Building your homebrew project off an already popular franchise has the danger of raising expectations too high for your low-budget production, as was the case with Super Mario Galaxies, a 2D shoot-em-up interpretation of Nintendo's grandiose 3D platformer. Though Super Smash Bros. Rumble has the potential to one day be a satisfactory portable alternative to Super Smash Bros. Brawl, it still has a long way to go!
So far, the demo includes only a solo mode, a few stages, and Mario as the lone playable character. Fuzzy, the game's 19-year-old programmer from Germany, seems to have a lot planned for the project, however, as he already has a WiFi button in place and waiting for online support.
Just a quick suggestion -- maybe choose another typeface for the top-screen logo on the menu screen? Though it's resident blogger David Hinkle's favorite typeface, Super Smash Bros. designer Masahiro Sakurai would never sully the series with Hobo.
[Via GamerTell, GBAtemp]
Reader Comments (Page 1 of 1)
7-05-2008 @ 8:30PM
c_judicator said...
A long way to go, but it still looks promising. I really like the presentation of the menus and stages. Almost gives me the feeling that a handheld Smash Bros. is right around the corner.
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7-05-2008 @ 8:42PM
jsutcliffe said...
I don't understand why people bother with this kind of project, on any platform. As soon as it gets enough momentum to get a following the IP holders will spot it and shut it down.
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7-05-2008 @ 9:15PM
Kefka said...
Yeah, that's true. At least he seems to have spent a decent amount of time so far just making shiny menus, so chances are we wont have time to see too much of the gameplay potential realised before it gets nuked.
7-05-2008 @ 10:02PM
Extra Cheese said...
I am really disappointed that this is not an official release. My mouth was frothing when I saw the headline.
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7-05-2008 @ 10:12PM
jumb said...
Haha yeah, the greatest risk isn't high expectations, it's cease and desists.
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7-05-2008 @ 10:30PM
WalkingCarpet said...
They've needed to come out with a Smash Bros for DS for the longest time. You could make the stages cover both screens and so they would all be a little tall rather than wide and just like not mess with zooming the camera in or out or following the characters. Just have the whole stage on screen at all times. It would work pretty well I think.
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7-06-2008 @ 2:14AM
Metayoshi said...
I actually had this idea a LONG time ago to make a homebrew Smash Bros. for GBA. I was thinking of using SNES sprites and I had the controls all planned out... I even gave a write up of my idea to my girlfriend (who was 10 at the time and not my girlfriend yet, WOW that was a long time ago), and she said "I can't even read your handwriting."
The problem... I had no idea how to program very well for the GBA. The only successful thing I had was a hello world program, and I was on track to making a tic tac toe game... then my computer died and I stopped trying.
Finally someone who knows what they are doing, though. If this turns out to be awesome, then it'll be my reason to buy an R4...
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7-06-2008 @ 3:01AM
monkeymonkeymonkey said...
crap, video was taken down. Anyone have an alternate link?
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7-06-2008 @ 3:05AM
TJF588 said...
LOLpedopedopedopedopedo
J/K, but the video, though... Aside from 2D sprites on a 3D stage (though I'd expect making discernable 3D sprites that size/proper size would be a strange endeavor), this layout and presentation has all the right ideas, far as I'm concerned. Fonts and sizes should be tweaked (particularly in the damage ratios), but so many right choices for executing SSB on the DS.
Also: The idea of a non-zooming stage on a platform that's strictly single-player (at least for this sort of game) would not be a particularly good idea. Perhaps a little zoom icon in one of the corners of the screen, a la FFIII, would work better ("better").
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7-06-2008 @ 5:21AM
Kefka said...
The zooming/camera focus requirements on a DS version of Smash Brothers is completely different, as you've only got one person playing per DS rather than 4 people playing a single console.
So while it would be nice if the game DID zoom to always show all characters, it would work well enough if it remains at a fixed distance following your character...
(apologies if this is what you were saying)
Come to think of it, that does away with one of the significant graphical hurdles of Smash Brothers on the DS - Not having the resolution to show big stages and discernible content at long range.
7-06-2008 @ 6:31AM
TJF588 said...
OH, following the character! In retrospect, I missed that point. *is shamed* I had thought you meant more that the entire stage was visible at all times rather than a fixed locus of your position. Still... how would being outside camera range be handled? I know some of SSBM's bonuses were determined by how many times and where you were "bubbled" (or whatever the term is for being displayed as a pointed circle).
7-06-2008 @ 8:26AM
kittykatlaura123 said...
I REALLY hope this gets some level of completion. A Smash Bros on the DS would be euphoria for my Smash obsessed friends and me. I'm seriously surprised that there hasn't been an official release of Smash Bros DS, myself considering all the damn money Nintendo would make.
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7-06-2008 @ 9:01AM
Roy said...
Contrary to what most of the USA believes, Dutch and Deutsch (German) are *not* the same languages. The loading in the video was in Dutch. The website at the end of the video also ends with .nl
On topic: That looks really awesome, Nintendo should pick this up and make it something with it! :))
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7-06-2008 @ 9:49AM
THRILLHO said...
if nintendo ported the original smash brothers to the ds and added wifi, i'd pay 60 for it easily, maybe more.
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7-06-2008 @ 12:15PM
Nintenfreak said...
I think the top screen should show the entire playing field and the bottom should show the zoomed in version. If they just port SSB64 over to DS, I'd be happy. Arent they doing that for Paper Mario in Korea?
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7-06-2008 @ 10:30PM
Kefka said...
Ooh, good idea - Worms: Open Warfare 2 does that, and it works well. Perhaps the bottom screen could show characters as icons as it does in Mario Kart DS rather than tiny little versions of the sprites/models...
Would be good enough to get an idea of where everyone is and what they're doing (little animations or effects on the sprites to indicate getting hit, attacking, etc)
7-06-2008 @ 1:34PM
m-p{3} said...
Still looks great for an homebrew. I'll keep an eye on that one !
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7-06-2008 @ 2:05PM
Mikhail said...
I think that if they were to release a Smash Bros. for the DS 2D characters and 3D or 2D backgrounds would work really well.
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7-30-2008 @ 4:34PM
stupid said...
ohhh 2d characters is TEH SHIT!! sooo crispy!! can't wait for the next version!
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8-07-2008 @ 3:31PM
nomickok said...
oh c'mon masashiro sakurai would never do mistakes such as 2-d characters!at least nintendo 64 graphics would do the trick!
if the characters were 2-d,this game would be nintendo worst mistake!!!
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