
Of course, almost nothing's perfect, and that includes this game. Most of the few flaws here are visible right from the beginning; that, combined with the unusual look and the fact that it's a new IP, may turn some gamers off. Don't be one of them, because this one is worth playing.
The World Ends With You opens with the mysterious awakening of rebellious Neku in a beautiful, manga-style recreation of Tokyo's Shibuya ward. Neku is fifteen years old and acts like it, which means (advance apologies to fifteen-year-old readers; we were there once) he's a cranky little toerag who thinks he doesn't need anyone. The discovery that he's caught up in a potentially deadly game hosted by the shadowy Reapers doesn't really change his perception of superiority (though it should), but against his will, Neku teams up with the perky and persistent Shiki in order to defeat Noise and succeed in the game.
Reapers? Noise? Game? Okay, that last one you probably understand, considering you're a fan of games. Here, it refers to a massive real-life ARG (of sorts) that has trapped the players in Underground Shibuya, which is slightly to the left, as it were, from the regular Shibuya. Players are limited in their interaction, but Neku and others have the ability to scan any area and pick up on thoughts, as well as that aforementioned Noise. Noise is the catch-all term for the basic enemies in the game, which range from the weird to the weirder. The Reapers are the game's masters, and they vary as much as the freaky frogs and wacky wolves you'll fight. Some are almost helpful; they give you mini-missions within the mission-based game, while others try to impede your progress as much as possible, or threaten erasure. And erasure is exactly what you're faced with if you fail in the game, which consists of one mission per day for seven days. Succeed and everyone succeeds. Fail and be erased.
At this point, it sounds like the most typical of RPGs: an angsty teen hero and his sunny sidekick forced to save the world/city/town/your mom through unusual circumstances, but take heart -- here, the cliché provides only the base foundation. After that, it's a whole new world. It's a very Japanese world, and a little judgmental under the surface, but give the story a little time, and even its bratty hero will draw you in.
The World Ends With You is such a fresh, innovative title that it's difficult to distill every great aspect in the space of a few paragraphs. The combat system is unashamedly complicated, but it works so well that once everything comes together, navigating all the different aspects is a breeze ... and if not, you can automate some things to make the burden easier to bear. After Neku is thrust into the game's bizarro world, he learns he can use psychs, which are accessed through various pins. The first you get, for example, gives Neku pyrokinesis, and is activated by a) being worn in battle as part of your "deck," and b) dragging the stylus across empty space to create a path of fire. Here are the pages from the manual that explain the various psych controls (click for higher res versions if you're so inclined):
It's important to take these commands to heart and exercise them with care. The wild, slashing touchscreen equivalent of button-mashing won't work here; you'll need to perform deliberate actions, and take your time to pick up the stylus after each move, or Neku is going to stand there like a knob while wolves take a bite out of his skinny backside. As if all of that wasn't enough to be going on with, you'll be controlling your partner as well -- at the same time -- with the Stride Cross battle system. Or, as we like to call it around here, the keeping-you-busy system. It's a lot to take on, and as you progress and pick up more abilities, it gets even bigger, but here's the basic rundown: Neku fights on the bottom screen, and you control him with the stylus, while his partner fights on the top, controlled with the d-pad (or the opposite buttons for lefties). Top screen combat is a DDR-influenced up-up-down-down exercise in finding your rhythm that is a little simpler (but still not easy) than Neku's control scheme. To complicate things further -- because they were so easy before -- you've got a hot potato to pass back and forth between characters. While this serves as a helpful indicator as to which character should be your focus, it's also a bit more; the longer you keep the "puck," as it's called, going, the stronger your pins.
But wait! There's more! When the combo map is open on the top screen with its follow-the-arrows interface, you can navigate toward certain special symbols. If these correspond to facedown cards at the top of your partner's screen, you earn stars. Earning stars opens the fusion ability, which is this game's version of a team-based limit break.
It takes two
The dual screen combat system is difficult at first, and punishing at times even when you're used to it, but with adjustable settings, a lengthy tutorial, and the ability to automate the top screen when you need to do so, you can find your way given a little time. And once you do, you begin the process of collecting pins and money, and hitting all the shops to buy food and clothing, which opens up another aspect of the game.

Beyond all of this -- as though any game needed more -- there are tons of awesome little touches that really make this a standout title. It doesn't pay to sleep your DS here; save your game, turn it off, and come back to find that free PP (pin points, like EXP) have accumulated while you were away. Have a friend with the game? Engage in a little Tin Pin Slammer, a wireless multiplayer mini-game, or trade Friend cards. Or pile everyone you know with a DS in the room, ask them to put in anything that emits a wireless play signal, and rack up more PP. It pays to have friends.
Despite the length of this review, which is reaching truly epic proportions at this point, there's much more to The World Ends With You. While the game is no sixty hour time sink, there's plenty to keep you busy for quite a while. Unfortunately, many of the game's problems -- or perceived problems -- are visible up front. It's difficult to connect to the hero in the beginning, the combat system takes some time to master, and the RPG clichés seem like just that until the story unfolds a little. Until you open up the shops and some other abilities, it doesn't seem like there's much to do. The World Ends With You is an amazing adventure, and will surely be remembered as one of the best available on the DS, but it takes a little time to get going. Do yourself a favor and give it a couple of hours -- your patience will be rewarded.
The basics:
Controls: A veritable primer for stylus-based action controls. The Stride Cross battle system is crazy and chaotic at first, but the tutorials and various levels of customization really help offer padding until you find your own stride. Movements that at first seem terribly arbitrary are not, and the better you get at combat, the more precisely you'll execute each move. The touchscreen here is very effective at managing everything that is going on, and switching off between characters during battle (or actively managing both at once) gets easier. Navigating Shibuya outside of battle is a cakewalk, and so are the menus.
Some people have complained that the controls seem arbitrary. They're not. Having trouble? You may in fact be doing it wrong. Slow down and undertake each move with precision, then observe the results.
p.s. Everyone, please stop using the mic, unless there's a good reason. If your game is not My (Insert Foreign Language Here) Coach, Brain Age, or any other game with a viable reason for spoken commands, just stop. We're tired of blowing into the mic. Thanks.

Sound: The soundtrack is fabulous and well-suited to the setting and characters, and the effects are great. So great, in fact, that the only improvement that could have been made was adding more. The sparse voice acting is great, but it's largely limited to a few exclamations here and there.
Story: What starts out sounding like any other JRPG is actually much deeper, and effective on several levels. The story itself, of the game and the Reapers, and Neku and his companions, does a lot with the RPG clichés we take for granted, and on a deeper level, a story about kids with a life-or-death dependence on phones and fashions is incredibly savvy and a little sad. On the one hand, the slang and dialogue is fantastic (Neku says someone is "full of fail" and at one point wishes for more zippers, which is ironic, since he was designed by Tetsuya 'Zipperz' Nomura), and the mechanics are sharply drawn from real-life obsessions (memes are used as tools and fashion trends affect battle). On the other, these typically unimportant passions are blown massively out of proportion here as aspects of the meta-game. Playing The World Ends With You is like being a teenager all over again, but in a really awesome way (that might get you killed).
Difficulty: Like so many things in this astonishing title, the difficulty is adjustable. Oh, and it's not just any old meter; you can adjust the level of control you have over top screen combat, your level versus that of enemies (which determines drop rate), you can attack many enemies in chains, or one group at a time ... if it's an aspect of The World Ends With You, you can probably tailor it to your own desired gameplay experience. Adjustable factors aside, this title starts off with a bang after the initial introduction to combat. Your first moments with the Stride Cross system may well leave you lost, but by the time you clear the first major boss fight, everything should be a breeze (albeit a very complicated breeze), even when new aspects are added.
Final verdict: 9.5/10 - truly one of the best experiences on the DS to date, and so densely packed with awesome features that it nearly pulled that elusive "perfect" score from this reviewer. Suddenly, the Square Enix remakes seem less exciting -- give us more of this!
Reader Comments (Page 1 of 2)
4-28-2008 @ 10:56AM
igorponweed said...
Sweet. My review should be up soon. Love the game...
Reply
4-28-2008 @ 11:00AM
Britton said...
I still can't believe how engrossing this title is. I've been pacing myself and enjoying every goal, side quest, clothing store, and conversation. Not only that, I actually look forward to the text-filled cut scenes; they're glorious and enriching! Sigh, so when's the next one coming out!?
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4-28-2008 @ 1:22PM
FrankTheCrank said...
I hate RPG's. I hate walking around a stupid mid evil style town talking to dumb asses on the street and in their homes. I hate reading the text which usually goes something like "blah, blah, blah, blah....go to the cave".
But, I LOVE THIS GAME. I FREAKING LOVE IT. I CAN'T PUT IT DOWN. I just keep wanting to play it. The art style is cool. The music is cool. The gameplay interaction is cool. Everything about this game is cool. I just want to play more. Nice job Squaresoft. I can't wait to see a PSP version of this game.
4-28-2008 @ 1:35PM
Britton said...
FranktheCrank, you are my twin. I TOO hate RPG's, as a whole, and usually never finish them. Do you know how many story line's are simply suspended in my head because I couldn't finish the game? Countless, my friend. All because of what you mentioned too: stupid townspeople, stupid castles, and 3 hour walking trips at 5mph. It's obnoxious. But this game? No second thought about where to go, you just go and you're there. The story line in this title is what kept this game alive because it NEEDED to be lush yet fast-paced. And the fighting? God, don't even get me started. You WANT to stop and fight! Not only that, you get to (for the most part) choose when you want to fight and you love every bloody minute of it.
UGH! I didn't bring my DS to work today...no secret TWEWY plays...
PS: I work at a design firm where we just wait for our work to flood in and do what we want during the downtime – so my desire to play is not AS dorky as it sounds. I think.
4-28-2008 @ 1:41PM
FrankTheCrank said...
Hahaha...you know, at lunchtime, I snuck out to grab a bite and I thought to myself, "damn, I wish I had my DS right now!". I'll have to bring it with me next time.
It's so refreshing to play a really good DS game.
4-28-2008 @ 11:16AM
Madhatter said...
nice work!
i really have to agree with ya on this one,
hands down this is one of the most fresh, beautiful and engrossing games i've played on ds.
and the amazing thing is i'm not just saying that coz i'm a squeenix fanboy lawl!
Reply
4-28-2008 @ 11:19AM
Nigeria - MK: 0430-8491-9123 said...
I want to buy this, but the screenshots look a little...chaotic. And not in that clear way - whatever that means. I think my point is that the game looks uninviting. It looks like a game you need to put some investment into. I'm not against time consuming games if I believe there's going to be great payoff. But...
...I don't know. I'm still not sure whether to get this game or not. It may just end up on my pile. The pile that keeps on growing.
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4-28-2008 @ 11:33AM
Madhatter said...
nar man,
i had the same hesitations,
from the screenies it just looks kinda average..............but faaaark, once you're actually playing it - you'll curse the day you thought it was anything less then awesome. I'll almost promise you that :D
4-28-2008 @ 12:06PM
Alisha Karabinus said...
It IS chaotic -- but if you can make it past the first boss, you've got the worst of it behind you. This is a complicated game, no way around it, and it does require a little attention and investment in the beginning. But really, once you get used to the system, it becomes second nature.
4-28-2008 @ 1:27PM
Britton said...
I'm in agreement with Madhatter by 110%. This game is revolutionary.
4-28-2008 @ 11:30AM
jsutcliffe said...
I can't get past the graphics - it just doesn't do it for me. The game itself sounds very interesting though. If it wasn't a SquEnix game I'd wait for the proce to come down, but that's never going to happen, huh?
Reply
4-28-2008 @ 12:04PM
Alisha Karabinus said...
Outside of the context of the story, I think the graphics are kind of... well, odd is the kind word. I don't like the hyperskinny chick who looks like the victim of corset training, but it makes sense with the style and story, and it's all so beautifully done that you really forget the misgivings.
4-28-2008 @ 11:41AM
Prettz said...
I'm blown away at how amazing this title is. I first played it back at TGS06 and I knew it was going to be big, but I had no idea it was going to be THIS big. It's incredibly innovative and if any game knows how to make use of the DS just right, this one is it! Granted, there are some flaws with the game, but you get past them. Definitely recommended here.
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4-28-2008 @ 1:28PM
Britton said...
I love just sitting there and sorting through my clothing, food, pins, and such, on my PDA-style phone. The layout is so intuitive and genuinely thought out. I love, love, love this game!
4-28-2008 @ 12:07PM
Tristan said...
This seems like a combo review/ starter guide for it. Thanks, Imma be sure to bookmark this, I picked it up last night. I cant wait to start enjoying it!!!
Reply
4-28-2008 @ 12:20PM
TheCoats said...
ive been waiting to buy this game to see how it faired out
now i know i should go buy it today
Reply
4-28-2008 @ 1:14PM
RosuNamikaze [BRAWL: 2191-7424-4335] said...
i've been waiting for my payday for ages!
coupla games i'm needing bought, this being up the top of the list.
Reply
4-28-2008 @ 1:56PM
iofthestorm said...
I agree completely with this review, this is a must-have game for anyone with a DS and any slight inclination towards RPGs or even people who hate RPGs as the two guys above mentioned.
Reply
4-28-2008 @ 4:54PM
sillypatterson said...
I wanted to love this game so much. But after (a grueling, reluctant) four hours, I turned the game off for the last time and sold it back to GameStop. D:
I just couldn't get past the whole... aesthetic of it. You see, I work as a manager at a convenience store in a town where the average income level is decidedly middle-class. My customers between the ages of 16-24 are vapid, fashion-obsessed morons who would have a crisis if you asked them to get off their phone long enough to do some honest work for themselves, rather than living off of their parents' money. They loiter in the parking lots, doing drugs, having no sense of responsibility. "The world ends with me..." seems like a sentiment many of them share. And nothing, yes -nothing- is more pathetic than a rich white kid who thinks he's a hardcore gangsta.
No, I'm not a cranky old man. I'm 23. But after dealing with stupid, lazy, materialistic fucks for so long, I have zero tolerance. TWEWY feels like a game that emulates and glorifies the lifestyle I despise so much. There will be a lot of people who find this game comforting, a justification for their mindless ways, much like when I was a teenager, there were others who loved Final Fantasy VIII for its 'emo' lead role. But not me. Bring on a game that's 'realistic' for someone who isn't self-absorbed and obsessed with popular culture, Square-Enix!
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4-28-2008 @ 10:39PM
Strife said...
If you've only played 4 hours you don't know what happens later on in the story, it eventually shows that living a lifestyle as such as stupid, many changes occur in the story. 4 hours isn't enough for this games story.
You should have played it for a little longer, I believe about 6 hours in Neku changes dramatically, I would suggest actually giving games a chance.
btw: you shouldn't of sold it to GameStop. They buy it for $15 or less and then sell it for 30+.