Chris Kohler barely needed to ask any questions in this interview with Tim O'Leary, part of Nintendo's Treehouse localization team. It just took the faintest hint of a question about Advance Wars: Days of Ruin to set O'Leary off on a longform discussion of the game's new style and the new gameplay changes (such as new units) that are currently being overshadowed by that style.According to O'Leary, the change in tone (from the bouncier, happier style of the games to a more Linkin Park kind of thing) had less to do with reflecting the harsh reality of war and more to do with players just wanting something different. So, indirectly, you guys sent a meteor to the game's world because you were bored. The change in display, now featuring the map on the bottom screen and info on the top, was a streamlining effort to allow "all of the action (to take) place on a single screen." It's, again, part of refreshing the whole series.
Read the full interview for tons more info gleaned from O'Leary's conversations with the game's Japanese developers. We got the feeling that O'Leary may just like Advance Wars.



Along with its grittier, browner, and more next-gen art style,
We usually wait until a homebrew project has had time to mature past its alpha builds before calling the game to your attention, but we take exception with any and all plans for a portable 



