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Posts with tag suda 51

GDC 07: ... and that's a wrap!

Well, now that GDC '07 has come to an end, it's time to look back over the DS Fanboy experience. Here, you'll find all of the GDC news and content in one convenient location. Even without a lot of direct information from Nintendo, it was still a great show for DS fans.

News:
Classic Suda 51 weirdness hitting the DS

The Ward sneaks into the news

Miyamoto keynote reveals design inspiration
The making of Ouendan and Elite Beat Agents
Barnyard Blast: Swine of the Night
Makeup and Japanese housewife sims
Housewife Superstar: home-ec minigames
Square Enix demos game development game

Hands-on impressions:
Phantom Hourglass impressions
Pokemon Pearl impressions
Phantom Hourglass multiplayer mode demoed

Video:
Phantom Hourglass footage

Miscellaneous:
Even Reggie's limo driver is famous!
DS Fanboy lands at GDC: what to expect

GDC07: Classic Suda 51 weirdness hitting the DS



Suda 51's first games as part of Grasshopper Manufacture are being remade for the DS. The games, called The Silver Case and The Silver Case Ward 25, were originally released for the Playstation and mobile phones, respectively. Suda revealed this fact during his GDC keynote "Punk's Not Dead".

Both are graphical text adventures; Ward 25 uses static art and the original Silver Case uses full-motion video. Unfortunately, because of the amount of text that would have to be translated, Suda isn't sure the remakes will be released outside Japan. Someone tell him that American DS players love graphical text adventures! And tell him that we <3 Grasshopper Manufacture too.

New Nintendo Power issue arrives, spills beans [Update 1]

In Russia, Wii plays YOUThe newest issue of Nintendo Power (shown to the right) has a few interesting tidbits of information. Final Fantasy III DS will apparently have some sort of Wi-Fi compatibility (party vs. party?), and Suda51 (a.k.a. Goichi Suda) has confirmed Contact 2 for an unknown system, as well as another unconfirmed game for the Wii. That guy loves his Nintendo.

A few other glimmers of information: There is the confirmation that with the exception of the control scheme, the Gamecube and Wii versions of The Legend of Zelda: Twilight Princess will be identical. This is probably to avoid the screaming throngs of Gamecube owners that would certainly resort to outright violence upon hearing they were neglected.

[Update 1: Made the post a little more DS-centric and environmentally friendly.]

Interview: Contact developers

A developer interview conducted by CVG reveals some interesting bits and pieces regarding the philosophy and design of Contact, soon to be published in the US by Atlus. It reveals that the game initially started out as a GBA adventure and that the Wi-Fi gameplay is a bit more unusual than you might have initially thought.

Takeshi Ogura, one of Contact's producers, explains that when "you are connected to the wi-fi there are new characters that might appear and new events that will happen. The more that you connect to the internet the more characters and events you will have to play with." Check out the interview for more insights, as well as our positive impressions of the game itself.

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