
It's no secret that we're fans of the kinda games that blend puzzles with ... non-puzzle stuff. The point is, we're all about putting a little action in the middle of our puzzles, so long as it doesn't slow down the act of puzzling. Pretty pictures, neat backgrounds, weird SRPG motifs ... we're okay with these elements. But we're not quite sure about
Zendoku. While we're in favor of the idea, the execution leaves us a little, well,
puzzled. In the
short video after the jump, we get a chance to check out the mechanics in action, and it seems like everything just takes a long time -- and that takes away from our actual purpose in playing. Maybe it's just us, though. Give it a look and tell us what you think.
Reader Comments (Page 1 of 1)
6-04-2007 @ 11:55AM
monkey_v_Robot said...
I've played the Euro version of this quite a bit, and it's not really all that slow. In fact, it gets very stressful and fast-paced once you get into it.
In competetive mode, you stumble a lot at first due to the symbols rather than numbers in play. I actually found myself giving names to each symbol and saying the names out loud as I played so I could figure out what was missing.
The attacks your opponent throws at you are fun to combat for the most part, and really serve their primary purpose, which is to get you completely distracted from your train of thought. The game is definitely fun, although if you like the casual paper version of Sudoku (like my wife), this may not be so appealing.
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