in response to audio and visual cues. Said visual cues include the Butt-Biting Bug flying towards groups of stars; when he contacts a star, the player is to tap the screen. Successful taps increase a meter, which, when full, triggers a butt-biting vignette. The lessons unlock special games like the voice-training lesson, in which players actually sing into the mic.
We're still a bit flabbergasted that the weird song about biting butts became popular enough to support a game, which is now a real thing that someone bought.
As our rudimentary French extends to asking for directions and words that aren't suitable for a family site such as this one, we haven't a clue what's being said here by the Bioware bods who are working on Sonic Chronicles: The Dark Brotherhood. We'd like to think that they're desperately trying to justify the inclusion of Big the Cat, or maybe laying into allthegames that have tarnished Sonic's good name these past few years.
Whatever they're gassing about, we advise you keep watching, because the video contains the first glimpses of Sonic Chronicles in action, including some of those Ouendan-style battle mechanics that we're looking forward to trying out. There's not very much to see, but it's all we have, and it looks pretty great. For more footage of beardy Canadian men speaking French and writing on whiteboards interspersed with very short snippets of Sonic Chronicles, hit the break.
Posted May 5th 2008 10:30AM by JC Fletcher Filed under: News
Not even the goofy-looking cartoon alien (Shade, just the latest in the endless parade of Sonic the Hedgehog supporting characters, and looking straight out of Invader Zim) can stop this early Sonic Chronicles: The Dark Brotherhood boxart from looking cool. It's about as simple as it can be -- a hand-drawn picture of Sonic, the alien thing, and the logo. But it's proof that in the hands of a good artist, even just a picture of Sonic can be made appealing.
Though both look nice, we're amused by how much the dark, blue- and- purple-dominated artwork contrasts with the color explosion found in the actual game.
You'll have to forgive our convoluted title -- really, it couldn't be helped. If it's not immediately clear, and we very much doubt that it is, GameStop has two great DS online and in-store deals this week:
The protagonist of Sega's superstar RPG World Destruction is a boy named Kyrie who joins a secret organization called the World Destruction force, whose goal is not to save the world from destruction, but to cause the world to end. Kyrie was apparently a normal student until one day when he just up and joined a shadow organization devoted to the destruction of the world.
You'd probably want to destroy the world too if the world you lived in was populated by monsters who enslaved humanity. You'd probably also just want to try your unique world-ending power once. Famitsu's got lovely screens of this vaguely morbid game!
Sega's Pictoimage, their take on the Pictionary-like drawing competition game, was recently spotted on the OFLC database, indicating that the game is planned for release in Australia. It has now appeared on the U.S. trademark list as well, meaning that we (probably) now have two DS games on the way that involve drawing pictures in response to prompts!
Pictoimage has a more full-featured drawing program than LOL, with such amazing innovations as different colors, and it also offers a single-player mode.Yet, somehow it also seems less wacky than LOL, and therefore less interesting. Probably because of the name.
Those of you who've been anxiously awaiting the follow-up to Bleach: The Blade of Fate, know that the wait is finally over. That's right, folks, we now have the boxart for the game. And even though it shows a surprising similarity to the Japanese boxart, we still love it all the same. Oh, you were waiting to play the game? Dude, it's all about the boxart now, nobody plays games anymore.
Horrible attempts at humor aside, this has to be one of the most anticipated DS games right now. A good 2D fighter on the DS that works over Wi-Fi?! You better believe it!
Posted Apr 23rd 2008 11:15AM by Eric Caoili Filed under: News
Not to be outdone by The World Ends With You, Sega has announced its own apocalypse-impending RPG in the latest issue of Famitsu, World Destruction. With Masato Kato, Yasunori Mitsuda, and Kunihiko Tanaka managing the game's script, music, and character design, Image Epoch (Luminous Arc) is also working on the production, clearing up at least one of the developer's three mystery projects listed on its company site. World Destruction will be a traditional RPG with turn-based combat and giant bosses filling up both of the system's screens. Following Blue Dragon and Inazuma Eleven's example, Sega will accompany the game's summer release with an anime starting July. Turn your Bible to the Book of Revelation and head past the post break for a glimpse at two of World Destruction's characters.
As family board games go, Pictionary pretty much rocks our world, so the news that Sega's Pictoimage has been classified by Australia's OFLC, while a touch surprising, brightened our day. If it's being classified in Australia, there's every chance this could reach other English-speaking corners of the world.
Pictoimage coming out in the west may not be as random as it seems, however, especially as Agetec announced plans last month to localize Archime DS (as LOL in the U.S. and as Bakushow in Europe). Perhaps Agetec's gamble has convinced Sega that such a game could work outside Japan. Like LOL, Pictoimage will support up to eight players from one card, but also comes with a single-player mode, with a database of 300 drawn images.
Single-player Pictionary doesn't exactly sound like a mountain of fun, but we'll remain open-minded for now.
Sega may be releasing Bleach: Dark Souls stateside this summer, but that doesn't mean you should pass up on this $18.99 Amazon deal for the original fighter, Bleach: The Blade of Fate. Really, the discounted title shares the same selling points as its sequel:
The only advantages Dark Souls seems to have over The Blade of Fate are its new story and its expanded roster of 44 playable characters. Who actually needs that many characters?!
Apparently, Sega is terribly keen that we see more of Sonic Chronicles: The Dark Brotherhood's combat system. Of the 50-odd new screens distributed today, the vast majority were dedicated to showing off battles in the BioWare RPG, which utilize the Ouendan/Elite Beat Agents technique of hitting numbered markers in time. Truth be told, they all end up looking a little ... samey. We only needed a few shots to get the gist, Sega!
Fortunately, there was also plenty of the title's eye-catchinghand-drawnart on display, something which we'll never get tired of looking at. Charge up your spin attack and accelerate into our gallery.
Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.
In advance of this coming week's Pokemon Mystery Dungeon 2 releases, Nintendo has commissioned two commercials to herald the dungeon crawlers, one for each edition, Explorers of Time and Explorers of Darkness.
Once again, this sequel adopts Chunsoft'sFushigi no Dungeon (Mystery Dungeon) design to allow gamers to play as a Pokemon. It's a solid set of titles, by most reports, but many genre veterans consider them inferior to games like The Nightmare of Druaga and Shiren the Wanderer.
Nevertheless, kids are crazy for the Pokemon branding, and the original GBA/DS Pokemon Mystery Dungeon releases went on to sell over 5.5 million copies worldwide. And that's why we now have a major publisher supporting an extremely niche genre with two separate commercials.
Back at the Nintendo Media Summit, Kirby Fong, producer on the Sonic Chronicles: The Dark Brotherhood project, talked about the game and the decision to go with Bioware. The game is entirely stylus-driven and has received a lot of attention due to Bioware's promise to make us love something we can't see ourselves ever loving and not create anothercrappy Sonic game. What we didn't know is that the game already came out back in 2007. Oh, you don't believe us? Skip to the end of the video where Kirby says it himself!
Mistakes in video interviews aside, it's a good watch. Kirby talks about Power Moves and how you'll be able to do team attacks with other party members. He even lets us know some about the mysterious targeting rings we spotted.