
The game hews closely to the Gamecube original, without the restrictive hardware requirements, of course, Your team picks character classes and explores a dungeon together, finding magic in the form of powerup items along the way. The magic is equippable from a menu on the touchscreen. Players have the ability to "boost" each other in order to make difficult jumps, which sounds fun, but could lead to split parties very easily (how does the last guy get up?)
What the Joystiq team saw as "shallow," we see as "intriguing." They decry the lack of anything to do other than defeat wave after wave of enemies, but that sounds quite like bliss to us, especially when the movement is "quite free" as described. Final Fantasy Crystal Chronicles sounds like it might be unexpectedly action-oriented.
Reader Comments (Page 1 of 1)
10-02-2007 @ 10:08AM
zack said...
I thought the single player mode on the original game was great. CC had a surprisingly sad, affecting storyline for one so minimal. The score helped too. I'm worried this one will be too cutesy. The art direction has branched off into strange directions, and the Selkies are looking a little weird.
Multiplayer in the original was a problem. Leveling was suddenly more a chore, and not being able to cast higher level magic at all without combining with others made mage characters a little useless. My poor Yuke would have to cast two or three Fires to do what one bash from a Selkie could could make quick work of.
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10-07-2007 @ 10:44AM
Break said...
The last guy gets up by being a Selkie.
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