
Though it first appeared as a freeware PC game and was then remade and enhanced as an Xbox Live Arcade game, there is no denying that N is an ideal handheld game. You really couldn't come up with a better design for an on-the-go game.
N+ from Atari is basically N, on the DS, with new levels. So, naturally, it works out pretty well.

Said enemies range from dumb drones who follow a set pattern, to enemies who rush along the floor toward you, to the worst of all: stationary missile turrets that fire homing projectiles. The levels are lined with gold pieces that add seconds to your timer (and challenge to your path, should you want to pick it all up).
But there's enough new here that even (especially, in fact) diehard N players will want to play this: for one thing, every level in the game is brand new and designed by either Metanet or a level-design contest winner. This includes the 50 versus levels and 100 coop levels.
Oh, right, there's versus and coop play.
You can play N+ using the simple, stark graphics from the original version, or with a new graphical style with more detailed drones and background images. Both styles are best described as "clean," and both shrink down to the DS screen nicely. While other versions of N display their levels on a single, non-scrolling screen, Atari and developer Silverbirch compromise by showing a zoomed-out view of the entire map on one screen and a scrolling display on the other screen (you can set the main gameplay to the top or bottom screen).
Like the original N, N+ features a level editor and an uploader that lets you share your creations, as well as download, rate, and set records in others'. Even before the game's official release, Metanet had uploaded a nice selection of new levels.
N+ shares a lot with another recent high-scoring DS game, Bangai-O Spirits. While the difficulty is somewhat friendlier, it does curve upward into brutal territory. Both games use small, enclosed levels selectable from a menu; both games have rich editors with easy access to an online community. But compared to the flashy, experience in Treasure's game, N+ is much more streamlined, and a lot easier to understand. You run and jump. It lacks some of the all-encompassing versatility of the other title, opting for focus instead.
N+ seems to be fulfilling its destiny as a handheld game. What was an excellent computer game is now a brilliant DS game whose unique structure allows players to have an awesome time for as long as they have time or patience for. You can literally turn on the DS, play for ten seconds, and have a great time. If you die (which you will), you can restart in half a second. It's an excellent game to travel with!
Final score: 9.5/10

Reader Comments (Page 1 of 1)
8-27-2008 @ 12:39PM
WalkingCarpet said...
I'm glad this game is finally out. I loved the PC version and can't wait to pick it up. With school starting in a couple days, this will fill in the time between classes nicely.
Reply
8-27-2008 @ 2:06PM
Necrotix said...
Picking this up TODAY! Now if only I could get some news on Dragon's Lair DS I would be a happy camper :D
Reply
8-27-2008 @ 6:43PM
Riel said...
Picked it up earlier. It is, in a word, awesome. It stays true to the original, and that's good enough for me.
Reply
8-28-2008 @ 10:24AM
m-p{3} said...
I tried it, and it feels like the original. Thank god there is a map to see the overall level :)
Reply
8-28-2008 @ 5:23PM
samusds said...
Wait... so you like N+ *better* than Bangai-O Spirits??!!
Reply
8-28-2008 @ 9:00PM
fty77 said...
"Wait... so you like N+ *better* than Bangai-O Spirits??!! "
well, i do.
a lot.
Reply
8-29-2008 @ 9:31PM
Bill McCai said...
Same.
I tried Bangai-O and found it far too difficult for me. I understand this is largely because I don't play many of those sorts of games, but the tutorials were very poor at actually teaching me what to do and how to play.
n+ is the complete opposite. Virtually anyone can pick it up, regardless of their gaming background. Yet it's still challenging. And fun.
It's also perfect for portable gaming because it's so bitesized. And if you die, you just go again. No wasted time, and no life penalty. The challenge is in the level itself.
8-30-2008 @ 5:22AM
Kogita said...
I got this game, I've beaten all 45 sets of 5 levels in less than a day.
Compared to the original n, I found quite a few small things lacking, nothing major, but added together, they drasticly hurt my enjoyment.
Options menu doesn't save your ninja color after you turn off.
Music was pretty repetitive after the first few levels, but at least I could turn it off.
Several sounds have been down sampled horribly, eg. the mine's explostion. n made them sound truely deadly, while n+ DS made them sound like 5 cent firecrackers.
I read there was going to be new elements to play with, and the only one I see is a time delayed mine, which along with being the easyest thing to not die from, Is never used in the main game!
The red laser enemy, along with being only used 2-3 times in the main game, had a tendancy to have the huge beam be invisible.
n is a slick, smooth, HARD work of art that can take ages to beat, n+ feels like a watered down version. problem is, they could have at least sprung for better than tap water.
Reply
9-01-2008 @ 10:03AM
J_Digital said...
Once you hit somewhere around level 7, it starts becoming pure hell to figure out...awesome. :)
Reply
9-02-2008 @ 5:24PM
Conor said...
I loved this game until I couldn't beat the levels anymore =(
Reply
9-05-2008 @ 1:27PM
Aaron said...
I love this game! The reviewer is right, works perfectly as a handheld game.
Reply
9-10-2008 @ 2:53PM
Pre-Pumpkin said...
This game is awesome. It's a wonderful handheld game.
I do get tired of it at times, because I'm used to above average graphics, but this game's so fun.
And I get really angry with it, too. There's some hard points. I about nearly through my DS out the window.
But then I apologized to it. :D
Reply