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Posts with tag amaze-entertainment

No GBA version planned for Spyro: Dawn of the Dragon

Despite its fanboy following and favorable reviews from critics, the GBA adaptation for The Legend of Spyro: The Eternal Night will not see a follow-up on single-screen portable, according to Sierra's 2008 Spring Event held over the weekend.

Interestingly, of all the platforms The Eternal Night released on (PS2/Wii/DS/GBA), the GBA version, a 2D platformer/brawler some described as Devil May Cry meets Astro Boy: Omega Factor, has the highest average review score by a large margin. Quality doesn't equal quantity sold, however, especially on a dying console, and we're not surprised that Sierra opted to not complete its The Legend of Spyro trilogy on the GBA.

Dawn of the Dragon for the DS is scheduled to ship in fall 2008. Based on the screenshots released so far, it looks to be another 3D action platformer with occasional sidescrolling stages. Mark Hamill will reportedly lend his voice to one of the game's characters, and Elijah Wood will return to voice Spyro. Christina Ricci will take over Mae Whitman's role as Cynder. We can imagine her disbelief over the replacement : "Her?"

For reference, we gave the DS version of The Legend of Spyro: The Eternal Night a 5.0/10 in our review (GBA version: 9.5).

New Looney Tunes game involves actual tunes

The latest Looney Tunes game looks not only into the Warner Bros. back catalogue for inspiration, but also to the DS's. Looney Tunes: Cartoon Concerto is basically Ouendan/Elite Beat Agents with Looney Tunes characters and inscrutable golden carrots. Players will "conduct" the music, tapping along in order to direct recreations of classic Looney Tunes scenes from shorts like "What's Opera, Doc?"*

The bizarre thing is that, much like we had to deal with the confusing thought that a Looney Tunes minigame collection could have value, the Amaze Entertainment-developed Cartoon Concerto could also be interesting. Although the one piece of music named on screen is Beethoven's 5th Symphony, it's possible that in some cases we could be directing those orchestral cues that go along with the cartoons. The music in Looney Tunes doesn't get enough attention, and maybe by playing it we can gain a better feel for how certain sounds were matched to certain motions. Not that we have a problem with classical music.

*Did you ever find Bugs Bunny attractive when he put on a dress and played a girl bunny?

Gallery: Looney Tunes: Cartoon Concerto

[Via GamesPress]

DS Fanboy Review: The Legend of Spyro: The Eternal Night (GBA)

Considering that the game has been on shelves for a bit now, you'll have to excuse us how long it took to find time to get our hands on what could very well be the last great GBA game. And, you know what? Based on our findings, this is the last great GBA game. Well, probably the last great GBA game we'll ever get to play.

Continue reading DS Fanboy Review: The Legend of Spyro: The Eternal Night (GBA)

DS Fanboy Review: The Legend of Spyro: The Eternal Night

Earlier this month, we took a look at Amaze Entertainment's take on Crash of the Titans, and were pleasantly surprised to find an excellent, old-school style entry into the series. So now, with Spyro the Dragon, it seemed reasonable to expect something truly special, particularly considering the wondrous job they've done with the GBA title.

Unfortunately, what should be just ain't. Not this time. While Spyro: The Eternal Night for the DS has its moments, overall, the game is blandly disappointing and has some real problems that prevent it from feeling nearly as polished as the studio's other recent developmental efforts.

Continue reading DS Fanboy Review: The Legend of Spyro: The Eternal Night

DS Fanboy interviews The Legend of Spyro: The Eternal Night's Sean Epperson

With the holiday season and its big-ticket games approaching like a bullet train, threatening to deafen all with its passing roar, we're not surprised that most people haven't thought to pick up The Legend of Spyro: The Eternal Night. The GBA version of the multiplatform release, in particular, received very little promotion or attention when it hit stores two weeks ago.

It really is a shame, as, barring any surprise localizations for Rhythm Tengoku or Mother 3, The Eternal Night could be the last great GBA game. Available at GameStop for only $15 (with Wendy's $5-off coupon), there's no excuse for any fan of polished action platformers to pass on this title. Some are calling its combat system a 2D interpretation of Devil May Cry; as you'll see in the trailer past the break, that comparison hasn't been made in jest.

We sat down with Amaze Entertainment's Sean Epperson, The Eternal Night's producer, to talk about why the game shouldn't be left ignored. Read on to learn more about this GBA gem and its features.

Continue reading DS Fanboy interviews The Legend of Spyro: The Eternal Night's Sean Epperson

Preorder Spyro for the GBA or we'll make fun of your mom

You already know from our video spotlight last month that Legend of Spyro: Eternal Night for the GBA is the bee's knees, the cat's pajamas, and the dog's bollocks, all wrapped into one game -- making it some sort of strange hybrid of insect joints, sleepwear, and gonads. Wow, that's really grotesque when you think about it.

Never mind all that. In fact, erase every one of those images from your memory. The only thoughts you need to have in your head right now are that the upcoming Spyro 2D platformer/beat-em-up looks fantastic and that Amazon has listed preorders for it at $19.99, likely reflecting a budget price that other retailers will soon recognize as well. Don't even bother showing your face around here after October 2nd, the GBA title's release date, if you don't have a copy of the game in hand. That is, unless you want your mother's private matters brought to public light.

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