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E308: DS Fanboy invites Princess Debut to the ball


I don't have to tell you just how odd Princess Debut is. For one, it's not the sort of title one usually associates with Natsume. Second, it's developed by Cave, who are usually behind hardcore shooters, and not titles like this. So, as odd as this all sounds, I was dying to get my hands on it when I hit up Natsume's booth at E3 just to see what this game is all about.

Gallery: Princess Debut

Continue reading E308: DS Fanboy invites Princess Debut to the ball

E308: Princess Debut shots dance the night away


Look what just arrived at the ball in our inboxes! As promised earlier today, Natsume has distributed lots of fresh media for its localization of Cave's Princess Debut, complete with talking animals, an entire wardrobe of accessories, and (of course) lots of dancing with charming Princes. That Cesar is such a dish! Pirouette your way into our gallery for plenty of new screens and art.

Gallery: Princess Debut


[Via press release]

Natsume officially introduces Princess Debut

Gamefly recently posted a listing suggesting that Natsume taken on publishing duties for Cave's Princess Debut. The company sent out a press release confirming the rumor, and officially announcing Princess Debut for the fall.

In Princess Debut, a girl magically enters a fantasy world in which not only is she a princess, but she will attend a ball in thirty days, and must therefore learn to dance in order to successfully impersonate a princess and win the affections of one of six princes.

The game involves two parts: an adventure portion in which your character must interact with the princes and convince one to dance with her, and a dancing segment featuring touch-screen-controlled ballroom dances. On her way to one of 14 different endings, the erstwhile princess can unlock 20 new outfits.

While this is clearly not targeted at us, we like to see new interpretations of the "dancing game." This is like Dance Dance Revolution, except with more revolving.

Gallery: Princess Debut


[Via press release]

Gamefly: Japanese and Chinese Coaches, Princess Debut this fall


According to Gamefly's list of upcoming games, Ubisoft is following up their excellent My French Coach and My Spanish Coach with something that is going to excite a lot of you: My Japanese Coach, with a tentative September 18 release date. Hopefully it's a language trainer and not a game about, say, a tennis coach who happens to be from Japan. It's being joined by My Chinese Coach, with a release date of August 28.

In addition, Gamefly lists two unannounced titles from Natsume. Cave's Princess Debut is apparently being released on September 26, and on August 28, Natsume will release Hi! Hamtaro Ham-Ham Challenge, recently announced for Europe by 505 Games. These releases are unconfirmed, of course, but likely.

Get Ketsui boss advice from Cave's boss


Arika's Ketsui DS is more than just a stripped-down "boss rush" version of an arcade shmup -- though it does seem to be a boss rush, judging from the website's description of the difficulty levels (which show different progressions of bosses based on the difficulty). It's being loaded with extra DS content including levels that can be shared via download play, recordable replays (which can also be shared), and an "Evac Report" mode, which seems to contain an unlockable art gallery.

The wackiest new feature is the "Oshiete IKD-san!" ("Teach me, IKD-san!") mode, in which Cave's president, Tsuneki Ikeda ("IKD"), offers shmup lessons to the player. Shooting Training: of course!

[Via Insert Credit]

Don't shoot these Ketsui DS screens down

There's no hiding your secret. After seeing the latest on Ketsui DS, we know you're absolutely in love with the game now. It's okay, we fell in love immediately way back in September, so we know full well your pain right now, as your body must be violently, and randomly, throwing itself into convulsions of desire for the title. That's how it's been for us, at least.

Well, courtesy of Famitsu, we all get a brief fix. Their site has a variety of screens up for your perusing pleasure. Also reiterated is the inclusion of a DVD showing Japanese gamers how to get those high scores. Of course, we already knew about that.

Gallery: Ketsui DS

Ketsui DS lives, almost complete


Upon first laying eyes on Akira's Ketsui DS, we don't have to tell you how awesome the game looks. But, as quick as we were to get excited, it died down after months of not hearing a darn thing about the project. That is, until another trailer popped up on the internet. Now, our excitement, it returns!

It turns out, they've been working hard on the game all this time. So while we've had nothing but month after month of silence, it might have turned out to be a blessing in disguise. The title is due for release on October 23rd in Japan.

After you check out the trailer above, be sure to hit up our gallery below for a bunch of screens from the game.

Gallery: Ketsui DS


[Via Siliconera; trailer courtesy of Go Nintendo]

Cave helps your DS make its Princess Debut


The website for Cave's princess-impersonating dancing game, Princess Debut, features a lovely activity that is probably designed for little girls, but is kind of fun anyway. In keeping with the theme of not actually being a princess, you can design a DS cover out of fake rhinestones and then print it out! If you aren't feeling creative, there's even a template available to color in.

Ideally, you'd affix this to the system by slipping it inside a transparent cover, but you'd probably be okay using just a little tape. Alternately, you could just mess with the editor for fun. But then how would your DS get any more princess-like?

[Via GAME Watch]

Princess Debut's inaugural trailer


Cave's Ohimesama Debut (Princess Debut) didn't turn into a hardcore shooter since we last heard from it. Cave is still bravely making a cute game about a faux princess learning to dance and collecting silly clothing. It uses a variant of Ouendan-style precision dragging to control various ballroom dance moves.

The "Dance Action & Adventure Game" features magical-girl-style transformation sequences for the all-important outfits, and even a "watch mode" that allows you to replay dances. We're still curious about how well the skills Cave has honed in creating bullet-hell shooters translate into dancing to classical music with a white rabbit in a tuxedo.

Eight frantic minutes of Ketsui DS


When we last previewed Ketsui DS, the shoot'em up was a barebones affair, a boss-rush remake of Cave's original arcade game. At an event last weekend, however, Ichiro Mihara, publisher Arika's vice president, revealed a versus mode in which players fly through a full stage to build up a "box score" lead over their opponents and hold it for three seconds. Perhaps more compete stages will find their way into the final product?

Mihara also announced that Ketsui DS would feature three difficulty settings, the hardest setting being unlockable after finishing the default difficulty. The easy setting is designed to be "clearable for the young women office workers at (our) company." Judging by the bullet-choked video we've posted above, most of us will need that easy setting.

Though Arika hasn't yet scheduled a release date for Ketsui DS, the company does plan to include a superplay DVD containing high-scoring footage of the arcade game with each copy.

See also: BulletGBA shoots us in the face

[Via CAVE-STG]

A daintier side of Cave

You may be familiar with Cave as one of the biggest names in modern 2D shooters. Now you can make that "modern 2D shooters and DS adventure games about waltzing princesses." Ohimesama Debut (Princess Debut) is a game about a middle-school girl who switches places with an identical-looking princess from a parallel dimension and dances with princes in her stead.

Gameplay involves moving the stylus to match a sequence of prescribed shapes, which correspond to dance moves. At the end of the performance, you'll be able to watch a replay. It seems simplistic, and it probably won't require the same amount of precision as, say, DoDonPachi, but we kind of want to see what Cave's up to with this game. Maybe they just really wanted to get in on the DS princess game wave.

Arika's Ketsui DS trailer is boss

Though Nanostray and its sequel have kept the shoot-em-up genre alive on the DS, their action seems watered down when compared to Japanese-developed shmups. Even with its bullets slowed and patterns simplified, Ketsui's arcade-to-DS remake is remarkably more frenzied than Shin'en's efforts.

We're not sure yet whether or not developer Arika plans to restrict Ketsui DS to just a boss rush mode due to hardware limitations, but even Mihara, the main man behind the game's handheld production, has reportedly admitted that this would be "a bit of a waste if it was made as such." Either way, after watching the promotional trailer above, we hope Arika will find some way to commercially release the title.

See also: BulletGBA shoots us in the face

[Via NeoGAF]

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