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Posts with tag empire-interactive

Unsolved Crimes, revealed!

Take a dash of trenchcoat, a hint of hat, and a pinch of grizzled police chief. Bake it for 24 hours under a forensic microscope, and BAM! Unsolved Crimes is born. The lack of realistic detective work on the DS needs to be addressed, and these new gallery screens for the upcoming adventure look extremely promising.

You'll be treated to fully 3D environments, a rather detailed case inventory system, and perhaps even driving segments. If Empire Interactive can replicate intricate investigative scenarios and rustle together a reasonably complex detective tale, then Unsolved Crimes won't stay unsolved for long. That is, people will buy it. And finish it.

Gallery: Unsolved Crimes

Animals in Paradise, again

Nintendo attracts cute animals like nobody's business. If it isn't Nintendogs, it's Animal Crossing. If it isn't that, it's this. And if it isn't any of those -- it's Animal Paradise 2. As if pets aren't celebrated enough in video games, we need to give them a paradise. How about Blogger Paradise 2?

The original game isn't even out in North America yet, and the release for AP2 only mentions a European release date. That's Q2 2009, a long time from now, and an even longer time for the rest of the world. The game focuses on managing a park (read: paradise) filled with an array of Hanadeka animals. That's way too much cute for any one person to take, so waiting a while before it comes out is probably good for the heart.

[Via press release]

DS Daily: Would you publish Myst?

Imagine you're in charge of a video game publisher. You've been given the opportunity to publish a DS version of Myst. Myst is one of the most popular games of all time, and the DS is one of the most popular systems of all time. Do you decide to pick up the project, or do you pass?

Are your reasons financial or artistic? Do you think Myst is a timeless classic, bound to sell on the most adventure-friendly system in ages, or is it an archaic slideshow? Does that matter business-wise?

Top publishers snubbed Myst DS

Sometimes, we really wish that we could be flies on the walls of game company offices. Maybe we're just huge nerds (actually, that's a fact), but still, we'd love to hear the reasoning behind some of the business decisions made -- just because we're curious when it comes to those types of things.

Every so often, though, we get a little insight into the industry. Most recently, MTV Multiplayer learned some things about Myst DS from it's license owner, Manny Granillo, regarding why the game was turned down by many of the "top publishers." Granillo doesn't mention which companies refused to publish the title for Nintendo's handheld, but he divulged the reasons they gave.

Gallery: Myst

Continue reading Top publishers snubbed Myst DS

Pipemania flowing into stores this summer


We still don't have a concrete release date for Empire Interactive's Pipemania (now one word, according to ... most of the text in the press release!), but the publisher has announced that they're planning to release the game this summer on DS, PSP, Wii, PS2, and PC. The new version features more than 70 levels spread across seven different themes, including (we're guessing) "Here are Some Pipes" and "These Pipes are a Different Color than the Last Set of Pipes."

Pipemania features two-player co-operative play, so you can play through the whole set of puzzles with your favorite plumber's helper. It also features "new play mechanics, multiple attacks and damages, various Floozes, and an army of characters for players to help and hinder along the way." Wait, attacks and damages? What do you attack, the pipes? Is "attack" just a fancy word for "attach normally?"

Gallery: Pipe Mania

DS Daily: Myst opportunities


With a new version of Myst on the way to a hugely popular game system, we may see a repeat of the Myst mania that swept the world upon the game's first release, killing the rest of the point-and-click adventure genre. We must admit that, even though we were eyeball-deep in PC adventure games at the time, we just didn't get Myst. It was a very pretty game, sure, and it made clever use of those crazy CD-ROM drives that people were hooking up, but it seemed very much like a game in which everything was perfectly still all the time, and nothing ever happened.

Statistically, most people here probably have a copy of the game somewhere, so we'll assume you're familiar with it. Do you think Myst was a good game in 1993, and do you think it could hold up today? Will you go in for the new content in Myst DS?

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