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Posts with tag ituwari-no-rondo

Rondo of Swords puts your entire team to work



Another Rondo of Swords preview has hit the scene, and it's given us another reason to look forward to the SRPG and its unorthodox combat system. Playing through these 40+ hour epics, you tend to accumulate more teammates than you can effectively manage. Who has the time or patience to level up all the Sword Dudes that join your band, especially when you're still trying to train Archer Girl? More often than not, those Sword Dudes spend the game just hanging around, making cynical remarks about your primary fighters.

Rondo of Swords has a creative solution to that dilemma -- send those ne'er-do-wells to run some errands. Instead of loafing around and eating Funyuns while your elite crew does all the work, your Sword Dudes can pick up essentials at local shops, level up at training workshops, and tag your MP3s complete simple quests. Way to go, Sword Dudes!

Rondo of Swords: Not your everyday SRPG



We were content to simply give Rondo of Swords the same obligatory coverage we reserve for most other generic SRPGs, but 1UP's Jeremy Parish, the scoundrel that he is, had to ruin it all with a glowing preview of the Atlus-published game, painting it as a "sleeper in the making [that] just might reinvent strategy RPGs."

Rondo of Swords
takes an innovative approach to combat, tossing aside the usual move-next-to-your-enemy-and-select-attack conventions. Instead, players draw paths for characters that go through their opponent (or opponents!). As simple a change as it might sound, this system allows for a range of new stratagems -- scattering your team to limit the amount of vulnerable characters, carrying out "drive-bys" to attack units before moving out of their range, etc.

Throw in an interesting story about royal deception and some pleasing-looking combat cutscenes, and this suddenly becomes a game we can get behind.

Atlus announces Rondo of Swords


Yesterday we found out from Nintendo that Rondo of Swords would be released for the DS in April, leaving us intrigued. Some of us at DS Fanboy (correctly) guessed that it was a localization of Success Corp's Ituwari no Rondo, but that's about it.

Atlus cured our curiosity today, though, by providing a press release about the game. Besides copying and pasting the Wikipedia definition of "rondo" for us (gee, thanks, Atlus!), the publisher announced that the SRPG would be coming to the DS on April 15th. The press release also mentioned quite a few times that the game is "epic," making us wonder if we should have read it out loud with epic voices. Other than that, most of the information about the game can be found at the game's official website here.

For all our snark, we're really looking forward to this game. The combat mechanic makes use of the touch screen, and the idea of a long, challenging game is especially compelling. Unfortunately, we won't find out until April if the game can deliver on its epic promises.



[Via press release]

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