So it's Castlevania: Order of Ecclesia, which may seem like a disappointment to some (compared to, y'know, Earthbound), but hey: at least we get oodles of new details. According to Nintendo Power, this IGAvania is set in the mid-1800s and stars the series' first ever female protagonist, Shanoa. The magazine that there are "no real weapons in this game," with glyphs that can change form (for example, into a sword) Shanoa's weapon of choice.
There's a mass of other details waiting for you after the break -- don't forget your
Gallery: Castlevania: Order of Ecclesia
- Glyphs used with every attack that consumes MP.
- Glyph MP consumption leads to a "new layer of strategy." MP meter refills quickly when not attacking.
- Combos can be created.
- Glyph Union special attack: Huge sword travels across the screen, with a constant barrage of knife hits.
- Glyphs can be used in other ways. For example, they can generate a magnetic field, allowing Shanoa to cling to metal rods.
- World map is "utilized."
- More than 20 locales in the game.
- Save statues and teleport rooms make a welcome return.
- Sidequests are given by rescued villagers, with each villager's data available for viewing.
- Game looks "more mature, sombre, and painted" than other games on the DS.
- As with the other DS games in the series, Michiru Yamane is handling sound again.
- No returning characters except for Dracula.
- Returning from previous versions: The ability to level up, dodging (L and R buttons), switching between map and stats with the select button, a hard difficulty setting, multiple endings, and Wi-Fi support.
- Wi-Fi includes a new item interface.
- Other features NP can't talk about.