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Posts with tag japan

Pokemon Platinum nears a million sales in two days


Ever since its release in Japan earlier this week, Pokémon Platinum has sold like ... well, like a Pokémon game. Nintendo's latest in the long-running series has sold close to a million copies (967,675, if you're looking for a specific number) in just two days of being on store shelves. Ridiculous? To say the least!

We know a lot of you outside of Japan are crazy about those pocket monsters, so who's waiting to catch 'em all?

Gallery: Pokemon Platinum

DS Daily: Tales of Deciphering

Sachi's compilation of basic Japanese for RPGs is designed to help you get through the interfaces in imported menu-driven games. But the prospect of playing the textiest of all genres in an unfamiliar language can still be pretty daunting, as can the possibility of paying 50 bucks or so for something you won't end up being able to play.

Have any of you taken the plunge? Have you, before or since the publication of these columns, attempted to play an RPG in Japanese? We're asking non-native Japanese speakers, of course.

Items of Import: Let's RPG - More Words To Learn! part 2

3. Ability

Your regular sword slashes and fire magic just ain't cutting it for this fight. Or maybe you just want to pickpocket some gold from the creature in front of you, all stealth-like. Perhaps that jump attack your dragoon knight has will just turn the tide of the battle.

That there above, readers, isn't a blogger's typical spelling error. In J-RPGs, our English word "ability" is morphed into abiriti, a friendlier pronunciation for Japanese tongues. And as I've mentioned in the past, the script for the word is in katakana, specifically designed for foreign words.

Always with this word, you will find that selecting it will take you to a secondary screen, with even more weird and wonderful Japanese words. All this blogger can tell you is: Good luck! With any imported title, part of the fun is figuring things out by trial and error -- it's not the end of the world if your Level 56 Hero of Awesomeness dies in battle because you don't have a clue what to do. Experiment! Click away on all the crazy Japanese words. You'll get there!

4. Experience

For an RPG fanatic, seeing your characters grow and become stronger is nothing short of satisfying. You remember those times when he was just a wee boy, wielding a short sword at Level 5. Look at him now! A grown man, all chiseled and weary, holding a great big battle axe. I remember when you came home crying -- all you had on was some simple leather attire, and all the kids at school wore shiny mithril. And, uh, that's enough of my dreams of being the good wife in the small and peaceful village of Dresnia.

We all know and love experience points. As gamers, we are always on the lookout for when our heroes will go up a level. We want it in chart form. So to sate your appetite for leveling up in a Japanese language RPG, behold the text image above. As I repeatedly point out (to the annoyance of the readers possibly!), the first script is the more complicated kanji form. You will tend to find fairly equal amounts of both variants. Often, it will be between some other words. In this case, the phrase can more than likely be translated as "Experience points needed for next level."

5. Load

In our last lesson with RPGs, we came across the Japanese for "save." Sometimes, however, your progress in the game is halted by some horrible mistake you made on the way. Lucky for you, you had an alternate save slot of an earlier time in the game. Call it "gamer's premonition," if you will. But where is that all important "load" button!?

Oh, yes, it's right there on the, uh, right. How convenient of this newfangled column! In Japanese, "load" is fairly similarly pronounced like the English, except for the extended ending. We're sure you will find this word useful to recognize in-game, when you simply get stuck on something.

Closing Off



So now you're equipped with a good variety of Japanese words in a typical RPG to recognize and press away. It still takes months of keike--, I mean, experience, to completely enjoy an imported title. A lot of people will, of course, want to understand the epic story being told (Note to self: Get to writing a "common narrative words in a Japanese RPG" column one day!). Oh, and by the by, a little something called Blue Dragon Plus was released today in Japan. It's time for me, and you, to place an order after posting this! Good luck, and keep persevering! Or as they say in the Land of the Rising Sun, ganbatte!


Items of Import is a fortnightly column dedicated to titles only out in Japan. With in-depth impressions of games long before localization and knowledgeable language how-tos, it attempts to bridge the gap between the import savvy and import fearing. Come on, now! You, too, can make that giant leap! Yokoso!


Items of Import: Let's RPG - More Words To Learn!



So you've mastered a variety of words to get your import RPG on. You've managed to attack some nefarious evil-doers; cast some magic to heal your party; perhaps you've even worn some new equipment. On top of all that, you were able to save your precious progress!

"Hey, I can do this! Easy peasy Japanesey!" I hear you say. Oh, young grasshopper -- you have much to learn. To be precise, you've another five new words to master. By nature, RPGs are undoubtedly the most text-heavy of all game genres. With its epic narrative detailing a world and its characters, and a menu screen chock full of words describing important stats and what-have-you, there are rarely moments in an RPG one does not look at text.

The challenge of an imported RPG of course comes from the fact that these thousands, if not millions, of words are in Japanese. BUT! Yes, there's a "but." For us as gamers, overcoming challenge is in our blood! And oftentimes, we are used to RPGs in English, so that even in Japanese, we sort of "get it," you know? Nevertheless, knowing what's what for sure always helps, and Items of Import is here for you once again to expand your Japanese RPG vocabulary.

Continue reading Items of Import: Let's RPG - More Words To Learn!

To Love-Ru: Milk-squirting joins butt-slapping

We thought we'd seen the most risqué content To Love-Ru had to offer with its bottom-slapping minigame -- we were wrong. Kotaku discovered that one of the more innuendo-laden minigames involves squirting, um, milk at a strawberry held by Lala, pink-haired alien girl and love interest of protagonist Rito.

Those with an interest in either of the activities mentioned in our title will be able to import this from August 28th. Meanwhile, if you missed it first time, the full (N entirely SFW) trailer is past the break.

Continue reading To Love-Ru: Milk-squirting joins butt-slapping

Rumor: New Pokemon creatures revealed

Supposedly, the image on your right are silhouettes of new pocket monsters set to premiere in Nintendo's upcoming cash generator Pokemon Platinum. For those of you with very good sight, that would be them to the right of this text right here.

Japanese site blue skY is reporting that this image is an advertisement from a Toys R Us in Japan. We'd like to comment further, but up until today, we didn't know there were Toys R Us chains in Japan. For those of you who're Pokemaniacs, care to comment on these?

Do they resemble the shapes of other Pokemon?

[Via Go Nintendo and Pokemon Platinum]

Items of Import: Rhythm Tengoku Gold part 2



The final gameplay keyword is the one you see above. Possibly the most important mechanic in the game, flicking the stylus across the touchscreen is used so often in most minigames that it must be mentioned here. As I've written in the Japanese, you'll often find different versions of the "flick" verb, depending on the circumstance at hand. Put simply, "hajiku" is "to flick" literally; and "hajiite" is more like a request to flick -- like, "Please flick the stylus" -- and you will often come across this in the genial tutorial.



Here's a handy graphic detailing the three techniques. Number 1 shows "touch," 2 shows "let go" and 3 shows "flick." As can be seen from the flicking image, it's like writing a tick mark quickly. The note for number 3 states: "Flick with a good sense of force. If the flicking distance is short, or there's no momentum, it will not work."

A quick explanation of the other modes present in the game is in order! Apart from the 50-odd minigame challenges, there are two areas where more rhythmic fun can be had. First up is the Medal Corner. Each time you gain a "High Level Medal" in a minigame -- by being a Rhythm God, of course -- you are awarded a medal which can then be used to buy little extras: "endless games" where the goal is to get a high score (or die trying) in simple one-notion minigames; "rhythm toys," and so on.

The second mode is the Coffee House. This is where you can talk to the barista to gain tips, as well as listen to music and read books you've unlocked through accomplishing perfects. This is meant more to be a time to relax and while away the minutes, just as a nice cafe would. Explore these modes at your own leisure, and you'll surely come across hidden gems.

Closing Off

Containing only a handful of Japanese words to learn and navigate, and being one of the most inventive rhythm games on the DS, Rhythm Tengoku Gold is a title any keen importer should consider to be on top of his or her list. Don't let those unusual scribbles scare you away -- dare I say it, but you might as well use this little humble column once in awhile to help you on your way!


Items of Import is a weekly column dedicated to titles only out in Japan. With in-depth impressions of games long before localization and knowledgeable language how-tos, it attempts to bridge the gap between the import savvy and import fearing. Come on, now! You, too, can make that giant leap! Yokoso!

Items of Import: Rhythm Tengoku Gold



No one should have to burden themselves with waiting for Rhythm Tengoku Gold to arrive Stateside. Aside from the fact that Nintendo of America still hasn't announced a specific release schedule for the game (we're looking at you also, Jam With The Band), any title with rhythm as the main focus of the gameplay lends itself perfectly for importing.

Of course, any game you import from Japan has its fair share of unreadable text. From roleplaying games to intense puzzlers, the fear exists that the Japanese language will overwhelm you and make you feel like you wasted precious dollars on an unplayable game. Fear not! For Items of Import is here for you once again -- to guide you through trouble, and to encourage you to start importing.

Rhythm Tengoku Gold was just released last week in Japan. With its catchy Tsunku-produced tunes and zany visuals, the game could be your perfect import choice of the month. Show it to all your FPS-loving gamer friends; show them what those crazy Japanese call games these days. With merely a handful of Japanese to conquer compared to those icky RPGs, you'll be enjoying Rhythm Tengoku in no time. And who's going to help you through it all? Why, look what we have here? -- another edition of Items of Import to share, educate, and encourage you to take that step!


Continue reading Items of Import: Rhythm Tengoku Gold

Japanese retailers jack up the price of R4

We can't say we're surprised that they're asking for more money for the R4, in light of all of the recent developments. Business owners like money, so we can understand them taking advantage of what's going on. In Japan, these business owners have more than doubled the price of the flash cart over the span of only days.

So, all we're saying is that if you don't have one and want one, you probably should see about getting one before they get more expensive. Why would you want one? Uh, have you not read our homebrew guide?

[Via Go Nintendo]

Potential flash cart ban helps R4 sales

Chalk this one up to "we saw this coming," but the troubled waters that flash carts have found themselves in has led to an increase in R4 sales.

Nintendo and fifty-three other companies are filing a suit against retailers selling flash carts, demanding that they stop the sales and imports of said cards. According to Kotaku, Japanese retailers in Akihabara are noticing a difference in demand for flash cards already. Regarding the R4, one staffer noted, "The rush in demand has been amazing. These devices always sell well. But this weekend should be staggering, don't you think?" Amazon.jp has also seen a rise in cart sales, which is to be expected.

We're sure Nintendo foresaw the immediate panic following the company's announcement, and that's the risk they decided to take -- watching things get worse before they get better. If Nintendo and the others win the suit, though, it will likely be worth their while in the end.

[Thanks, supa_s!]

Items of Import: Let's Enroleplaying Games!



After a lot of deliberation, Joe Player finally decided to try importing a game from Japan. It was nerve-wracking, clicking through to an online retailer and perusing the list of unusual titles. With fingers poised above the keyboard, he hesitated -- would his credit card information be safe? Should he choose express post? How long would delivery take?

He was worried -- did he make the right choice? Was his Japanese sufficient to play the game? He'd learned hiragana in classes, and picked up some ninja phrases from fansubbed episodes of Naruto. Would it be enough? He would soon find out.

Welcome to the inaugural edition of Items of Import, a new weekly feature that will make you feel a little less worried about your import choices. Sometimes playing a game in Japanese can seem like a daunting task. But make no mistake: Items of Import is here to nurture you, guide you, and teach you the ways of Japanese games. Keep checking this space for your dose of import impressions and language lessons.


User-generated content rules Band Brothers DX

For most of us, Band Brothers DX is just one of many unattainable titles in the Japanese market. We want to play it and love the crap out of it, but our inability to understand the Japanese squigglies keeps us from realizing just how great the game is. Thanks to Spencer at Siliconera, we can keep up with the most beloved content for the title.

You can see the top 100 downloads yourself right here. It's not going to mean much to a majority of you, but if you're looking for the top downloads of this week, then peep this:
  1. Shuchi Shin (Shuchi Shin)
  2. Gake no Ue no Ponyo (Miyazaki movie theme?)
  3. Nakanai de (Shuchi Shin)
  4. Kiseki (GReeeeN)
  5. Nando mo (Aoyama Thelma)* created by Nintendo
[Via Siliconera]

Poke around the Abandoned Building (website)

Yes, that's cooked puppy.

This is just one of the rather gruesome sights that can be found over at the new site for D3's budget survival-horror Simple DS Series Vol. 42: THE Haioku Byoutou (Simple DS Series: Vol. 42 - The Abandoned Building). Even though our chances of seeing this game in the west are as good as Fido there ever fetching a frisbee again, we still spent an enjoyable fifteen minutes scouting around the site, taking in loads of screens and some genuinely eerie footage of the game.

Hit up our gallery and see some of the sights for yourself, but keep your flashlight close.

Gallery: Simple DS Series Vol. 42: THE Haioku Byoutou


[Via Go Nintendo]

Another Week in Japan: Hardware and software numbers 7/7-7/13

There's so much DS software love in the top ten that we don't know what to highlight! If pressed, though, we'll have to choose Densetsu no Stafi 5, because 1) Stafy is just the cutest and 2) it performed better than the rest. Band Brothers DX is inching toward 200,000 sales, though, and will probably hit that landmark next week.

The other DS love goes to Hana Yori Dango: Koi Seyo Onago, an otome based on an anime/manga/j-drama. Although the chances of it happening are about ... zero ... we'd love to see that one localized, as Hana Yori Dango is one of our guilty pleasures. Last but not least, we'll mention the sometimes inappropriate Gegege no Kitarou, which debuted in ninth. (Oh yeah -- there's also Derby Stallion, but really.)

Software sales gave DS hardware a small boost, but Nintendo's handheld is still stuck behind the PSP:
  • PSP: 56,998 (559)
  • Nintendo DS: 48,540 (1,085)
  • Wii: 41,768 (2,757)
  • PlayStation 3: 12,458 (1,901)
  • PlayStation 2: 10,405 (1,363)
  • Xbox 360: 3,807 (969)
To check out the Japanese software sales numbers and rankings, just click past the break. (Our apologies -- we could only find translations for the top ten games!)

Continue reading Another Week in Japan: Hardware and software numbers 7/7-7/13

Pokemon Platinum: a Japanese release date appeared!

Before today, "Fall" was the most specific release date we had received for Pokémon Platinum, and that's not really specific at all. It's like, a whole damn season.

Three cheers for GAME Watch, then, as the Japanese site has revealed Platinum will launch in Japan on September 13th. That's a mere 60 days before (part of the world) gets addicted all over again! Fingers crossed we don't have another eight month wait for the localized version (as we did for Diamond and Pearl).

Gallery: Pokemon Platinum

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