
Who knew Bizarre Creations had a hit on its hands when it created the original Geometry Wars so many moons ago? I certainly didn't, though that might be due in part to my complete lack of one of those other consoles. Since its original inception on Microsoft soil, the Geometry Wars series has seen a number of different incarnations, a particularly enjoyable one of which is available for everyone's favorite handheld.
Geometry Wars: Galaxies also saw a release on Nintendo's white waggle box, though the infinitely more portable version is what I'll be covering in this week's edition of Gaming to Go. Haven't experienced the geometrical madness yet? Come along and see why playing with shapes on a two-dimensional grid is far more entertaining than it sounds.
The premise is simple: you control one small and agile ship out to destroy an ever-increasing swarm of equally speedy enemies. Sound familiar? It might be the blueprint for every shoot-'em-up ever, but Geometry Wars brings a nice twist to the table by taking a familiar game of Asteroids and slamming it repeatedly in your face.
It won't be so abusive in the beginning, of course, when everything is simple and easy. The enemies will swarm slower and you'll have every opportunity to start racking up the points, though death can still come quickly to the unaware. The minute you dive deeper into the game's admirable complexity, however, the digital glove

You'll have help with the rampant destruction courtesy of your own personal drone, one of Galaxies's innovations that proves surprisingly useful as you fight your way through the galaxy. The drone can adopt one of eight different behaviors to assist you in a number of ways, though most behaviors will first have to be unlocked. It's easy to grow attached to your friendly little shape thing as the two of you face the campaign mode's many different levels, particularly since the particular behavior you choose will gain experience and ultimately level up the more you stick with it. In true RPG fashion, some of the behaviors won't start to shine until they're leveled up enough, though even at the starting levels the different drone styles can invite notably different strategies and experiences.
Drone experience points aren't the only reason to keep playing, however. Each level offers high scores you can try to beat, with a fancy medal awarded appropriate to how high you can push the numbers. Replays also offer the opportunity collect appropriately-named geoms, little shards dropped from the countless swarm of enemies you'll plow through every level. You'll need to collect enough geoms to progress through the main Galaxies campaign, whether it's by unlocking new planets and galaxies or simply purchasing new drone styles.
If you have no need for computer companions or any of this geom nonsense, you can choose to play the Retro Evolved mode, which dumps all of Galaxies's fancy quirks for straight geometry destruct

No matter what mode you tackle, you'll have to contend with Galaxies's unique control scheme, a surprisingly solid alternative to the twin joystick approach its predecessors took. You'll use one hand with either the control pad or the four face buttons to move your ship, while the other hand presses the stylus around the middle of the bottom screen to determine the direction of your bullets. The combination is a bit strange at first, but give it some time and you'll be zipping around the screen much easier than you might expect. Other control schemes are available, though they frankly don't seem responsive enough to carry you through some of the more chaotic times you'll encounter.
The particular way the controls force you to hold the DS can prove problematic for long stretches of gaming, but hey -- that's not why you're reading this column, right? You want fast, fun action, ad for those short stretches on the road, Geometry Wars: Galaxies is definitely a title worth taking along. Portable chaos is always a pleasure, especially if you enjoy a good shoot-'em-up from time to time, but even those players who don't have fond memories of Asteroids should take note -- Galaxies goes for less than twenty bucks across the 'net. Considering the amount of depth in this title, I'd say that's a pretty fair price.
Ready for the stats?
Sleep time: I'm pleased to say that Galaxies does what few other titles do and actually pauses the game when you close the lid. It's a small touch, sure, but a nice one, and a godsend if you ever have to put the DS to sleep when the evil geometry are closing on your ship.
Load time: Around thirty seconds or more to jump into the Retro Revolved mode if you have to create a new profile. Galaxies mode tacks on about five more seconds to get into one of the earlier training planets. If you already have a profile, the process goes much quicker.
Play time: It depends on how skilled you are, mostly, and whether you're aiming for a high score. Players after the gold medal might want to hold off until they have the luxury of time, but anyone who's simply looking for a bit of colorful fun can probably finish in five minutes or more.

Reader Comments (Page 1 of 1)
9-08-2008 @ 12:27PM
Kimiko said...
It's already on my to-buy list ^_^
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9-08-2008 @ 1:13PM
BlueS said...
I'm playing this wonderful game right now and I can only say it's really one of the best to pump up your adrenalin level(or at least your blood pressure), when you need a little break from studying. The only problem is when you can't break away from it, and you just want to try to defeat the little suckers once and once more again.
A lot of unique levels, begging for you to play them even after getting the gold medal (just for the sheer adventure of how long can you survive), it definitely worths the 20 bucks (I bought it from a UK site, but surprisingly it was for around the same price, so it's really a must have for everyone).
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9-08-2008 @ 2:27PM
Ron said...
A long time favorite, I've played through and received a gold medal in nearly every stage now. Online leaderboard functionality is very cool. The only downside is needing the Wii version to open the final galaxies. A great pickup.
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9-08-2008 @ 2:30PM
Matt G. said...
I got this for Christmas last year. I love it.
The occasional lag doesn't even bother me, because it's still really tough to maneuver through the enemies at that point when the game starts to slow down. Plus you never know when the lag will stop, throwing you against normal speed again.
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9-08-2008 @ 3:37PM
Yaktastic said...
The controls seem very similar to MPH, which really comes into its own on the DS Phat with the thumbstrap adapter...
if i wasn't completely broke i'd probably pick this one up. sigh.
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9-08-2008 @ 6:09PM
Robert27 said...
This game is simply amazing, i got it at Toys R Us for 10 dollars (i really dont remember) and i still have lots of fun.
The leaderboard list was very clever and fun never ends.
The music is the best, so catchy and it got stck in my head xD
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9-08-2008 @ 11:29PM
rikki said...
I liked this game, but the stylus controls hurt my hands. So I sold it.
GW and all other arena shooters = best on systems with two analog sticks, IMO.
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9-10-2008 @ 8:23PM
WondrousHippo said...
Answer: http://www.stingerstylus.com
Question: What is the secret to Geometry Wars Galaxies domination?
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