Sadly, that's really all we have right now. The wireless mode will support two players, but in terms of what those two players will take part in is anyone's guess. We're kind of leaning toward co-op play, like possible in Secret of Mana. Either that or some kind of dungeon rush mode or whatever.
Gallery: Chrono Trigger
Reader Comments (Page 1 of 1)
8-12-2008 @ 8:44PM
Wait.... are you saying.... Chrono Trigger with... co-op?
*Having Heart Attack*
Anyone wanna trade my PSP for a DS, for godsake?? NOW?? Me Needs Chrono Trigger y.y DAMN YOU STUPID SONY, BUY S-E NOW!
8-13-2008 @ 12:11AM
0.o Having a heart attack there? Easy man. Don't explode.
8-12-2008 @ 8:57PM
I hope this doesn't detract from the single-player aspect...
8-12-2008 @ 10:56PM
I don't think it will, seeing as multiplayer is always optional and they already have the game finished (its a port after all). Plus they are including the original version and the enhanced version together, so if multiplayer does somehow ruin the game, you can just play the original.
8-12-2008 @ 11:13PM
Think of the most underwhelming use of wireless they can possibly come up with. Until I hear otherwise, I'm going to assume whatever it is will make Mognet look like Xbox Live.
8-12-2008 @ 11:54PM
Co-op on Chrono Trigger? An interesting prospect.
8-13-2008 @ 1:15AM
Co-op? On MY Chrono Trigger?
8-13-2008 @ 12:36AM
Chrono Trigger on the SNES already supports 2 players.
same goes for FFVI
If it's the same, the second player can jump in anytime, he/she will control characters assigned to him/her and will get to make selections in battles.
I hope there'd be more to it than that :)
8-13-2008 @ 12:45AM
I doubt it
ds has been out for how long, 5 years? and it doesn't have much good co-op games
i don't understand why, it has such a high demand
8-13-2008 @ 1:54AM
Joe H said...
Probably because its a portable system, and most people use portable systems for short bursts of time. As soon as you do co-op, it instantly becomes more involved, so you have to budget the time for it, and the perception might be that something like that is better for a console?
I don't know, just throwing a reason out there.
8-13-2008 @ 9:38AM
You don't see many DS online co-op games 'cos, like any Nintendo console with online capabilities, the online portion is a joke. Plain and simple.
As for local co-op, I don't know. I love it. My girlfriend and I used to play Mario Kart and Clubhouse Games. It was a blast. Hell, so was Picto-chat.
8-13-2008 @ 5:20PM
I agree with Sean, local wireless is fun, I've done it on a few games, including Mario Kart and Rocket Slime (you need two games for this one to really shine). The only draw back is that in some games, (like Rocket Slime) you need to find someone with another copy to fully enjoy the whole local wireless experience. Luckily, my brother has the game too, so we often tank battle, and it is always heated and fun.
As for online co-op (or versus) , I haven't tried it, so I can't say if it is any good, but I heard the password system is absurd. Although, I would appreciate it in certain games like Animal Crossing, where I wouldn't want just anyone coming to see my town. But then again, I don't really know anyone, near or far, who has the game....
8-13-2008 @ 5:02PM
@sephfinale: how would a multiplayer mode detract from the singleplayer mode? Do you even think when u type? The multiplayer will most certainly be separated from the single player (unless it's something like fable 2 and your friend can ruin your single campaign) so again how would it detract from the sp experience? If u don't wanna play multi, don't.
@svnelvn: DS doesn't have good co-op games because it's not a really capable hardware on the multiplayer side of things. The DS is quite an innovative console, however i doubt it is capable of sustaining an online world. Also, it's hard to have a good wifi connection, required for good online play. Another aspect: it'll probably be very difficult to programm a whole online co-op game. Gauntlet will be the only game that does this and hopefully they'll manage to use the DS (which unfortunately is very limited when it comes to online games) at its max capability.
8-13-2008 @ 7:49PM
Lol, flamer alert. If you're going to buy a game, might as well try the multiplayer portion if said game has that option. If the multiplayer portion sucks, then it detracts from what they could have added/improved upon in the single player portion. And I think I can clearly see which of us thinks when we type. ;3
On another note, anyone think they'd make it WiFi as well as LAN?
8-14-2008 @ 7:55AM
Regarding WiFi and/or LAN, nothing is known yet (except it'll be some mode involving two players). However i'm not sure if it'll be online...i don't think SE has done any co-op online in their DS games. Unless it's a minigame or something similar to mognet, i think it's safe to assume it's only going to be local.
Now about mp...trust me, a bad mp won't ruin a great sp. And CT has an absolute great single-player mode. No matter how bad (assuming it'll be bad) the mp is, the sp will remain there, untouched. Just like a bad movie made after a great book doesn't ruin the book. And how could it?, the book is still there to be read in all its greatness. The same applies to CT. No matter how bad this 2 player involving multiplayer is (and we don't even know it'll be bad - it's just your assumption. we don't even know if it's gonna be co-op), CT is CT.
Another absurd thing u said is "it detracts from what they could have added/improved upon in the single player portion" - mp doesn't improve on the sp. A good story or better gameplay (areas in which, from my pov, CT nears gaming perfection - your tastes may differ though :P ) improves the sp of a game. MP is just a bonus to this single-player oriented game, so rest assured it won't detract from anything they could've added to the sp or whatever u meant.
And let me guess: if someone doesn't agree with you or thinks that what u say is absurd, then he's a flamer, right? Nice going ;)
8-14-2008 @ 5:19PM