
00:00:45 - The main character is reciting her life story to me. "I live here in Doggerville." Geez, they really went all-out on that one.
00:01:13 - This is creepy. The main character, an 11 year-old girl, has informed the audience that she is home alone. Suddenly, the doorbell rings. Without warning, in comes the older and questionable "Mr. Bear." The main character informs me "This is Bernie Wood, my Dad's distant cousin. I call him 'Mr. Bear.'" Uhh, yeah, that's adorable. Now go wait outside until my parents get home.
00:02:01 - After some more painful dialog, the girl's parents come home (thank goodness), and Mr. Bear informs us that he's here to sell puppies that he has sitting in his car. What, does he offer candy to kids who hop inside his van as well? I'm instructed to pick a dog. WOW. As I'm prompted to pick a breed of dog, a picture of the puppy spins around. And let's just say that they got most of the details correct ... including the, err ... "waste disposal point" of the animal.
00:03:46 - So this is a lot like Nintendogs. As in, nearly identical.
00:05:01 - The game isn't bad. I guess it's what you would call "solid," but it's not quite worth playing through. Have you played Nintendogs? Yes? Then you've played this game. No? Then you won't like this one either.

There's an old saying that goes "the whole is greater than the sum of its parts." For our purposes, the phrase should be modified to "the whole is not necessarily equal to the sum of its parts." For example: Super Metroid is an amazing game. I feel that it's a 10/10. Yet if Nintendo were to release the exact same game on a disc today and sell it in retail stores for 50 dollars, it would not be acceptable. But in theory, that seems like a fair price to play for an allegedly perfect game. So where does the disconnect happen? For an existing example, see the Virtual Console. Though it's hard to gather aggregate scores from older games, it's no surprise that many titles receive lower scores today than they did in their original debut. This is my point: There is always more to consider about a game that the contents sitting in front of you. One must fully realize the gaming medium as a whole before they make judgements on any individual game. Then the goal is to determine not only what the currently examined game does well, but how it compares to those who came before it.
For all intents and purposes, Petz Dogz Fashion is a Nintendogs clone. Sure, it's a well-made clone. It's a clone that fans of Nintendo's pet simulator will likely enjoy. But it is still and will always be a clone. This is taken into consideration when we label Petz Dogz Fashion as shovelware.

Reader Comments (Page 1 of 1)
8-20-2008 @ 2:25PM
Sam said...
suprised its not Petz Dogz Fashonz
Reply
8-20-2008 @ 3:12PM
aj said...
Petz Crizzle Dizzle, Fo Shizzle?
8-20-2008 @ 4:02PM
Crass said...
I think it's fair to say all the 'Petz' brand games are shovelware, however this was a well written and thoughtful article for such a lame game, good work.
Reply
8-20-2008 @ 6:30PM
Hamster said...
Apparently, when they die, for crimes committed against gaming and humanity, Ubisoft developers are forced to play Petz Dogz Fashion for the rest of eternity in Hades.
Reply
8-21-2008 @ 10:18AM
offday said...
Ubisoft has made some amazing games such as Beyond Good & Evil, so why do they keep embarrassing themselves by making this Petz crap?
Reply
8-21-2008 @ 12:14PM
aj said...
You're asking the wrong question. The real question is: "Why do these games keep turning a profit?".
There's no such thing as being embarrassed about profit. And quite frankly, if kicking old women in the face could make money, there would be 2,000 people lined up to kick old women. That's capitalism. And it's beautiful.
8-21-2008 @ 7:40PM
Jonah Norason said...
Since they were based after a property made by PF Magic/Mindscape in the 1990s, it's no wonder they squandered the property. The original Catz (1995) is actually pretty good, for instance. You could paint them, spray water on them, they were a lot of fun to play for people of all genders and ages.
Reply
8-25-2008 @ 10:18AM
Char6296 said...
Oh yes, I remember the original Dogz 1 and 2 on the PC, which I loved. THAT was a good pet game. And painting them was kind of funny, actually. I loved the dogs sliding on the floor. So funny, the low squeaking...
I also have the new Dogz on PC, and it doesn't have butt sliding like the original. :( And the little American kid really grates. "Paw!" in his annoying voice, he'll say.