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A trio of Boogie videos come out from hiding

You know, it's been quite some time since we've seen or heard anything on Boogie for the DS. While the game might have flopped on the Wii, we're hopeful it can provide us with so much more on the DS. Looks like we'll find out soon enough, as the title releases later on this month.

Check past the break for some more videos.

Continue reading A trio of Boogie videos come out from hiding

Joystiq: Boogie a 'casual, unfocused Elite Beat Agents'

Joystiq spent some time with EA's handheld-ized version of Boogie, and found that it's still directly targeted at casual gamers, and that rhythm gamers spoiled on the difficulty of Elite Beat Agents may not be interested.

While Zack Stern found the dragging motions more natural as simulated dance moves than, say, the button presses of EBA, he hinted that the difficulty wasn't there, saying that "Boogie's lower risk and lower reward pitches it to new players." One mode in particular, Copycat, rewards accurate imitation of dance moves, without regard for rhythm. There are more traditional timing-based game modes as well, however.

Some of the ancillary features, like drawing decals on character clothing, might help give the game some longer life, as could the multiplayer. Overall, the impressions seemed positive, with the constant reminder that it's for casual audiences only.

Boogie DS taken for a turn around the floor

We puzzled out the basic mechanics of the DS edition of Boogie by watching a gameplay video, and we'd heard about the 3D-glasses gimmick (worked for The 3-D Battles of WorldRunner, right?) along with the first confirmation we received of the game. But there's plenty to Boogie DS that we didn't know, and this Pocket Gamer hands-on covers a lot of that information. Except for the big question of so is the game any good, but that's not really the jurisdiction of the preview.

For example, the minigames. We knew they were coming. The minigames described in the preview include tambourine-playing, spotlight-chasing, and a very special one that makes us laugh heartily: moving a slider back and forth to control your dancer's mouth movements, for the purpose of lip-syncing. Magical!

You can also create clothing decals for your character's shirts, should you desire to advertise yourself or your interests on a big pink Earl-looking thing.

Boogie DS video reveals a much more traditional rhythm game

On the Wii, Boogie was half karaoke game, half waggle-dance game. Obviously the DS version doesn't allow you to wave your arms around to dance, which means that the game had to be adapted for the handheld format.

Luckily for us, it's been adapted into what looks like a much more familiar rhythm game. For each motion or instrument (headbanging, tambourine, etc.) you touch the screen in a different manner, but always in response to onscreen cues, and always in a location indicated by an icon. The different icons are just window dressing, basically, since you're now tapping the screen to the rhythm. It's less whatever-you-want-to-call-Boogie and a little more Ouendan. This short video shows some of the motions involved in playing Boogie on the go, accompanied by a Commodores cover.

[Via GoNintendo]

Boogie to slide its way onto the DS

EA's game might have received some bad reviews, but that's not stopping them from trying to milk as much money from it as they can. So, what do you do when your console game is so broken a baby can beat it? Move it into the handheld gaming space, of course!

The title will feature several different gameplay modes and a new approach that should make it more palatable for on-the-go gaming. Not only that, but the game will also be bundled with a pair of 3D glasses, allowing you to not only sound like a dork in public as you play the game, but also look like one as you wear the glasses.

Should you wish to see some screens for the game, be sure to hit up Nintendic here.

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