Anyway, as these are happy times for North Americans, we thought we'd reflect on some of the bestest Club Nintendo gifts and trinkets from both Japan and Europe to date -- some of which could end up in the U.S.! Hit the gray button to start DS Fanboy's whirlwind Club Nintendo Tour of Wonders!
Sadly, that's really all we have right now. The wireless mode will support two players, but in terms of what those two players will take part in is anyone's guess. We're kind of leaning toward co-op play, like possible in Secret of Mana. Either that or some kind of dungeon rush mode or whatever.
Gallery: Chrono Trigger
Keep in mind, though, that this is merely based on Aeropause's own evaluation and may not be representative of how much money publishers made on each system, or the quality of the titles they released on said platform. It's more or less based on an article in the latest Nintendo Power where the staff ranked their top 20 games for each Nintendo system.
What do you all think? Which Nintendo system had the greatest batch of stellar third-party titles in your eyes? We're going to stick with DS. It seems like a no-brainer to us.
If you've already played the SNES version of Final Fantasy IV and think you'll find the DS remake a breeze, then here's one way to make things tougher (which doesn't involve remixed bosses): try playing it in a different language.
Siliconera's Spencer Yip discovered that the North American version of Final Fantasy IV will ship next week with the French, German, Italian, and Spanish dialog from the European edition included. Accessing any of these is easy -- just change the language setting on the main DS menu. Perfect for anyone in the States who doesn't use English as a first language, or any non-English-speaking Europeans who want a cheap import!
Join us after the break, where we'll teach you how to say a popular and useful phrase in many languages!
Gallery: Final Fantasy IV
If you find yourself in the same crazed state of mind as us, desperate to get your hands on the final product, know some cool Chrono Trigger collectibles just went up on eBay. They're a set of keychain figurines and some Prism cards. The keychains are especially nice, but cost about twice the going rate on a SNES Chrono Trigger cart.
Source - Keychains
Source - Prism cards
A comparison video between the original SNES game and new DS remake of Final Fantasy IV is available for your viewing pleasure above. As one might expect, the DS title dwarfs the SNES game graphically, showing us a much more alive game world and bringing the events to life in better fashion. But, hey, we're not knocking the SNES game. We're all for the retro around here.
With the release of Final Fantasy IV getting closer and closer, who's ready to ignore their responsibilities for a week to play through this one?
Gallery: Final Fantasy IV
[Via Go Nintendo]
Just like every other console, the advent of DS flash cards has brought with it a booming emulation scene. And since homebrew is so easy to run on the DS, and MicroSD cards so copious, it's easy to turn the humble DS into a classic gaming Swiss Army System.
We've outlined some of the most important DS-based console emulators below, along with a ton of lower-profile emulators.
Graffiti Entertainment doesn't yet have a release date set for Black Sigil: Blade of the Exiled, formerly known as Project Exile, but the publisher has put out a new trailer and over two dozen new screenshots for the retitled game. Originally intended as a GBA game, Black Sigil's art direction still bears an uncanny resemblance to SquareSoft's SNES-era RPGs just as much as it did when developer Studio Archcraft first revealed the game in 2006.
The trailer boasts an "active-time tactical combat" system which we don't quite understand yet, and the top screen looks bare during battles -- hopefully we'll hear more specifics and see more features as Black Sigil's release approaches. With a retro-styled game boasting "30+ hours of game play with tons of side-quests," our expectations are high.
Typical -- you finally get your hands on a (sort of) portable SNES, only for someone else to bring out a slimmer, more svelte model three and a half months down the line. Bah. Anyway, this latest handheld Super Nintendo mod is the mightily impressive work of a Ben Heck forum user (whose name we can't locate, due to the forums being down; leave a comment for credit and cookies!), who not only shows off his new baby by playing Star Fox (much like the creator of the last portable SNES -- is Star Fox some kind of modding community in-joke?), but also spends some time listing everything he's squeezed in there.
As it happens, this includes a 5-inch Zenith LCD, a headphone socket, and ports for A/V out and a second controller. Kudos to you, sir, but we think we marginally prefer the retro look of the older, wooden version, even if it is heftier.
Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.
Square Enix has been pushing Final Fantasy IV hard this week in Japan, advertising the 3D remake with five different CG-filled commercials. We were curious to compare these spots with how the RPG was marketed when it first appeared on the Super Famicom, all the way back in 1991, and the two approaches couldn't be any more at odds!
We thought that Project Exile was abandoned, left to rust in an unused barn with the other RPGs from indie studios that we haven't heard much from in months (e.g. Western Lords), but that wasn't the case! Signature Devices and Graffiti Entertainment announced that they've teamed up with Montreal-based developer Studio Archcraft to publish Project Exile, predicting a release for the 1st quarter of 2008.
If this is your first time hearing about the title, Project Exile is a "Japanese-style RPG" that follows the traditions of classic SNES RPGs with both its graphics and game design. In fact, its similarities to games like Chrono Trigger, the Seiken Densetsu series, and Final Fantasy 6 are so pronounced, there was a bit of controversy over whether or not the developer was using altered sprites ripped from its forefathers.
Though we're weary over what functionality the team might've shoehorned in during the game's mid-development move from the GBA to the DS, if Studio Archcraft manages to fulfill its promise of "eight fully developed playable characters armed with over 100 different abilities, skills, and combos," we'll definitely be at the front of the line when Project Exile hits shops.
But the copy of NES Zelda I currently have is not my first copy. The battery died on that one back when new copies of the game were still available. It's been replaced a couple of times, and the "NES Classics" grey-cartridge version is still holding on.
These games were replaced, of course, before I realized that you could change the battery in NES cartridges. It was also back when, if you wanted a triwing screwdriver, you had to go through one of the janky mail-order outfits found in the back of Electronic Gaming Monthly instead of some janky dude on eBay.
Have you had a similar issue? Has your NES Zelda cartridge forgotten how you totally beat the second quest? Have you had to replace your Link to the Past, or its battery? And, for a bonus question, can you name at least one other item in video gaming that, annoyingly, requires constant replacement of CR2032 batteries?
You kids and your flash memory. You don't know how good you have it!