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Posts with tag viva-pinata

Sweet, delicious release date and teaser for Viva Pinata



One of Rare's overworked carrier pigeons just landed on our windowsill, bringing with it some candy crucial news: Viva Piñata: Pocket Paradise will be launching across North America on September 2nd, in Europe on September 5th, and in the rest of the world beginning September 11th. That's exciting enough (and hey: really soon), but that's not where the happy news ends: Rare also took the time to film a second spoof video for its game, again poking fun at the terribly serious Halo 3 teasers from 2007. You can watch the first after the break (and please do watch it if you haven't already).

Release dates here
"Museum" video here
Our Rare interview here

Continue reading Sweet, delicious release date and teaser for Viva Pinata

E308: Viva Pinata was an Xbox game?

Okay, confession time: I never played Viva Piñata the first time around. The allure of festive animal husbandry was insufficient to entice me into the console purchase required. I've researched the original (by, uh, watching some YouTube videos and such), but I went into my quick demo of Viva Piñata: Pocket Paradise without a real preconceived notion of how Viva Piñata is supposed to look or play.

How was this ever anything but a DS game? The tasks involved in playing Viva -- watering and planting plants, clearing land, building structures for critters -- make so much sense in the top-down perspective of Pocket Paradise that it's hard to imagine this game in a different perspective on a different system. It would be so much harder, I think, to manage a large-scale garden in a more zoomed-in view. Having a larger, wider look at the goings-on in the garden makes the game seem more natural and easier.

Continue reading E308: Viva Pinata was an Xbox game?

E308: Fresh Viva Pinata screens hunted down

Hacking our way through the undergrowth that surrounds our local press site, we located ten new wild and untamed Viva Piñata: Pocket Paradise screenshots! Like the heartless types we are, we instantly clubbed them, bagged them, removed them from their natural habitat, and dropped them in our gallery for the rest of the world to gawk at.

Disappointingly, a quick inspection reveals no new species (there are seven fresh piñatas in this remake), but there's a bright side, reader: the most cheerful DS boxart of 2008 so far.


[Via press release]

DS Daily: Viva Remakes

The DS version of Viva Piñata looks really great -- for a DS game. A lot of what made the original Xbox 360 game appeal to the Xbox 360 audience was in the amazing high-def graphics, with the weird paper "fur" visible on every character. But the new game is for a different audience -- the DS audience (which probably includes the entire 360 audience anyway). Graphics don't matter as much, and this kind of game actually seems more in line with the Animal Crossing-loving DS crowd.

Do you think Viva Piñata will end up more popular on the DS due to meshing well with the DS audience? Or will it lose the sales that were generated mostly by shader-hungry 360 fanboys? Alternately, will some sort of fanboy vendetta on either side hurt sales?

DS Fanboy interview -- Viva Pinata: Pocket Paradise


Rare's Viva Piñata first charmed gamers back in 2006, when it appeared on the Xbox 360. Instantly, the title's original premise of nurturing beautifully animated piñatas in a garden of your own making helped it stand out in the crowd. On a system more renowned for third-person adventure games and futuristic shooters, Viva Piñata was a delightful revelation.

Soon, the candy-filled creatures will be making their debut on the DS in Viva Piñata: Pocket Paradise. Based on the original Viva Piñata title, what we've seen so far suggests that the team have achieved something we'd have never expected: they've managed to squeeze an Xbox 360 title on to Nintendo's handheld, while preserving every feature and trinket that was available in the original.

With its fertilizer and shovel prepared for Pocket Paradise's release later this year, DS Fanboy sat down with Pocket Paradise Producer Paul Machacek and Software Development Engineer Joe Humfrey to chat about why they brought Viva Piñata to the DS, the jump from analog stick to stylus control, and the emotions involved in seeing your very first Mousemallow perish. Go past the break for our full interview!

Continue reading DS Fanboy interview -- Viva Pinata: Pocket Paradise

Step into Viva Pinata video paradise


Gamespot has uploaded five new videos from Rare's upcoming DS romp, Viva Pinata Pocket Paradise. The videos focus on what matters most: gameplay. While they are brief in length, the combination of all five make for a nice little diversion in the usual rigmarole of your day. We suggest you take a break and check out the rest of the videos past the break.

Continue reading Step into Viva Pinata video paradise

Viva Pinata Pocket Paradise media is for mature audiences

This latest set of Viva Piñata: Pocket Paradise screenshots contains adult content, and should be viewed with parental guidance. Be sure that your state or municipality does not have obscenity laws against viewing scenes of piñata romance before venturing into our gallery.

In addition, we've embedded the first two Viva Piñata videos after the break -- they're too hot for the front page due to graphic Whirlm content. Well, one of them is. The other one's mostly gardening. Although, now that we think about it, considering that the Piñatas are basically ambulatory plant matter, it's all mostly gardening. Naughty gardening.

Continue reading Viva Pinata Pocket Paradise media is for mature audiences

Viva Pinata: Pocket Paradise gets its own little oasis online


Rare has kept quiet for the most part about Viva Piñata: Pocket Paradise, preferring, for the most part, to limit themselves to releasing one screenshot every couple of months and making some joke about the game's progress. Now they've boldly opened a website for the game! Which even has information! And screenshots, which we've added to our gallery. There's an interview with some of the Pocket Paradise team as well, which is mostly jokes!

Looks like players who have already broken open the 360 game will have something to look forward to here: new piñatas, which will also appear in the 360 sequel Trouble in Paradise. The DS game will also use a new episodic format in addition to the Playground mode.

Viva Pinata almost had DS/360 connectivity

The new Viva Piñata game on the Xbox 360 uses the Xbox Live Vision camera to read codes found on Viva Piñata cards, unlocking new piñatas. It's an impractical feature (if only there were some other way to enter short text strings into a game ...) but it's a fun gimmick. And it's designed such that the camera can read card images not just from physical cards, but from screens on computers and portable devices, which enhances the possibilities for sharing.

The DS has a Viva Piñata game (Pocket Paradise). The DS has screens. Wouldn't it be awesome if you could use the DS game to send stuff to the 360 game? It would be -- and is! Rare had it implemented, according to MTV Multiplayer's interview with Rare's Justin Cook, but too late. "We got it to work, but it was too late in the development cycle," Cook said. "It's one of those things where you just kick yourself." A strange statement coming from Rare. Can't they just delay the game for a couple of years?

IGN smashes open Rare producer, gorges on new Viva Pinata details

With development on Viva Piñata: Pocket Paradise now wrapped up, IGN got some face time with producer Paul Machacek to discuss numerous aspects of the project, from the challenges of remaking an Xbox 360 game on the DS to some of the modes that the handheld version will support.

The most heartening news of all is that Pocket Paradise sounds likes a fairly faithful interpretation of the charming 360 game. Technical limitations mean that the fully 3D world has had to be scrapped in favor of a hybrid 2D/3D environment, but every piñata is fully modeled in 3D (to aid "really fluid, smooth animation"), and Rare even managed to echo some of the papery fur rendering in the grass texture. There are FMV sequences galore, featuring both romance dances and excerpts from the TV series.

Absolutely everything can be controlled with the stylus (buttons can be used for shortcuts), and there's a wireless mode which allows players to send crates packed with whatever they like to their friends' gardens (though no online mode, unfortunately). Oh, and alongside the main garden, there is a Sandbox mode, described by Machacek as "great for younger players to play with their favorite pets [or] to demonstrate a particular piñata to your friends that you've already found but have since removed from your garden."

As much as we're irritated by Viva Piñata for repeatedly making us hunt for that "n" with the funny squiggle above it, we're now getting increasingly keen to give this a whirl. Anyone else feel the same way?

Viva Pinata development is 'complete'

Rare has yet to provide a release date for Viva Pinata: Pocket Paradise, but according to the company, the game is now "complete." The announcement came in Rare's community letter, Scribes, which tongue-in-cheekly stated that the software would be sold this Sunday at flea markets. (Because we don't know how high your gullibility meter is, we'll state the obvious -- they were joking.)

Apparently, though, all that's left for the title is the manufacturing phase, so we'll assume that the game will be available for purchase in a matter of months. We've learned that DS carts take about two months to assemble, so could we seeing Pocket Paradise as soon as July or August? Your guess is as good as ours!


[Via Game|Life]

Viva Pinata lives, gets subtitle

The BBFC seems to have confirmed two things about Rare's upcoming DS game, Viva Pinata. The first is that THQ will be publishing the software, and the second is that the subtitle for the game (at least in Europe) will be Pocket Paradise.

Until we hear something more tangible, though, we'll chalk this one up as a rumor.

Gallery: Viva Pinata DS



[Thanks, jimmcq!]

2008's Biggest Blips: Part III


Over the past two weeks, we've previewed more DS games than you can shake a whole pack of sticks at, and we're not yet done. In the final part of our look at 2008's most interesting upcoming titles, we're going to zip through a few last intriguing titles. Some of them haven't settled on anything close to a release date, and for others, there's little information available, but for one reason or another, they're all exciting enough to get us to sit up and take notice.

Unfortunately, they're probably also going to have a serious impact on wallets everywhere. As though we weren't already faced with the prospect of buying tons of games! We've never been happier that DS games are at least cheap.

Continue reading 2008's Biggest Blips: Part III

Viva Pinata DS as learning experiment for small-scale games

Microsoft Game Studios UK's Phil Spencer spoke to Develop magazine about the lessons the company is taking from Rare's scaling down of Viva Pinata. While it might seem strange to put one of their flagship titles on a competitor's system, the DS is a great platform on which to learn about casual and shorter games, while also making piles of money.

Speaking about Rare's previous handheld experience, Spencer said the following: "When we acquired the studio that expertise was there and the team was there. As Microsoft we had a discussion – do we want to build that expertise? We decided yes. Not so much because we need to support Nintendo – their platform will do fine without us – but because it is important for us to build that experience as a publisher and game developer and understand what it means to build lightweight, maybe shorter session experiences, and maintain that design innovation."

Where does Microsoft hope to apply the lessons learned from Viva Pinata? Not the DS! As it turns out, Microsoft has their own platform for small-scale games. We don't know exactly how a portable version of a full-size Xbox game translates to Xbox Live Arcade development, but if it drives the company to experiment further, it's a good thing.

[Via Next-Gen]

Look! It's another single screenshot for Viva Pinata!


Dear Rare,

Listen, guys. We love you. We're always thrilled when you return home to Nintendo fans and put something together for us, and when it's something as genuinely neat as Viva Piñata, we're all in. We're resting comfortably on the hype train. So stringing us along with one screenshot at a time isn't really necessary. We can wait a few weeks and see three or even four at once. Really! We won't forget about you, okay? So don't worry.

Love,
Us

p.s. But we'll keep putting those single screenshots in our gallery here. We'll do this for you, out of love. Hugs and kisses!

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