
When you think about puzzle games, titles that involve abstract geometrical shapes (like Tetris) are probably the first things that come to mind. Professor Layton, though, is a different breed of puzzle game, one that you might not be used to. This charming title makes you solve actual brainteasers -- the kind that make you want to laugh and cry at the same time.
It's hard to imagine a game being completely devoted to puzzle solving. Usually, games will include puzzle-solving elements, but they won't revolve around the whole concept. Yet, Professor Layton manages to do this in a way that's enticing, entertaining, and addicting, showing us that even the simplest ideas can become the best of games if handled properly.

To begin your adventure, you just "point and click" your way through the town with your stylus. When you talk to the townspeople, more times than not they'll have a puzzle to show you. There are also a few scattered about in items across the village. All in all, there are 135 puzzles waiting to be solved in Professor Layton, although twenty are hidden in less obvious places and fifteen must be unlocked by completing some side games.
The secondary "games" in Layton are simple, yet fun, and can give you a nice respite from the main exploration. In order to "play" them, however, you have to find the necessary items. As you solve puzzles around the village, you'll find yourself collecting various gadgets, jigsaw puzzle pieces, and furniture. When pieced together, the gadgets eventually make something that helps you to find hidden items on your quest. Assembling the gadgets isn't actually a game, though, since the thing pretty much assembles itself when you click on the pieces you've found.

Of course, the brainteasers are the real meat of Professor Layton, so whether or not you enjoy those will determine whether or not you'll enjoy the game. Unless you hate puzzles, though, there's no reason that you wouldn't love the ones found throughout St. Mystere. Yes, there are a couple of duds, but those are few and far between. There's also so much variety that you'll always be on your toes. It won't be long until you're completely addicted to them, hunting the town like a crack addict looking to find his next score. While it may be irritating at first when everyone in the town wants you to solve their puzzles for them, it won't be long until you start craving those brainteasers and begin to despair when they don't ask you anything.
Fortunately, when you're done you're not really done. Besides the puzzles you can unlock, there's also downloadable content to look forward to. A new puzzle is offered every week, which is definitely a nice bonus.
Controls: Layton is all about the stylus. It's not just the point-and-click parts that will have you touching the DS, but even the menus require stylus interaction. I wouldn't have minded some more D-pad integration, but it's really not necessary since the stylus works great with this title. You can also use it to write little notes on your puzzles while you're trying to solve them.

Sound: As is the case with the visuals, Level-5 spared no expense for the sound. First off, all the cutscenes utilize voice acting, which is something we don't get treated to often on the DS. With the exception of Luke, who changes his style of British accent throughout the game, the acting is pretty good. The music in the game is also stunning, and only adds to the French style motif.
Story: Mystery lovers will enjoy the plot fueling Profess Layton, since it has a great deal of those. The story is intriguing, and slowly unravels itself as you progress. Most of the game's questions aren't answered until the very end, though, so you have to wait a while for payoff. It's not too difficult to guess what's going on in the town if you really think about it and piece together the clues, but even if you do, it's still fun to go along for the ride
Difficulty: Most of these puzzles are hard. If you're not looking for a challenge, this game isn't for you. Fortunately, you can find hint coins in the village that you can use to buy hints for the really tough ones. Also, the harder they are, the better you feel once you've figured them out.
Final Score: 9.5/10 -- Professor Layton isn't for everybody -- many people simply won't enjoy stretching their mental limits to solve the puzzles in the game. As long as you're willing to make mistakes and learn from them, though, it's almost impossible not to love this gem of a game. Everything that Layton does, it does right. Even aside from its spectacular gameplay, the sound and visuals are great unto themselves. If you haven't played it yet, it's time to dust off the old thinking cap and give Professor Layton a go.
Reader Comments (Page 1 of 1)
3-07-2008 @ 4:14PM
Dash said...
Great game. Great review.
I liked the Triplets of Belleville comments (I though I was the only one that saw that movie), it does looks similar (specially the more strange-looking characters). One of the things I really loved about the game is the visual style. It really sets the atmosphere, in a somewhat Hergé vibe.
And the puzzles are amazing. The gameplay is like a strange mix of adventure game (Monkey Island) and pure puzzles (Myst), but really unique in it's execution.
Fully recommend it.
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3-07-2008 @ 4:38PM
nil said...
I love this game. I connected with the characters so much that I felt saddened at the conclusion of the story.
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3-07-2008 @ 5:02PM
ArmiMaan said...
One of the best games I've played in recently memory, for sure. I'm surprised by how many people say the puzzles are difficult, though. There are a handful of true headscratchers in there, but the majority are pretty easy if you're paying attention, which is key.
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3-07-2008 @ 5:16PM
Peter S said...
I have to admit I was pretty impressed by the overall quality I saw in the game. I enjoyed the cutscenes I saw and appreciated the puzzles I played. I can see where some puzzles would be harder than others. I've never been a fan of the "move blocks around to get something done" type puzzles except for the really basic parking lot puzzle early in the game. Those I enjoy quite a bit. Still, from what I can see, there are puzzles in there for just about every desire. I think I got a pretty good idea of where the story was going early on, though. Playing a couple of other adventure games made me think that way.
Looking forward to seeing the sequel as well. Now if something like this would hit the Wii as well.....
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3-07-2008 @ 5:48PM
Safiel said...
I think that everyone has a type of puzzle that they just aren't a fan of. I've seen several people with the same rant except they were complaining about having to do math. For me it's tricky word puzzles, I'm great with math but a total gimp with word puzzles. But I agree, the game is awesome!
3-08-2008 @ 2:39AM
wildweasel said...
I'm the other way around - I love the logic and word puzzles, but the math puzzles are a complete game-killer for me. I want to love this game, but the math puzzles just make things entirely too frustrating for me to actually enjoy playing.
3-07-2008 @ 7:24PM
geeky said...
I also saw the Triplets-style art. This game is really hard to put down. It's always "just one more puzzle"...
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3-07-2008 @ 11:45PM
Nightstar said...
Can hardly wait for the other two in the series...
Also every Sunday you can down load a new puzzle! ^_^
So far there are three...
For me its kind of like playing a Hayao Miyazaki film! The detail background and strange characters are just part of the charm of the game... Be prepared for a depression.. Not dur to the ending but the Sadness it over...
There is a obvious solution to the Quit button... Just need to SWITCH your thinking...
This and the Ace Attorney series shows that the DS is just getting started!
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3-07-2008 @ 11:45PM
jeny said...
I guess I'm the only one that just couldn't stand this game. It was so cute, so I was looking forward to playing it. The whole time I just felt like i was taking the GRE all over again. Not something I'd like to do every day. I traded it in for Touch Detective, and I love it so much more.
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3-08-2008 @ 12:16AM
Morose said...
I've been playing Layton for only week off an on, I got six hours in and decided, rather unfairly, to just restart the game and solve as many puzzles as possible from memory to save myself some hint coins.
There have been frustrating puzzles, yes. That little "Quit" button is always there on the screen for times when you honestly cannot crack a puzzle, though, and, for me, part of the delight of this game is in slogging through those hard puzzles until I finally solve them.
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3-08-2008 @ 3:54PM
Morose said...
i do have one beef with Professor Layton, though: Some of the puzzles seem like they would be better-suited to a larger screen, in that either A) working out the solution requires doodling on the touch-screen, yet there are areas of the image on the lower screen that won't accept drawing-over or B) the puzzle requires scrutinizing a number of small, intricate images for some minute yet significant detail that is difficult to discern on a small screen.
suggested workarounds: keep a small notepad and magnifying glass handy.
3-08-2008 @ 9:35PM
Goldilocks said...
I did not anticipate this game one bit, but love it as if I had. It puts me to the pillow, though; the music is soothingly excellent. I can't even wear PJs and play this game at the same time. The puzzles are balanced enough to not get burnt out on feeling slightly dumb, and it's one of my favorites.
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3-09-2008 @ 1:07AM
elle said...
Yay for the "Triplets of Belleville" comparisons! Far more accurate in my mind than the all the "Miyazai/Spirited Away-type" comments I've seen in most internet coverage about the game's charming art style.
The game really exceeded all my expectations. It was probably one of the most satisfying games I've played; visually appealing, fun, and engaging to the last.
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3-09-2008 @ 11:32AM
Cyy said...
This game came out like, 3 weeks ago.
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3-24-2008 @ 12:56PM
exolstice said...
This game feels like Nintendo execs trying to repackage Brain Age in a different format. The story is simplistic, childish, and it rarely has anything to do with the puzzles. The only thing this game has going for it is art direction.
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