For this first installment, I sought something that epitomizes shovelware: a game that shows too little inspiration (or too much from one blockbuster title) and/or is virtually unplayable. These attributes are all well represented in Homie Rollerz. In an attempt to feed off the momentum of the "Homies" craze (of many years ago), developer Webfoot Technologies created a racing title that aspired to capture the invigorating frenzy of Mario Kart DS, but instead leaves the user bored, frustrated, and robbed of their time. How long could I stand Homie Rollerz? Roll on to find out.
0:19 - The title screen appears, and I'm welcomed to Homie Rollerz by unattractive art and a painfully generic MIDI composition. Proceeding to the single-player mode, I'm asked to choose a racer. Nearly all of the characters are stale clichés, ranging from the inane to the appalling. How bad are they? Well, as an example, one character is a chili pepper driving a burrito. I end up going with the chili pepper, whose name is "El Chilote." After choosing my character, I'm prompted to select a game type. "Wizard Circuit" sounds interesting. This appears to be similar to Mario Kart's Grand Prix.

1:14 - The race begins! I immediately descend to last place, as I'm too busy wincing at the painful frame rate and unwieldy controls. There's virtually no sense of speed or acceleration. The feeling I'm experiencing is not that of cruising along a race track; it's more like I'm clumsily scanning a crudely designed three-dimensional field with some sort of map editor. The course continues to lay the Hispanic stereotypes on thick. The only thing that's missing is the piñata.
1:23 - Right on cue, I run into a gigantic spinning piñata, which causes my racer to spin out of control. Confusion pours over me as I can't tell whether I've stumbled upon a short cut or unintentionally exploited a glitch that lets me skip over half of the entire track. It's irrelevant; I'm still in 8th place. Each passing sight reaffirms just how awful the graphics are. In screenshots, they would be merely substandard. In motion, it's apparent that the visual quality is somewhere between a first generation PS1 game and a demo you see on those "go to college to create video games" commercials.
2:26 - Mercifully, the first race is over, and I'm rewarded with "0 respect." Wow. This isn't gaming. This is something that would appear on Mind of Mencia as a Hispanic parody of Mario Kart, and would be just as unentertaining there as it is here.
3:05 - It appears that no additional courses are unlocked if you place last. Fair enough. I start the race again and somehow, through powers outside of my understanding, I slide into 1st place. Hooray!
3:40 - My success is short-lived. At the beginning of the third lap, my burrito car runs directly into a wall. Back to 8th / last place. The icing on the cake: the word "LEAN" is now stuck on the screen, even though I let go of the lean button a long time ago. The glitch remains active until I cross the finish line in last place. To proceed, I must redo Fiesta Village... again.
3:54 - Okay, third time's the charm. Wrestling the controls the entire way, I manage to fight my way into the crowd, crossing the finish line in 4th place. Okay, I'm in the upper 50%. Maybe now I can try a new track? WRONG. Respect is still at 0. Homie Rollerz, the feeling is mutual.

5:40 - The same problems that plagued Fiesta Village are present here as well. There's no sense of speed or acceleration, and it's highlighted even more through the many ramps, jumps, and quick turns present. My opponent drops a brick wall directly in front of me, but I somehow pass through it without any incident.
6:14 - This is a buggy, poorly-constructed mess. I can take no more.
Like most shovelware, there's no single trait that makes Homie Rollerz worthy of the label. Instead, it's the serialized lack of effort. Concept, design, playability: none of these areas show any evidence of substantial care. As the name implies, Webfoot Technologies stuck their shovel into fragments of a substandard license, came up with a hackneyed caricature of a game, and heaved it onto the overflowing pile of retail DS titles.

Reader Comments (Page 1 of 2)
7-02-2008 @ 1:27PM
vellan said...
i think you're kinda off-base laying the blame at the feet of the developer. In most cases, the developer is doing whatever they can to cashflow the company, and sometimes that means taking less-than-desireable license work.
I think the correct analysis would lay the blame squarely at the feet of the publishers, who contract and rush out games on these brands with no regard for quality.
Who knows, maybe webfoot is a great developer who took a job they had to take despite the bad license and a likely terrible dev timeframe. Blaming them is like blaming an actor for a bad script.
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7-02-2008 @ 3:01PM
Michael said...
yeah, but a good developer can make a good game out of any license. look at astro boy for gba.
7-02-2008 @ 6:05PM
BPM [MKWii: 2578 3585 8392] said...
I'm sure that Treasure had more time and money to work on Astro Boy than Webfoot did for Homie Rollerz.
Astro Boy - a respectable, well-loved anime series.
Homiez - a cheap toy line that appeals to the kiddies who wanna be gangstas and live the thug life.*
There's a huge difference between the two licenses. Even if Homie Rollerz was a AAA-quality racing title for the DS, I still wouldn't buy it for the same reason I wouldn't buy Barbie's Horse Adventures: I wouldn't be caught dead with anything from that brand in my house.
*NOTE: May not be an accurate description, just based on my own personal perception of the franchise.
7-03-2008 @ 11:06AM
vellan said...
Sure, a great developer sometimes makes a license game that kicks ass. It happens. On the flip side, great developers have made terrible license games.
However, saying you "doubt production schedules were that different" is a complete and utter guess, with no facts whatsoever to back it up, so making the comparison is useless.
While i am not claiming that webfoot is a "great developer" (i have not ever played any of their games, and refuse to judge until i have), but claiming that they are the sole reason behind this seemingly terrible game ignores the core component of licensed game development - the publisher.
7-03-2008 @ 11:13AM
vellan said...
hahah whops - tooooootally misread your comment. sorry.
for some reason i saw it as "i am sure treasure DIDNT have..." and that made me want to rant.
my bad. the first 2 paragraphs should be erased, but my last one still stands :)
7-24-2008 @ 11:05AM
MJ said...
Your comments are by far the most insightful I've seen on a game review. You are correct in placing the blame at least partially on the publisher. Do you work in the industry?
7-02-2008 @ 2:02PM
nixy said...
Man, you played four minutes longer than I did. You should get a medal. This game makes M&Ms Kart Racing look like Mario Kart.
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7-02-2008 @ 6:05PM
BPM [MKWii: 2578 3585 8392] said...
Work like this deserves a medal of honor, and a purple heart.
7-02-2008 @ 3:29PM
Kimiko said...
Hey, you're a new blogger here at DS Fanboy, right? Welcome ^_^
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7-02-2008 @ 4:03PM
Alisha Karabinus said...
Yep, he's a new columnist!
7-02-2008 @ 5:29PM
Ethan said...
Nearly 6 hours? Well bloody done.
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7-02-2008 @ 6:09PM
SabreCat said...
Methinks that was six /minutes/, not hours.
7-02-2008 @ 6:55PM
Kimiko said...
6 hours? More likely 6 minutes. Surely it doesn't take 24 minutes to show the intro screen.
7-02-2008 @ 7:00PM
Ethan said...
I'll note this down as my daily stupid.
7-03-2008 @ 2:38AM
MarkEightThree said...
Seanbaby did an awesome EGM column on this game a few issues ago. I'm not sure if there's an online archive of it somewhere, but it's def worth seeking out.
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7-03-2008 @ 7:11AM
aj said...
I thought that the Homiez were 25 cent toys you got in those prize-egg machines in grocery stores. Is there more to this "franchise" than just cheap plastic figurines?
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7-03-2008 @ 10:19AM
Tyrran said...
I love that this article comes out after I won a copy of Homiez: Rollers from you guys. Thanks!
No seriously, hilarious and dead on. This is what happens when a poor market franchise tries to cross into unfamiliar territory with one objective: make more money.
What next? You gonna tear into my copy of Me and My Horse? :P
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7-03-2008 @ 11:35AM
DonsSword said...
I suspect Webfoot has a significant lack of seasoned team members who know how to make a good game. The interest and commitment is there, but it is likely they just are not tight on creative/development/production processes. Also, their Quality Control appears to be pretty poor -- all the more interesting since THQ just made a major commitment to game testing in the press. I would love to see them succeed with the American Girl license, as it is definitely a worthy license.
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7-05-2008 @ 8:57AM
Kenneth Caldwell said...
Excellent article, Kaes. Even more than the feature idea itself, I love the way you've opted to structure it with a narrated time log. Really fresh and entertaining. Hope to see lots more of this.
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7-13-2008 @ 8:39PM
ALH said...
haha, oh wow. I'm almost tempted to track this down and stick it on my R4 to see how bad it gets. I find it hard to be sarcastic about shovelware though, as a gamer i hate it- but as im looking to get into the industry pretty soon, i know this kind of thing is where i'll have to start out D:.
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