It's no secret that we're fans of the kinda games that blend puzzles with ... non-puzzle stuff. The point is, we're all about putting a little action in the middle of our puzzles, so long as it doesn't slow down the act of puzzling. Pretty pictures, neat backgrounds, weird SRPG motifs ... we're okay with these elements. But we're not quite sure about Zendoku
. While we're in favor of the idea, the execution leaves us a little, well, puzzled
. In the short video
after the jump, we get a chance to check out the mechanics in action, and it seems like everything just takes a long time -- and that takes away from our actual purpose in playing. Maybe it's just us, though. Give it a look and tell us what you think.