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Posts with tag customization

Play dress-up in Japan's first casino game

With Japan yet to be treated to its first compilation of casino games on the DS, Success Corp is planning to bring SuperLite 2500 Tokyo Odaiba Casino to the region next February. At first glance, there's nothing particularly notable about the title, with the usual casino suspects all present: poker, slots, bunny girls, blackjack, and roule -- wait, bunny girls?

Yep, it turns out that Odaiba comes with a rather unusual hook: the ability to dress up the game's casino hostess in a range of costumes that can be purchased once you've won enough virtual medals in the game. Indeed, further research indicates that said outfits are the only reward for playing through the game. Is this the vital ingredient that would have brought success with the lonely male demographic to western casino titles? Dear reader, we shall never know.

Take a gamble and make the jump for shots of a further five outfits.

Continue reading Play dress-up in Japan's first casino game

More academic discussion of Animal Crossing

Animal Crossing is more interesting than we thought, it seems! Whereas we (read: I) found the improvements in Wild World a poor trade for NES games, and not enough to hold our interest after a year or so of Gamecube Crossing, academics are speaking out in appreciation of Nintendo's pointless-by-design communication game.

The latest essay on Henry Jenkins' blog, is an excerpt from a thesis by Kristina Drzaic, about "secrets" in Animal Crossing. The idea is that other games feature glitches that allow the player to redesign the game in small ways and alter the basic experience, whereas Animal Crossing features such "glitch-like" abilities as part of the natural design of the game, and allows even more customization than the engine was designed for. One example showed a player creating a narrative conflict between herself and Tom Nook just by trying and failing to buy some candy.

We were just wondering aloud why customizable content was so compelling! Good thing there are people smarter than us out there.

[Via GameSetWatch]

New details to feed your Dragon Quest IX addiction

It seems some people were concerned that in trying to keep Dragon Quest fresh, the upcoming iteration might be heading too far away from the basics of the franchise -- specifically, by moving away from a turn-based combat system in favor of something a little more action-oriented. But don't worry, DQ buffs; the rumors were just that, and according to the latest Shonen Jump, DQIX will in fact retain a turn-based combat system. Also, players will be able to customize the appearance of their characters, from height and weight to hair and face, and even their costumes. There's no word yet on how extensive this system may be, but even a small dose of customization can go a long way.

Next month, we hope to see more than a trickle on the upcoming DS exclusive at the Square Enix party.

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