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Posts with tag training

Siliconera posts answers to Our Video Game Exams

We're no strangers to scrawling information across our arms and concealing it beneath our sleeves before taking an exam -- it's precisely this kind of devilish act that got us through most of school. Yet thanks to its intensive use of Japanese, Bokura no Terebi Game Kentei (Our TV Game Exams) left us stumped -- at least until Spencer of Siliconera sneaked into the headmaster's Namco Bandai's office and grabbed some of the "answers" to the title's numerous tests.

In his time with the microgame compilation, Spencer passed exams by hitting a home run in Family Stadium, collecting 13 balloons in Mappy, getting a ship captured and then recovering it in Galaga, and digging to the bottom of the stage in Dig Dug. Head past the break to read more of Bokura no Terebi Game Kentei's challenges, but don't even think about telling teacher we told you.

Continue reading Siliconera posts answers to Our Video Game Exams

Bob the Builder trains young ones in the art of construction

Well, not really. But it is refreshing to see a game teach infants about the weight of things and angles of stuff, to prepare them for future careers in today's modern mills and processing facilities. Training the brain isn't necessary, so long as they can lift cats and cut wood!

It's probably best to elaborate. Bob the Builder (or, Bob and HATARAKU BUBUZU) has been commandeered for use in a Japanese children's learning game. It's not all heavy construction -- three modes of training are available. These include weight and maths training, 2D and 3D shape recognition, and vocabulary building.

Bob the Builder is a universally respected genius in the world of engineering and, well, building. He's also an affable English chap, and it's always handy to have one of those around. Check out the screens in the gallery for more learning fun -- but don't hope for a local release. We're sure Bob will show up when he is needed the most.

Gallery: Bob the Builder

Friday Video: Edutainment


We feel like we could score in a fairly high percentage on the TV Game Exam, but right now it's only available to Japanese students. This short commercial for the game, which arrived to Japanese retailers this week, plays up the "exam" concept of the game, presenting the mini-challenges within as tests of specific retrogaming aptitudes.

It turns out that it's not only possible, but easy to make learning fun! As long as you're learning about Galaga. A longer trailer featuring micro-clips of the microgames (and a very happily dancing Picotto) can be seen after the break!

Continue reading Friday Video: Edutainment

Golf training tees off in Japan this October

Golf is big in Japan. Training games are big in Japan. Hence, somebody at GungHo Works finally did the math and worked out that a golf training game would be huge in Japan. This is the result: Golf Cut 100 DS, a training title focused entirely on improving your ability to accurately hit tiny balls with long sticks, and teaching you the difference between plus fours and putters in the process.

Developed in conjunction with monthly golf magazine Golf Digest and out this October, Golf Cut 100 offers quizzes, lessons on course etiquette, and advice on 100 golfing techniques. Given some of the other stuff Japan has already been trained in, a golf trainer seems pretty normal to us at this stage. Drive your golf cart past the break for more shots.

Continue reading Golf training tees off in Japan this October

DS is an excellent tool for teaching Japanese students English

Japanese students at Tokyo's Joshi Gakuen all-girls junior high school are getting DS handhelds for the classroom, but they're not playing New Super Mario Bros. on them. They're using them to learn a new language: English. What makes it such a great tool in aiding their studies? Perhaps it's familiarity ...

The handheld system is incredibly popular in the country and many students have one they enjoy using to play games on a regular basis. It's a system they're comfortable with, has an easy interface, and mixes a bit of fun in with the learning. If we would've had the option when learning another language in our schooltime studies, we'd probably remember how to ask where the bathroom is in German.

Japanese English trainer offers up real scholarship money


This is one of the better promotions we've ever heard about. DS title Moe Sta is a game geared toward the folks that can't speak English, but want to. It teaches, and it's in that spirit that the developers of the title, Mirai Shonen, are going to hook up two lucky students with some education assistance.

If you use the title to learn English and pass the Tokyo University entrance exam, they'll hook you up with ¥500,000 (US$4,600) to go towards your education. While that may not be much to most of you, it might as well be a mountain of gold to college students.

See also: DS takes Kyoto, education style

[Via Kotaku]

Speed Reading for slowpokes

Most of us can't read Japanese at all, let alone fast enough to be tested. Dr. Akihiro Kawamura of the Speed Reading Committee won't have any such incompetence with DS owners today, and came up with training methods to become a master of speed reading. That is, reading Japanese, which we can't comprehend in the first place. How about speed looking?

Still, there's got to be some fluent Fanboy readers out there just itching to shave some seconds off their record recitals of the latest Kanji literature. The game teaches masterful reading through mini-games and a good old-fashioned timer. Expect Speed Reading DS to rocket up the North American sales charts!

Continue reading Speed Reading for slowpokes

Trivia game offers quizzes about the unknown

Japan's eventual burial in highly-focused DS "educational" games continues unabated, with the announcement of Gakken Muu Henshuubu Kanshuu Choujougenshou Research File (Muu Magazine Editorial Department-supervised Supernatural and Paranormal Phenomena Research File), based on Japan's Muu magazine, a monthly publication about the paranormal.

The game features over 2,000 multiple-choice, true/false, and fill-in-the-blank questions about UFOs, cryptids, and other kooky stuff. Answering questions correctly will advance your rank as an "agent" in some imaginary men-in-black type organization.

We hardly think that trivia games are going to do much to sink the DS in Japan. In fact, a trivia game about the supernatural, featuring a guy in -- what is that, a bat suit? -- sounds pretty entertaining.

Cooking Guide: Can't Decide Which Trailer to Watch?


For those of us salivating over the upcoming opportunity to import Cooking Guide: Can't Decide What to Eat? (or, alternately, those of us who are in Europe and planning to just pop over to a shop this week), this trailer is a delicious morsel.

The real game doesn't come with the encouraging Paul, but it does come with the overprocessed, bizarre-sounding narration which offers instructions along each step of the recipe. This video provides a nice overview of the cooking-with-DS process, which features everything from when to add double cream to what double cream is. We'd recommend putting your swanky new red DS in a Ziploc or something if you're going to fry pork next to it.

[Via press release]

Cooking Guide caters to the hungry and the fussy

Cooking Guide: Can't Decide What to Eat? continues to look like it will be numerous flavors of awesome. Ahead of the training game's release in Europe this week, Nintendo grabbed its ladle and served up a generous helping of 35 new screens. Handily, these are all in English (as opposed to French, like the last batch), and we've picked up lots of new information as a result.

For a start, it appears that the non-game will cater to the most fastidious of chefs. Everything can be filtered in Cooking Guide, so if you want to find a recipe which can be cooked in under 30 minutes, has meat as its main ingredient, is of average difficulty to prepare, and which comes in at under 300 calories, no problem! You can also choose to exclude certain ingredients that you don't like from your recipes, make your own shopping list, or browse dishes from a particular country.

Best of all, a non-cook (such as this blogger) will find little in these screens that is intimidating, thanks to step-by-step instructions that aren't filled with jargon, and a comprehensive glossary for the overwhelmed. We never thought we'd say this about a training game, but we can't wait for this to find a home in our DSes.

Gallery: Cooking Guide: Can't Decide What to Eat?

Asterix and friends show up in new screens

Perusing a fresh batch of screenshots is like turning over a new page in a book. A comic book. An Asterix comic book. See the connection building here? The super-strong Gaul adds a bit more credit to his name with these latest images from Asterix Brain Trainer, as the overall game design begins to take shape.

Playing as the young apprentice Justforkix, Asterix himself gives you a map of the village -- and hopefully the ability to move about freely. Several new characters are shown, including Chief Vitalstatistix and the blacksmith, Fulliautomatix. Cheeky humor is commonplace in Asterix lore, so anything less than hilarious will seem like a disappointment. The gameplay interface could be similar to the superb Professor Layton, and there's certainly no shame coming close. Give us complex, intelligent puzzles to complement all things Asterix and this might be enjoyable after all.

Gallery: Asterix Brain Trainer



[Via press release]

DS doubles up as notebook for Wii kanji trainer


Anybody who has attempted to learn how to correctly write kanji will know that the process involves a bewildering number of rules. Memorizing rules is stressful enough, but practicing your kanji skills with a Wii Remote would surely only make the experience more frustrating.

This meant that IE Institute faced a potential dilemma when developing its Wii-bound kanji trainer, 250 Mannin no Kanken Wii de Tokoton Kanji Nou, yet the developer found a graceful, elegant solution: throw in a spot of DS-Wii connectivity, and let users input kanji characters on the DS's touchscreen, which is perfect for handwriting (as other games have already ably demonstrated). There's been nowhere enough DS-Wii connectivity for our liking, yet this is easily one of the better uses of the feature to date.

DS Fanboy poll: Demos: do you dabble?



The Wii's Nintendo Channel, then. It's enjoyed a somewhat shaky start if you ask us, particularly where DS demos are concerned. Although we love occasionally receiving bite-size portions of games such as Arkanoid, most demos are ... well, to be frank, they're old. Not just regular old, either, but Jesus and his pet triceratops trekking across the ravaged plains of Pangaea old.

The situation is especially grim in Europe, where Tetris DS (original release date: April 2006) has just joined a list that includes (amongst others) the ancient likes of Big Brain Academy, Brain Training, Mario Kart DS, 42 All-Time Classics, and Sight Training. Needless to say, we've only downloaded a small handful of games since the service debuted. To us, a demo of Brain Training is about as useful as a plasticine climbing frame.

Then again, maybe we're being overly critical, grumbly bastards. Maybe some of you good people actually get quite a lot of use out of the service. So we thought we'd throw this issue open to you, our beloved readers, and ask: how often do you use the Nintendo Channel demos?

All aboard the Game Training train


For a press preview of Bokura no Terebi Game Kentei (Our TV Game Exams), Namco Bandai made a train car on Tokyo's Arakawa line into a mobile game demo venue, emulating the ideal location for everyday play of the game-training minigame collection.

As the writers accrued points in minigames, they were decorated with 5-point and 10-point stickers. At the end, the winners were awarded with yellow baskets containing yellow foods (to match the game's Pico mascot) including curry, corn and bananas.

After the break, as a consolation prize for those of us unable to attend the preview event, we've got a trailer. It may not be free food, but it's still enjoyable.

Continue reading All aboard the Game Training train

Nintendo planning to Make 10 in Australia

It looks like the latest of Nintendo's training games to get localized will be Tashiten: Tashite 10 Ni Suru Monogatari, a Nintendo-published math training/adventure game about adding up to 10 in various, clever ways. A game called Make 10: A Journey of Numbers, developed by Tashiten developers Muu Muu, is now listed on Australia's OFLC ratings database.

If past training games are any indication, we can expect to see Make 10 in both Europe and Australia, where it will be a high-profile release -- but not high-profile enough for Nintendo of America to care.

After the break, we've embedded a short, adorable commercial.

Continue reading Nintendo planning to Make 10 in Australia

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