
Innovation is necessary to keep any franchise alive, but at the expense of characters that fans have grown attached to, I wondered if it was worth it. Could Capcom really pull this off without alienating either longtime fans or curious newcomers? The task seemed daunting. Yet, if any series could pull a transition like this, it would be this one.
To acquaint those of you that are unfamiliar with the Ace Attorney series, you play as a defense attorney (in this case, Apollo Justice) who has to prove his clients innocent of murder. While that may sound strange -- and it is -- the concept translates into a rich adventure game experience.
Much of the game takes place in the courtroom, but you also have to do a good amount of exploring and talk to numerous people in order to piece your case together. When Apollo begins, newcomers will have the option to learn about pressing witnesses, finding contradictions in testimony, and presenting evidence from the court record, while those familiar with the series can skip the tutorial and jump straight into lawyering.

Also making a return from its brief appearance in the first game is the ability to examine evidence. While the stylus controls can get wonky at times during examinations, being able to look over the items in the court record is a definite plus. I wondered why this wasn't a part the second and third games when playing them, and was glad to see the feature reinstated in this iteration.
In lieu of the Megatama (which let Phoenix Wright know when people were hiding things from him), this game includes a bracelet that alerts Apollo when people are lying. This action, called "perceiving," zooms in on witnesses and slows down their testimony so that you can catch their nervous tics. This can get frustrating if you can't find the spot of tension and have to play slow-motion testimony again and again, but generally the tics are easy to find. As long as you don't have too much trouble with it, "perceiving" is another fun add-on to the game.

As for the cases, those also don't disappoint. In my opinion, this game has the best compilation of cases in the series, simply because each and every one was enjoyable. None of them drag on too long (even though they are long) and none will force large doses of irritating secondary characters down your throat. It was somewhat disheartening to find that the game has only four cases (as opposed to the first and third Ace Attorney titles, which have five); however, the last case is truly epic (more so than ever before), and even features a case within a case.
Controls: The DS is perfect for adventure games like Apollo Justice, since the stylus is perfect for point-and-click exploration. If the stylus isn't your cup of tea, though, you can also use the D-pad and buttons in (except during scientific experiments and item examinations). You also have the option to yell beloved phrases like "Hold it!" into the mic when the time is right; however, there's no actual word recognition. You can yell "I drink your milkshake!" or anything else you can think of, which takes some of the fun out of this feature.
Visuals: Apollo Justice is, without a doubt, the best looking game in the Ace Attorney series. Although the visuals mostly consist of the bright (and usually wacky) art from the previous games, Apollo (unlike its predecessors) includes animated CGI sequences. Not only do they look great (for the DS, of course), but they help to immerse the player in the cases and drama.
Sound: The midi compositions in this iteration are excellent and always catchy. While there will be a few familiar tunes, most of the soundtrack is completely new. For example, Apollo's "objection" theme is different than Phoenix Wright's "objection" theme. You'll find yourself maxing the volume or putting on headphones when certain songs come on, because they're just that good. The voice acting is limited to short phrases like "Gotcha!," but is still an integral part of the game, and fortunately is performed well.

Difficulty: For the most part, you can make it through the game "easily" while still feeling challenged. That's not to say that the game is easy, though, because you have to pay close attention and use critical thinking in order to find all the clues and win your cases. There might be parts that stump you, forcing you to guess, and there might be parts that you figure out light years before the characters. No matter what the difficulty, though, it's always rewarding to show the right piece of evidence and hear the word "Objection!" coming from your DS.
Final Score: 9.0/10 -- Apollo Justice has some big shoes to fill, but fortunately, that's not a problem for the game. Those who've played the Ace Attorney series before will find this installment to be familiar, yet refreshing at the same time, while newcomers will learn why these games are so appealing. Is it the best in the series to date? That, like Ouendan vs. EBA, really only comes down to a matter of preference. At the very least, though, Apollo Justice is a very welcome addition to Capcom's line of defense attorney titles. The only major fault I could find with the game is that it had to end.
Reader Comments (Page 1 of 1)
2-28-2008 @ 1:43PM
Roto13 said...
This is the closest Capcom usually comes to doing something new with an established franchise. Be happy. :P
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2-28-2008 @ 1:53PM
Nigeria said...
A DSfanboy review of a decent game!!!!
No seriously guys, keep up the good work.
*my Playasia order still hasn't arrived
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2-28-2008 @ 2:10PM
Mertruve said...
Light years are a measure of length, not time ;)
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2-28-2008 @ 2:51PM
Almadi said...
All Ace Attorney games are great. This review proves that they will continue this way. Join the patition to bring them to the iPod by signing here:
http://madiart.blogspot.com/2008/02/no-objection-to-phoenix-on-ipod.html
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2-28-2008 @ 3:57PM
Ericj said...
ACHTUNGG!!! BABY!!! Apollo Justice is one hell of a game!
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2-28-2008 @ 4:04PM
Ben said...
This game has been sucking my time away like crazy. I started playing at 9:00 last night and thought I'd play for an hour, but ended up playing until 2:30 am. I played even more the night before. Even though it feels so different, it's still amazingly compelling
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2-28-2008 @ 4:04PM
Martin said...
Great review. I need to finish PW:T&T before I pick up this game. Can't wait!
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2-28-2008 @ 4:43PM
Spikeydeathtrap said...
Cadence-
Great review, but just one quick point. You mentioned the abilities Ema gave Phoenix in the last case of the first game, like the ability to examine the evidence more in depth and some of the forensic stuff, and you said you didn't know why they weren't in the second and third titles. The reason for this is simple; the first 3 Phoenix Wright titles were actually GBA ports, faithfully recreated (with the exception of the last case in the first game, which was created specially for the DS), and thus, they couldn't give players those abilities. However, since this was the first game to be built from the ground up for the DS, they added this all back in. Not trying to be obnoxious, just hoping to clarify things for you.
Thanks and keep up the good work.
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2-28-2008 @ 5:33PM
Candace Savino said...
Ah, thanks for the info! That always frustrated me, but it's better now that I know the reasons behind it.
And don't worry about the name, everyone spells it wrong :).
2-28-2008 @ 4:45PM
Spikeydeathtrap said...
Ack, I spent all that time writing something up and I spell the reviewer's name wrong. My bad Candace.
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2-28-2008 @ 7:45PM
Leon said...
#3: in the context of the paragraph, a measure of distance is suitable for usage as well
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2-28-2008 @ 7:51PM
shaoron said...
Oh really, Ms Orly?
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2-28-2008 @ 9:25PM
Nightstar said...
Truly no need to scream "Objection!!!!" On this or the other three!
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2-29-2008 @ 2:27AM
Robert Baldwin said...
Dang, only four? Thanks for the heads up, If I hadn't read that I'd be in for an unpleasant shock at the end of the next case.
Any clue when the next Ace Attorney game will get released stateside?
Oh, I loved the small nod to the Doctor, easy to overlook, but its the type of thing that has me examine things I really don't need to examine for any of the cases.
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2-29-2008 @ 5:35AM
Wilerson said...
Is that a ladder or a stepladder?
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2-29-2008 @ 5:59AM
Yadamon said...
Just cuious, did anyone notice that the voice recognition is better in this latest installment of the series?
I have had plenty of problems yelling Objections at the mic in the previous three titles, AJ seems to give me no trouble at all, I can yell it loudly, or just say it normally and it picks my voice up pretty well.
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2-29-2008 @ 11:55AM
Masta_mind257 said...
this game like "Ben" said is really time consuming, I stayed up from 12:00AM to 7:00AM just to finish the final case. It was that awesome I HAD to finish it
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3-01-2008 @ 11:09AM
Joey said...
I'm... quite not liking it. Don't ask me why, but I'm finishing it "just because". I find no reason why I should beat it... save for "moral obligations" towards the series. I find the characters dull and boring, much like the first three cases. Maybe it's time I let the AA series let go... it's obvious there's nothing left in them for me...
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3-19-2008 @ 6:24PM
liljezjinx said...
i just started this game and omg its better than i thought it would be, i was really not looking forward to all new characters but the integration of the older characters help and its so funny. i found myself laughing all the time and i'm only a little ways into the 2nd case, the dialog is great. and i had heard about the gambler but it still shocked me, lol. i hope they continue this series for a long time to come even if they change characters as long as the game stays true to adventure games with a good story and dialog and characters this will be a great long running series that i will always buy and play no matter how old i get, i'll be the 50 yr old tapping away at my ds if they continue lol
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4-26-2008 @ 12:36AM
Zombiebait said...
I am excited to begin playing this. I picked up all 4 of the Ace games on Ebay for relatively cheap and am working my way through the first one.
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