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Posts with tag ufo

Boxart battle: Rock Blast vs Trix



We recently came across this cover for UFO Interactive's Rock Blast -- a game we'd never even heard of before -- and immediately thought of, what else, Trix. Juxtaposing the two designs, it's impossible not to see the similarities! Comparing the two releases, though Rock Blast doesn't limit its potential audience to "just kids," Trix, being a breakfast cereal and all, has the advantage of being delicious.

Yes, you could argue that Rock Blast's puffed spheres have more color to them, implying richer fruit flavoring, but you're forgetting that Trix is also a good source of whole grain and calcium. No need to feel embarrassed, it's a common mistake. Bring a spoon past the post break and dig into a larger version of the Rock Blast cover.

See also: Boxart battle: Emblem of Gundam vs Front Mission 2089

Continue reading Boxart battle: Rock Blast vs Trix

OMG! 26 scary minigames!

Well, the extremely plausible rumor turned out to be true after all. UFO Interactive is releasing a minigame collection called O.M.G. 26 - Our Mini Games. They've got the web page, boxarts and screens to prove it.

Bizarrely, it's a somewhat horror-themed minigame collection, which doesn't strictly follow from the title. It takes place in a haunted mansion, and features "over 25 mini-games that will have you fend off flying dishes, search for keys, escape from ginormous boulders and more." And, apparently, piles of hamburgers.

If we had to guess, we would say that this is a localized version of some Japanese minigame collection that we have been unable to identify. Anyone have an idea?

X-Com: Screenshots from the Deep

We would trade our souls for a DS version of X-Com: UFO Defense, had we not already sold the bedraggled things to Milhouse at a discount price of five dollars of course, but it looks like Blue_knight's homebrew port of the tactical RPG is coming along well enough. Three cheers for hobbyist programmers!

He has added a lot since we last covered the project -- tile selection, a tweaked UI, and an "entity rendering system." Though we're not sure what exactly that all means, the screenshots we grabbed and added past the post break look promising.

Now if you'll excuse us, we have some souls to track down. Last we heard, Milhouse exchanged them for Alf pogs. Alf pogs! Remember Alf? He's back ... in pog form.

Gallery: X-Com DS

Continue reading X-Com: Screenshots from the Deep

Godspeed, X-Com DS

We usually wait until a homebrew project has had time to mature past its alpha builds before calling the game to your attention, but we take exception with any and all plans for a portable X-Com: UFO Defense. Our love affair with the turn-based, tactical title has been a romance with few equals, inviting comparisons with Shakespeare's tragic coupling of Romeo and Juliet. Should society ever try to separate us, you'll find that we've already taken measures to leave this miserable world, our lifeless arms entwined with X-Com's diskettes even in death.

Blue_knight has posted screenshots of the progress he's made so far with adapting the game's data for the DS. The handheld clone already features tileset loading/creation, four height views, and touchscreen support for scrolling around the battlescape. Though there's still a lot left to implement, like fog of war and a map overview on the second screen, that hasn't stopped us from scouting countries for potential bases and trading tips on how to best attack Chryssalid terror sites.

Gallery: X-Com DS


[Via DCEmu]

Eat! Hot Noodles Tasting Spirit: Ouendan-esque ramen commercial!


This commercial may or may not be a direct parody of Osu! Tatakae! Ouendan! but it is certainly evocative of our favorite male-cheerleader-based rhythm game. And it performs a public service!

If you watch this ad for Nissin's UFO ramen bowls, you'll learn an important life lesson about without having to pay the no-doubt exorbitant tuition required to attend the "UFO man school." The lesson is as follows: finish your freaking noodle bowl if you value your life.

True story time! When we were in college (not that long ago!) you couldn't get these things in American grocery stores like you can now. We ordered a bunch of Japanese food online, and had a horrible allergic reaction to one of these noodle bowls. Delicious noodles, though!

The video is posted after the break, with no further embarrassing personal anecdotes.

Continue reading Eat! Hot Noodles Tasting Spirit: Ouendan-esque ramen commercial!

Devilish coming to the US after basically FOREVER

Only two years after the Japanese release date, and sixteen years after the original Game Gear release, Devilish: Ball Bounder has an American publisher.

Devilish is a Breakout-style game with complex level design, and, well, devilish trappings. UFO Interactive has it listed for a US release in "Summer 2007", though EBGames says the 17th of this month.

It may not matter when the thing is coming out, because apparently it's far less than perfect. Being the rabid Arkanoid fans we are, we're still intrigued, although Devilish lacks touchscreen control and we always used the analog controller for Arkanoid.

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