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Phantasy Star Zero is PictoChat: The RPG

Sega is aiming to top the excellent sales of their PSP Phantasy Star Portable sales the best way they know how: a Phantasy Star Online game on the DS. Phantasy Star Zero is a multiplayer online action RPG that, unlike Portable, seems to be an all-new entry in the series.

While it's awesome enough to have an online RPG on the DS, and even more awesome that it's the wonderful Phantasy Star Online, the communication feature is the most interesting part of the game: Phantasy Star Zero allows players to speak via stylus drawings. That seems much more useful than, and equally enjoyable as, the Symbol Chat system from the original game.

[Via NeoGAF]

Dragon Quest IX plans shrouded in mystery

It's one of the DS-related mysteries that keeps us up at night: what is the dealio with Dragon Quest IX? Square Enix claimed the game was "almost finished" back on February 1st, developer Level 5 has long been targeting a 2008 release, and the game's official page still has the title down for a launch this year.

Despite this, Spencer at Siliconera points out that there has been no recent press coverage of the game, never mind a concrete release date from Square Enix, who plan to make an unholy amount of wonga from the game. Maybe we'll find out more at the Tokyo Game Show next month, though just to confuse matters further, the game won't be playable there. It's all very bizarre.

Source: Dragon Quest IX might make 2008 ...
Source: ... but it won't be playable at TGS.

Club Nintendo bestows Game & Watch Collection 2 upon faithful Japanese fans

Following up on the first DS Game & Watch Collection, which contained Oil Panic, Donkey Kong, and Green House, and would never be accessible to us without the efforts of import retailers, Nintendo has announced a new collection for distribution to Club Nintendo members. Game & Watch Collection 2 contains recreations of the classic LCD games Parachute and Octopus, as well as a mashup version of the two.

Other new Club Nintendo gifts include a Touch Generations CD with music from Wii Sports and Wii Fit, a Mario and Peach pin, DS game cases in the shapes of Mario and Luigi's hats, Mario Party playing cards, and DS Lite cases in new colors. And we can't have any of it. That is ... so great.

[Via NeoGAF]

Crazy about the Game & Watch? It would probably be a good idea to read our huge Game & Watch feature, with collector interviews and a retrospective gallery. Because it's about the Game & Watch.

Items of Import: Let's RPG - More Words To Learn!



So you've mastered a variety of words to get your import RPG on. You've managed to attack some nefarious evil-doers; cast some magic to heal your party; perhaps you've even worn some new equipment. On top of all that, you were able to save your precious progress!

"Hey, I can do this! Easy peasy Japanesey!" I hear you say. Oh, young grasshopper -- you have much to learn. To be precise, you've another five new words to master. By nature, RPGs are undoubtedly the most text-heavy of all game genres. With its epic narrative detailing a world and its characters, and a menu screen chock full of words describing important stats and what-have-you, there are rarely moments in an RPG one does not look at text.

The challenge of an imported RPG of course comes from the fact that these thousands, if not millions, of words are in Japanese. BUT! Yes, there's a "but." For us as gamers, overcoming challenge is in our blood! And oftentimes, we are used to RPGs in English, so that even in Japanese, we sort of "get it," you know? Nevertheless, knowing what's what for sure always helps, and Items of Import is here for you once again to expand your Japanese RPG vocabulary.

Continue reading Items of Import: Let's RPG - More Words To Learn!

Items of Import: Let's RPG - More Words To Learn! part 2

3. Ability

Your regular sword slashes and fire magic just ain't cutting it for this fight. Or maybe you just want to pickpocket some gold from the creature in front of you, all stealth-like. Perhaps that jump attack your dragoon knight has will just turn the tide of the battle.

That there above, readers, isn't a blogger's typical spelling error. In J-RPGs, our English word "ability" is morphed into abiriti, a friendlier pronunciation for Japanese tongues. And as I've mentioned in the past, the script for the word is in katakana, specifically designed for foreign words.

Always with this word, you will find that selecting it will take you to a secondary screen, with even more weird and wonderful Japanese words. All this blogger can tell you is: Good luck! With any imported title, part of the fun is figuring things out by trial and error -- it's not the end of the world if your Level 56 Hero of Awesomeness dies in battle because you don't have a clue what to do. Experiment! Click away on all the crazy Japanese words. You'll get there!

4. Experience

For an RPG fanatic, seeing your characters grow and become stronger is nothing short of satisfying. You remember those times when he was just a wee boy, wielding a short sword at Level 5. Look at him now! A grown man, all chiseled and weary, holding a great big battle axe. I remember when you came home crying -- all you had on was some simple leather attire, and all the kids at school wore shiny mithril. And, uh, that's enough of my dreams of being the good wife in the small and peaceful village of Dresnia.

We all know and love experience points. As gamers, we are always on the lookout for when our heroes will go up a level. We want it in chart form. So to sate your appetite for leveling up in a Japanese language RPG, behold the text image above. As I repeatedly point out (to the annoyance of the readers possibly!), the first script is the more complicated kanji form. You will tend to find fairly equal amounts of both variants. Often, it will be between some other words. In this case, the phrase can more than likely be translated as "Experience points needed for next level."

5. Load

In our last lesson with RPGs, we came across the Japanese for "save." Sometimes, however, your progress in the game is halted by some horrible mistake you made on the way. Lucky for you, you had an alternate save slot of an earlier time in the game. Call it "gamer's premonition," if you will. But where is that all important "load" button!?

Oh, yes, it's right there on the, uh, right. How convenient of this newfangled column! In Japanese, "load" is fairly similarly pronounced like the English, except for the extended ending. We're sure you will find this word useful to recognize in-game, when you simply get stuck on something.

Closing Off



So now you're equipped with a good variety of Japanese words in a typical RPG to recognize and press away. It still takes months of keike--, I mean, experience, to completely enjoy an imported title. A lot of people will, of course, want to understand the epic story being told (Note to self: Get to writing a "common narrative words in a Japanese RPG" column one day!). Oh, and by the by, a little something called Blue Dragon Plus was released today in Japan. It's time for me, and you, to place an order after posting this! Good luck, and keep persevering! Or as they say in the Land of the Rising Sun, ganbatte!


Items of Import is a fortnightly column dedicated to titles only out in Japan. With in-depth impressions of games long before localization and knowledgeable language how-tos, it attempts to bridge the gap between the import savvy and import fearing. Come on, now! You, too, can make that giant leap! Yokoso!


Shining Force to light up the DS


It's been over four years since any Shining Force title graced a Nintendo system (not counting the Virtual Console), since which the series has been mostly limited to remakes for Japanese mobile phones.

So thank the heavens for Sega, which just announced a totally new entry, titled Shining Force Feather, in the pages of Famitsu. An all-2D strategy RPG, the game is due out in Japan next spring, and features a combination of isometric viewpoints (while out in the field) and a side-on view for battles (as seen in the scan snippet above). Best of all, it's in the talented hands of Flight Plan, who last developed Summon Night: Twin Age, which we really liked. Hit the "Source" link for the full, glorious scans and join us in squealing.

Update: Corrected factual error.

Valkyrie Profile delay softened by new footage



Square Enix has delayed the Japanese launch of Valkyrie Profile: The Accused One by four weeks, citing a need to improve the game (in ... four weeks?!); the title has now been shifted to October 30th.

While we immediately began to fret over the implications of this development, Square Enix skilfully took advantage of our famously short attention spans and chucked a new video our way, one that left us gurgling with pleasure at some of the ridiculously over-the-top attacks that will be available. Honestly, give us some bright colors and fast-moving images, and you've got our undivided attention.

Source: Nooo! Delay!
Source: Yaaay! Video!

To Love-Ru: Milk-squirting joins butt-slapping

We thought we'd seen the most risqué content To Love-Ru had to offer with its bottom-slapping minigame -- we were wrong. Kotaku discovered that one of the more innuendo-laden minigames involves squirting, um, milk at a strawberry held by Lala, pink-haired alien girl and love interest of protagonist Rito.

Those with an interest in either of the activities mentioned in our title will be able to import this from August 28th. Meanwhile, if you missed it first time, the full (N entirely SFW) trailer is past the break.

Continue reading To Love-Ru: Milk-squirting joins butt-slapping

Away's bosses: better with a friend

Famitsu has new screens of some of Away: Shuffle Dungeon's bosses, including the first, the "blue crablike thing" Dave encountered at E3: Shuffle Show Floor. It stabs with its pointy legs, and is only vulnerable in the (conveniently) bright red jewel on its chest. The other bosses shown include a big blue worm who lives underwater (not a blue dragon), and a big ambulatory palm tree monster.

These bosses can be fought alone or in the special "Raid Battle Mode" that uses local wireless. In this mode, two players can take on a harder version of a boss, and earn better loot for doing so.

A Tale of Two Tales


Responding to the widespread criticism that there just aren't enough Tales games, Namco Bandai has taken the unprecedented step of releasing two versions of Tales of Hearts that differ in only one way, which has no effect on gameplay: the cutscenes.

Tales of Hearts will sell as an "Animation Edition," with anime-style cutscenes, and a "CG Movie Edition," whose cinematics use the off-putting 3D models seen in the scan above. Realistic people with anime hair and clothes just look weird! And this December, some poor otaku is going to feel compelled to purchase both the regular and ugly editions of the game.

[Scan via Wii Everyday]

Items of Import: Sigma Harmonics preview



So there are those certain types of games that deserve an immediate import -- the language barrier isn't too steep, and the gameplay is universally appealing. A lot of titles, however, require a good ability in Japanese to navigate. But a part of the appeal of this column is not simply being an "importer's guide" on what's easy and import-able, but also to expand upon our readers knowledge of upcoming games out of Japan that may or may not see an overseas release. Said games may be the triplest of A's; or in other cases, it could be an ultra quirk-fest of a game that has no chance of sailing across to the Western shores.

With that in mind, today's Items of Import looks at Sigma Harmonics, a "mystery RPG" developed in-house at Square Enix. Having just released in Japan, this is a title that deserves more of our attention since an original IP from the publisher has been a long time coming. The official website for the game is loaded with content right now, and we can learn much from reading and translating it.

Gallery: Sigma Harmonics




Continue reading Items of Import: Sigma Harmonics preview

Suikoden Tierkreis: the beloved RPG series comes to DS


Genso Suikoden Tierkreis is a new entry or spinoff in Konami's Suikoden series ("Tierkreis" is German for "Zodiac"). The name showed up in a trademark registration recently, but the platform was unknown until now. Take that, other platforms, we've got this one!

This game uses a similar look to the Final Fantasy remakes: chibi-ish 3D characters on lovely, detailed backgrounds. The story is wildly different from other Suikodens, starting as the assembled crew of 108 heroes is already in combat with the villain, and all but four are defeated. Your job is to gather the group again.

As if Dragon Quest IX didn't already seal the deal, it seems fairly clear that the DS is the platform for RPGs this generation.

[Via NeoGAF]

Pokemans: DSVision shows you them


The DSVision content download service is getting some new content that seems extremely well-suited to DS owners: Pokémon. The Pokémon movie series will be available for the DSVision flash card starting April 20 -- though not all of them will be available online.

The first release will be the first movie in the series, Mewtwo Strikes Back, released over here as Pokémon: The First Movie. It will be released as a download for just 500 yen. Strangely, the rest of the releases -- four more movies -- won't be released as downloads (at least, they aren't planned to be for now), but as MicroSD cards preloaded with one movie each for 2,980 yen ($27) Lucario and the Mystery of Mew will be released as a special-edition package containing a DSVision card for 4,280 yen ($39).

This actually isn't AM3's first experiment in selling Pokémon video for play on Nintendo handhelds. The DSVision creator previously sold Pokémon movies on SD cards for play on their Advance Movie Adaptor.

Half-Elf Tentacle Assault is -- gasp! -- canceled

Alas and alack! Team-DSX, the doujin developer behind Half-Elf Tentacle Assault has announced that it has canceled the homebrew hentai game. You'll have to get your half-elf-assaulting kicks elsewhere!

According to media reports, the preparation committee behind comic convention Comiket -- where Team-DSX was expected to debut and sell the title -- declined the developer's registration for the event. The group has since taken down its official page and posted an apology for the cancellation at its blog.

Presumably, the Comiket rejection was due to Team-DSX's publicization that the game's ROM requires a flashcart. In fact, the developer went so far as to distribute double-sided flyers promoting Half-Elf Tentacle Assault on one side and advertising an R4 distributor on the other.

And so it goes, the lewd game has disappeared just as quickly and as quietly as it slithered into our lives, wrapping its slimy tendrils around our limbs and devastating our orifices, promising, "I'll call you sometime," before taking its leave. We'll spend a week waiting by the phone for that call, but we won't be surprised when it never comes.

[Via Canned Dogs]

Interested in "adult" homebrew games for the DS? Make sure to check out Naughtiness on the Nintendo DS ands its sequel, More Naughtiness on the Nintendo DS. Also, you'll want to have a look at our homebrew guide for more information on how to play these saucy games!

Castlevania: Preorder of Ecclesia


Konami's Japanese special edition of Castlevania: Order of Ecclesia, consisting of the game, a soundtrack CD, and a leather book cover with a notebook, is way awesome. It's currently only available for preorder from the Japanese Konamistyle store at a cost of 8,410 yen ($77), but the use of the English title and logo on the book cover is a very promising sign.

This is just the latest piece of leather to be associated with the series -- Simon Belmont's original costume was totally leather, as is the original form of Vampire Killer (and the version sold online) and, of course, Koji Igarashi's hat.

See also: Promotional Consideration: Behind the Boxart

[Via Famitsu]
Like Castlevania? We do -- to an embarrassing degree. Check out our impressions of Order of Ecclesia from E3, settle in for a trailer, or go Behind the Boxart with a Konami graphic designer.

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