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Posts with tag Hotel Dusk

DS Daily: Best this year

The year is half over, and while we've got some big guns yet to come, there are months of gaming behind us. Considering that, we figured it was about time we asked: what's the best DS game you picked up this year? It needn't have necessarily been released this year, but since the beginning of 2007, what newly acquired title has spent the most time in your machine?

We're guessing more than half the answers might start with "P" and end with "-okémon." But you know us -- we love a good adventure game.

Sleuth site and a detective demo

It's doubtful that any publishers will ever pick up Detective Saburo Jinguji for North American localization, but with adventure titles making a comeback on the DS, maybe it's not that farfetched of a dream?

Developer Arc System Works has posted a teaser site to drum up interest for the seasoned private eye's DS debut, detailing some of the its features and providing a Flash demo for visitors to try out. Though the trial consists mostly of Japanese dialogue and menus, it's a nice preview of the game's jazzy soundtrack and photographic presentation. Plus, if you investigate the crime scene enough, you might come across some familiar consoles!

Hardboiled detective title coming to the DS, but not the US

Celebrating the 20th anniversary of Tantei Jinguuji Saburou's (Detective Saburo Jinguji) debut on the Famicom Disk System, WorkJam plans to bring the adventure game series to the DS. Despite appearing on a multitude of consoles ranging from mobile phones to the PS2, the chain-smoking sleuth's bebop-jazz-filled murder mysteries haven't yet been localized for the US audience.

Given the success of Phoenix Wright and Hotel Dusk in the states, both of them also being adventure titles, perhaps we'll finally see an English translation for this one? Come on Atlus, we can cross Touch Detective 2 off the possible-projects list and bring this gumshoe game over instead, right?

Players investigate their cases through menu-based interrogations and actions, piecing together clues found at crime scenes while taking Saburo through Shinjuku's tough streets. Bring your magnifying glass and deerstalker hat past the post break for screenshots of the stylish DS title and a gameplay trailer from the series' GBA release, Detective Saburo Jinguji: The Woman With the White Shadow.

Continue reading Hardboiled detective title coming to the DS, but not the US

DS Fanboy Favorites: Alisha's top five

All this week, the DS Fanboy staff is letting you in on a few of their favorite titles. Each day, a different member of the staff will present their personal top five DS games along with a snapshot of their gaming paraphernalia and habits, in an effort to provide our readers with a little more information on the tastes and personalities of our writers.

If there's anything that can be said about my life -- and that includes my gaming life -- it's that it's messy. I'm messy. I have all this organizational garbage that's supposed to make it easier to store and find all my stuff, but see, I keep accumulating more stuff, and so I need more organizational items ... it's a vicious cycle, and it's part of why I love cartridges. I know where the box is for Clubhouse Games. It's about three feet away as I type this. I could get it, but why? Clubhouse Games goes in and out of my beloved handheld so often, I usually just leave it here on my desk along with the other games I'm interested in at the moment, and I don't have to worry about it getting all scratched up because it isn't delicate like some pansy disc. This makes me happy. I have to be more careful with CDs and DVDs ... but that doesn't mean there aren't a few stacks of discs around my workspace. Believe me, if it's at all stackable, I'm gonna stack it, and to hell with the consequences.

Of course, the problem with the size of DS carts means that sometimes I lose my Clubhouse for a while, and that makes me unhappy to the extreme. Luckily, there are other games that can distract me ....

Continue reading DS Fanboy Favorites: Alisha's top five

DS releases for the week of April 9th

Well, unless you're just dying for a little portable Cake Mania -- and we know some of you are, you baking fiends -- then if you're in the U.S., all you can do is see what everyone else is going to be playing this week. And the you can make time for that stack of games you haven't finished yet.

U.S. releases

  • Cake Mania
For the rest of the world, hit the jump.

Continue reading DS releases for the week of April 9th

Upcoming releases for Europe

If you are the kind of person who might have a few euros in your pocket, then you might want to break out a calendar and that special red pen, because the latest list of upcoming DS releases is full of stars. Even better? The next two months are pretty packed. Makes up for a few of those lackluster weeks, eh?

Hit the jump if you wish to grok the list in fullness, and remember, this is by no means complete. Do we need to mention also that it's subject to change? In fact, since it's a European list, we're pretty sure it will change, and probably often.

Continue reading Upcoming releases for Europe

DS Daily: New horizons

There have been a lot of familiar franchises on the DS, and we love them! But, and this is where a lot of the system's publicity comes from, there has also been an explosion of new genres and new experiences, as well as revivals of past trends. So, as hardcore gamers (the kind who read game blogs), has your gaming universe been expanded by the DS? Have you taken part in any completely new experiences? Played your first graphical text adventure? Minigame collection? Whatever Brain Age was?

Or maybe what you discovered on the DS is something popular that you just missed out on for some reason, like Final Fantasy or Castlevania. We want to hear about your experiences! We want to know how the DS has affected your gaming tastes! We want to know how you classify Brain Age!

DS Daily: Less action, more talking

As hard as it is for us to admit it, not everyone loves the rebirth of the adventure game that's been brought about by the DS. For some, the action in games like Phoenix Wright and Hotel Dusk just isn't enough.

We, however, are pretty obvious fans of the adventure game and find it intriguing when people bring up the idea of true visual/interactive stories that use the DS as a vehicle. Sure, you can read whatever you want on your DS with a little work, but we think it might be keen if people designed more stories that are meant to be experienced on a handheld. What's your stance? Do you prefer games that are a little more involved, or are you as in love with adventure gaming as we are?

Metareview: Hotel Dusk: Room 215

While Phoenix Wright may never fail to rev our collective fanboy motors, when it comes to adventure games, Hotel Dusk: Room 215 has been garnering more and more excitement -- and even the reviewers who find fault with the title can't help but gush over the story.

GameSpot -- 82%: "One of the really neat things about Hotel Dusk is how the plot plays out. It's not often that you can praise fiction in games these days, but Hotel Dusk is a clever, stylish, well-spun detective novel hiding inside a DS cart ... It helps that the solutions for puzzles aren't often troublesome. All the puzzles are designed specifically with the realities of this hotel in mind, so you won't find yourself with any obscenely weird objectives or "tie the cell phone to the cat" moments, nor are you likely to find yourself glued to a walk-through for the bulk of the game ... [t]hat Hotel Dusk mostly manages to avoid falling back on ridiculous item hunts and completely illogical puzzle solutions to progress is a godsend, simply because it lets the storytelling drive the game, and the gameplay rarely distracts you from the mystery."

eToychest -- 90%: "Stylistically, Hotel Dusk marries pencil sketched characters and water colored backdrops with traditional polygonal environments in a manner that should be jarring, but instead feels both unique and altogether perfect. The characters themselves are distinct and very expressive, each displaying mannerisms reflecting their attitude regarding a particular line of questioning. Ask Louie about his past, and he'll clam up and try not to make eye contact, or sweet talk Iris to see her beam like a schoolgirl. Most every game has characters, Hotel Dusk has personalities."

GamePro --75%: "Hotel Dusk probably won't appeal to every DS gamer, as it requires a degree of patience and thoughtfulness that only the aged (and insane) are capable of. But anyone looking for a cerebral and deliberate challenge should definitely check out this cool and unique title; just be patient with it, and don't let its minor faults discourage you from plumbing its depths."

Full Hotel Dusk site now open

As the title indicates, Hotel Dusk: Room 215 has graduated from a minisite to the full treatment, complete with loads of new content just waiting to be discovered. If you need to slake your extreme thirst for this intriguing title until you can get your hands on it, this is the answer you're looking for.

DS Daily: The new book?

Read!The adventure genre peaked in the early to mid 90's. And then it crashed. Hard. As it trudged along through the years, essentially dead but for rare gems like The Longest Journey, it slowly faded from the minds of modern gamers.

The point-and-click capabilities of the DS have certainly given the once-zombified genre a much-needed jolt. We've seen excellent offerings, including the superlative Phoenix Wright series, the soon-to-be-released Hotel Dusk: Room 215, Trace Memory, Lost in Blue, and a few others (let's not even mention the ScummVM homebrew project). But the DS gives these games something they could have never had in the nineties: absolute portability. It's almost as though these games compete directly with the classic novel, something which has never really been seen even amongst the myriad of gadgets anyone can go out and readily purchase.

Our question is this: how does a DS adventure game compare to that of a classic book? What would you rather whip out on the way to work? Phoenix Wright 2 has had our hearts and minds in a legal grip for days on end. You may not look as smart as those punks reading Vonnegut, but that's okay. You look cooler.

DS releases for the week of January 22nd

Can you guess what title we're excited about this week? It shouldn't be too hard, since we have made it more than a little obvious that we're gung ho for Hotel Dusk, which is also making its Japanese debut this week.

DS releases:

  • Hotel Dusk: Room 215
  • Inuyasha: Secret of the Divine Jewel
For releases in other major markets, check after the jump.

Continue reading DS releases for the week of January 22nd

Friday Video: Questions and answers

There has really been a flood of videos for Hotel Dusk this week, and so we figured it was only fitting that we bust out another for this week's featured video. If we were any more rabid for this game, it would be called Phoenix Wright. Check out a little gameplay footage after the jump!

For anyone who's having trouble checking the video out here (we know there are sometimes issues with nonYouTube vids), just hit it up directly.

Continue reading Friday Video: Questions and answers

EGM so-so over Phoenix Wright, anoints Hotel Dusk

While we haven't seen it, word is that the upcoming issue of Electronic Gaming Monthly has some very interesting scores (and reviews) for a pair of upcoming DS titles. The March issue takes a look at both Phoenix Wright: Ace Attorney - Justice for All and Hotel Dusk: Room 215 (it's long title month around here), and offers a lackluster-to-good range of scores for one, and great scores to the other ... and it's not the way that you may think.

Word on the street forums is that the scores for the two games in the issue are as follows:

Justice for All
: 6.0, 7.0, 8.0
Hotel Dusk: 8.0, 8.0, 10 (yeah, that's a ten)

Now, it's true that this edition of Phoenix Wright is not judged to be the best by those who've played deeper into the series, and those are decent and respectable scores (which mean nothing, since we're all playing it anyway, and probably twice). But the scores for Hotel Dusk are surprising, and something of a relief as well. Whether or not you're a fan of EGM, it's nice to see such enthusiastic review scores. As a point of comparison, Trace Memory (often invoked when mentioning Hotel Dusk) scored much lower with EGM -- that game posted an average score of 6.17.

[Via Go Nintendo]

2007: the year of the DS (again)

2006 was a banner year for gamers, particularly DS gamers. We've got it all: a rainbow of system colors, an incredible library of games, and powerful studios clamoring for a piece of the action. Our favorite handheld consistently rocked out, thundering over the competition -- all the competition -- for the entire year. The DS avalanche of awesome can't possibly continue at this rate ... and yet, when we look at the forthcoming year and the incredible parade of titles set for the year, it seems that the DS will, in fact, continue to dominate global gaming.

And we're totally okay with that. Just so you know.

If you're still scrambling to finish some of the titles from the latter half of 2006, play harder -- no matter who you are or what you like, you're sure to find at least ten games this year that are must-haves, and that's just among the games we know about right now. What's worse (or is that way, way better?) is that most of them are slated for the next few months. So run through Portrait of Ruin and put aside the hard rockin' Elite Beat Agents (your fingers will thank you for the break), and check after the jump for a few of the games that will drain your free time in 2007.

Continue reading 2007: the year of the DS (again)

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