The game hews closely to the Gamecube original, without the restrictive hardware requirements, of course, Your team picks character classes and explores a dungeon together, finding magic in the form of powerup items along the way. The magic is equippable from a menu on the touchscreen. Players have the ability to "boost" each other in order to make difficult jumps, which sounds fun, but could lead to split parties very easily (how does the last guy get up?)
What the Joystiq team saw as "shallow," we see as "intriguing." They decry the lack of anything to do other than defeat wave after wave of enemies, but that sounds quite like bliss to us, especially when the movement is "quite free" as described. Final Fantasy Crystal Chronicles sounds like it might be unexpectedly action-oriented.
Because, you know, we're all about touching around here.
The game stars four "alien dogs" whose goal is to eat everything in sight. You can try to eat as much as possible, or go for bonuses by eating multiples of the same item consecutively. As you eat, you get bigger, and can eat more.
The game is slated for release in Europe in January as Prey the Stars, and in the US in March (or a month in the past). Check out the video at Siliconera to see if it's worth waiting for. We like the way the simplistic gameplay looks, ourselves.
If we were to tell you that we are interested in Metal Slug 7, that would be a lie. No, instead we want to get our hands on the game and lovingly caress it in a candle-lit room as we whisper sweet nothings into its plastic cartridge case. We want to slowly flip through its manual, analyzing every page as we memorize every bit of text and image within.
Of course, we also want to play it (even if some of the screens don't look that great). It's not like we're weird or anything.
This latest Tales installment is due for release in December in Japan, and there's no word on localization, but after seeing this trailer, we can only hope Namco Bandai picks up the slack.
Sure, poking at the touch screen with a plastic finger is okay, but the idea that we could advance through Elite Beat Agents by repeatedly stabbing and slicing at the title characters is disturbingly irresistible. Wait, that came out wrong. We can, and quite frequently do, resist the urge to stab fictional characters.
Basically, the game involves you, as high school student Horo Tokio (a pun on "Time Hollow"-- "Horo" is a Japanicized pronunciation of "hollow", and "Toki" is Japanese for "time"), using a magic pen to draw circles around things you want to go back in time and fix. Key events are saved as "flashbacks" which you can then revisit and mess with using your tiiiiime pen. In the example scenario, you circle and fix the gears on a girl's bike so she doesn't die in a wreck. Charming!
This game is set for a Japanese release in January of next year, which seems very soon for a newly-announced title. Hopefully Konami can use some of that same speed in producing a localized version.
An evident US release for Dungeon Explorer
Front Mission 2089 announced for DS
Time Hollow adds to the DS time-travel game genre
Kingdom Hearts confirmed for DS
EA Populating the DS
Konami moves beyond yoga
New DS game aims at the wine-loving crowd
That's some Spirited gameplay
Apollo Justice trailer
Flip what ya mama gave ya: Ninja Gaiden TGS trailer
Joystiq goes hands-on with Dragon Sword
Game Center CX, the new game about old games, previewed
Checking out Cooking Mama 2
Kohler validates our enthusiasm for Arkanoid and Space Invaders
Bangai-O Spirits dazzles IGN
From their impressions, we gather that fans of the first title should be pleased at where the direction of the new game is headed. Also, with the addition of some new recipes, the title should be fresh and inviting to new chefs aspiring to make a name for themselves in the virtual kitchen.
Just don't cross mama. She's liable to grab a knife and cut you.
He played the demos of both games at TGS and came out with positive impressions of both. He described Space Invaders Extreme as "a light-and-sound-orgy, frenetic, what-is-going-on, super fun shooter that spans both screens of the DS." It's a mix of, say, Rez, Galaga, and Space Invaders, in which waves of invaders swoop in, all in different shapes and sizes, and you shoot them, which creates sound effects that play along to the beat of the music. There are weapon powerups and semi-random bonus stages. It all sounds a lot more involved than the original Space Invaders, or any of its extremely similar sequels, while maintaining the hypnotic rhythm. Could this be a good Space Invaders for 2008? If this is marketed correctly, a well-updated Space Invaders on the DS could generate bajillions in Japan.
Kohler's Arkanoid impressions weren't as detailed, focusing instead on the peripheral, about which he was more than effusive. He says that the paddle is "literally just like standing in front of a miniature arcade machine." The dial spins on "ball bearings or something," so you can spin it like the steering wheel on a Super Off-Road machine.
Read - Space Invaders Extreme
Read - Arkanoid DS
Siliconera's Spencer Yip noticed that some of the demo stations were running an English version of Dungeon Explorer: Warrior of the Arts, which led him to conclude that the game will be released in the U.S. at some point. Being Turbografx-16 nerds, we welcome any future Dungeon Explorer games-- especially if the villain is still named Natas, and if the ending is as satisfying as the original game's secret ending.
We don't actually expect the new game to fulfill either condition. Modern gaming can be so depressing. Gamespot has character art and even a trailer. The trailer mentions Wi-Fi multiplayer and voice chat. Could that be enough to make a big hit of a dungeon crawler?
We sympathize with Harris. By virtue of being there, we played a lot of stuff at PAX that we didn't really know anything about. Not everyone can be intimately familiar with every game, you know? Even if he doesn't quite have the historical background right, he did a good job of describing a Bangai-O game in a way that's meaningful to Bangai-O fans. He says that "a brief hands-on is clearly not enough to get a solid grasp of the title's concept", but he pretty much nails it. There's a lot of stuff on the screen, and you shoot it, and the shooting makes your future shots bigger. Also there's fruit.
Not everyone is as big of a Treasure fan as this guy.