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Bury the Shovelware: Cake Mania



Welcome to the first edition of the new Bury the Shovelware. We're going to shake things up a bit in the interest of keeping it fresh. Instead of simply timing the games, we're going to explore the titles in five specific areas. They are:
  1. Pedigree - The background of the developer, publisher, and franchise.
  2. The Critics Said - A brief overview of what the critics said.
  3. Rap Sheet - The main glaring flaws of the game.
  4. Silver Lining - Redeemable qualities found (if any).
  5. Our Deduction - The final word on the title.
We hope you enjoy this new approach. Let us know what you think in the comment section. Our first swing at this new format will take a look at Cake Mania.

Pedigree

Cake Mania is a restaurant simulation based around baking -- you guessed it -- cakes. The franchise is relatively new but is featured on several other systems, including the PS2 and PC. It's published by Majesco Games, a company which walks a thin line between quality titles (Nanostray, Cooking Mama) and shovelware (Nacho Libre, Fish Tycoon). Plus, we're totally angry at Majesco for canceling the remake of A Boy and His Blob. Developer Digital Embryo is relatively green in terms of games produced, as Cake Mania makes up 25% of its entire catalog. Other games developed include the shudder-inducing titled Puppy Luv Adventures.

Continue reading Bury the Shovelware: Cake Mania

Gaming to Go: Clubhouse Games


Remember checkers? How about chess? And blackjack? What about dominoes? And Shogi and Ludo and Hasami Shogi and Koi-Koi and -- ahem. Don't recognize those last few names? No worries! I didn't know them either. There's still time to learn, however, and this is where Nintendo's Clubhouse Games comes to party.

It contains 42 -- yes, 42 -- classic games for your enjoyment, running the gamut from bowling and billiards to Mahjong solitaire and Pig. An incredible amount of variety exists in this tiny DS cart, making Clubhouse Games one of the most involving titles the DS has seen in recent years. The mind-boggling amount of games also makes it ideal for this week's edition of Gaming to Go. Sure, I might not recommend starting up a game of chess on your next lunch break, but why not go for a quick game of Connect Five? Whatever your mood fancies, Clubhouse Games has you covered. Want to hear more? Click that big grey button there to see what you've been missing.


Gallery: Clubhouse Games


Tick tock of the clock ringing in your ears? Tell your timepiece to shove it! We live busy lives, but remember this: there's always time to game. Check back with Gaming to Go every week for the latest and greatest titles you should spend your precious few minutes with.

DS Fanboy Preview: The World(s) of Big Bang Mini

Studio Arkedo's Big Bang Mini is pure uncomplicated fun. It's a shmup with all the button tapping swapped out for frantic swiping on the touch screen. It's Pac-Pix's bow and arrow expanded into a whole game. Other elements are added as the game goes on, but the basic gameplay -- flinging projectiles at the top of the screen at top speed while dragging your little character around to avoid debris -- stays the same.

I covered the basics of gameplay in my E3 preview. This time, I'll focus a bit more about some things that I didn't cover as much: the visual styles, the bosses, and the bonus modes -- at least for the three worlds I've experienced.

Gallery: Big Bang Mini

Continue reading DS Fanboy Preview: The World(s) of Big Bang Mini

Bury the Shovelware: N+



Man, it must feel like I'm just trying to pick fights this week. Allow me to explain myself: I love n+. It's incredibly fun, elegant, and well-made. JC gave the game a 9.5 / 10, and I'd say that's a pretty fair score. So how on earth does a good game get picked for Bury the Shovelware?

Throughout the duration of this column, we've learned a lot about shovelware. We've examined the sharing of blame between the publisher and developer, the curse of a license, the effects of critics' perception, and much more. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who might not know any better, cognizance is everything.

Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling n+ as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.

Continue reading Bury the Shovelware: N+

Gaming to Go: Mario Kart DS



Go ahead. Roll your eyes.

Mario Kart? An incredibly obvious choice, perhaps, but for one important reason: it's good. Very good. It's easily the best racer on the DS and one of the greatest titles in the handheld's library, if the review scores are any indication. But beyond the numbers and critical analysis rests the simple fact that Mario Kart DS is fun, fast, and very much worthy of your attention, especially if you're looking for motor madness just as enjoyable now as it was when the game raced onto shelves back in late 2005.

Sure, there's this newfangled Wii version making the rounds, but for all of its technological advances, Mario Kart Wii is lacking in one vital area -- you can't take it on the toilet. If that realization is all it takes to convince you to dust that tiny cartridge off and put it back in action, you're in the right place. Grab a few bananas and peel out* to the second page as this week's edition of Gaming to Go revisits a portable classic.

*I'm so sorry.



Gallery: Mario Kart DS


Tick tock of the clock ringing in your ears? Tell your timepiece to shove it! We live busy lives, but remember this: there's always time to game. Check back with Gaming to Go every week for the latest and greatest titles you should spend your precious few minutes with.

DS Fanboy hands-on: Dragon Ball Origins

The Namco Bandai Games-developed Dragon Ball: Origins for the Nintendo DS attempts to shed light on the origin of Goku, Dragon Ball's prolific spikey-haired protagonist. Controlling Goku is simple: tap the screen with the stylus, and Goku will set out in that direction at a walk or a run depending on the distance between him and your chosen spot. Tapping and holding the stylus will cause Goku to keep moving as you drag your pointer across the screen.

Continue reading DS Fanboy hands-on: Dragon Ball Origins

Items of Import: Look Ahead! Dragon Quest V



How is Dragon Quest IV holding up for you, dear readers? Did you run out and buy yourselves a copy, and power through the game? Does the whole feel of the title scream "Classic!" or does it reek of archaic sensibilities? Perhaps you were part of the faithful minority in the great debate of RPG fandom, at the beginning of the week. Personally, as a little kid growing up in the halcyon days of the Famicom (and later, Super Famicom) era, the opening track of the Dragon Quest series is more memorable and more emotionally stirring than the Japanese national anthem.

So... You may be knee deep in Dragon Quest IV goodness right now, and enjoying its tale of many heroes and heroines. Once you come to that inevitable conclusion, what have you got to look ahead to? Why, Dragon Quest V, of course. Today in Items of Import, we'll take the opportunity of the recent release of the fourth in the series in the Western markets to see what's to look forward to in the second entry of the Zenithia trilogy.



Continue reading Items of Import: Look Ahead! Dragon Quest V

Bury the Shovelware: Tenchu Dark Secret



The fall from grace. Unless your heart is nothing more than a cold, shriveled lump, you probably don't like to witness a once-respectable series slowly degrade. It's happened to many franchises. Often the decay is gradual, with gamers slowly noticing a decline in quality and is correlated with slumping sales. Other times a single misstep can throw an entire series against the ropes and nearly into submission. Either way, it's never pleasant to witness failure. Well, almost never.

What was once a prominent pillar in the stealth world has been slowly regressing into mediocrity. The Tenchu series was one of the first and most successful entries in the emerging stealth-based genre of the late 1990's. Though games involving evasive maneuvering over combat had been around for awhile, they truly flourished in 3D. From the onset, Tenchu was there. Peered with and rivaled against other top-notch franchises such as Metal Gear Solid and Splinter Cell, the word "Tenchu" was synonymous with heart-thumping, adrenaline-pumping sneaky gameplay. But everything eventually dies. And the Tenchu series received a terminal illness in the form of Tenchu: Dark Secret. Unless somebody steps in and performs some sort of miracle, we might have to talk to Tenchu fans about video game heaven. It's where all game franchises go when they pass away. All of Tenchu's friends are there, like Golden Axe, ToeJam & Earl, and Ecco the Dolphin (Sega, please prove me wrong on these).

Continue reading Bury the Shovelware: Tenchu Dark Secret

Gaming to Go: Puzzle Quest: Challenge of the Warlords



The premiere Puzzle Quest title debuted to generally positive reviews, many of which praised the unexpectedly compelling mix of Bejeweled gem-swapping puzzles and standard RPG elements. Any gamer who has given the title a whirl knows the critical claim doesn't come unwarranted, even with a few niggling things like cheating AI and a complete lack of closure. Those minor complaints are more than made up for with the mind-boggling amount of depth the developers crammed into the cartridge, transforming what could have been just another puzzler into an addicting little package still worth playing over a year since its release.

With the space-age sequel rumored to land sometime in October, now is as good a time as any to take a look back at the sword and stone puzzler that started it all. If you never bothered to pick it up, consider yourself thoroughly shamed -- but don't let the weight of your emotional guilt bring you down. Come along with this week's edition of Gaming to Go for one last reminder that sliding colorful stones around a board is a perfectly viable way to wage digital war.

Gallery: Puzzle Quest

Continue reading Gaming to Go: Puzzle Quest: Challenge of the Warlords

DS Fanboy Interview: Griptonite's J.C. Connors on Spore Creatures and more


Spore has been much more than a game over the years - years! -- that we've been talking about it, and it's tough to produce a companion piece in the shadow of such an epic project. From the reception of Spore and the DS crony, it's sadly clear the two were destined to sink or swim together. But Spore Creatures deserves its own time in the sun, despite what you may have heard; for a handheld title, it's certainly ambitious, and the amazing development team at Griptonite Games has done more with less.

Griptonite Games has worn several nametags in the past few years. When last we spoke with them, they were Amaze Entertainment, and their own identity as Griptonite was shelved. Now, Amaze is a part of Foundation 9 and the Griptonite name has been dusted off. In all the chaos of nomenclature, one thing has remained a constant: this little corner of the development world has been responsible for some real gems. We recently sat down with studio head J.C. Connors to discuss Spore Creatures, our Legend of Spyro: The Eternal Night (GBA) withdrawals, and the unexpected excellence of Disney Friends (yeah, man, Disney Friends).

DS Fanboy: Spore Creatures is an interesting companion to the main title. What can you tell us about the best aspects of the DS game?

J.C. Connors: Hands down, the creature creator. It's one of the coolest features ever seen on the DS.

Gallery: Spore Creatures


Bury the Shovelware: Myst



Ports are tricky. Indeed, the DS's big brother gets a lot of flak for hosting PS2 ports with tacked-on waggle. Yet, if the original game is good and a reasonable amount of bonus content is added, we generally give the game a pass.

But things get even trickier when discussing the retro-port. I touched on this at the end of the Petz Dogz Fashion post, but it's worth restating: would you pay full retail price for an exact copy of your favorite retro game? As the Super Mario Advance series proved: yes, you will. Apparently, identical or near-identical copies of older games at standard market prices can still sell extremely well. It'll be interesting to see how successful the Chrono Trigger port will be (my prediction: very). It'd be especially nice if we could determine how many of those purchasing the game have never played it before (my second prediction: not very many). Information such as this would allow us to determine what effect -- if any -- retro-ports have on the current state of gaming.

Examining Myst for the DS has been on my queue for quite some time. The reason for the delay was simply because I was unsure if it was fair to put it under the spotlight since I never played the original. But upon deliberating the sentiments above, I realized the DS port of the 1993 graphic adventure would be the perfect opportunity to put the question to a litmus test.

Continue reading Bury the Shovelware: Myst

Preview: Putting on our thinking caps in Mushroom Men

Gamecock graciously sent a preview copy of Mushroom Men: Rise of the Fungi, allowing me to play it in an environment as non-E3-like as possible: my own home. And now, playing through it again, I've found that the only real problem I had with my initial playthrough isn't actually a problem at all. Which leaves nothing but cool platforming. I played through the initial few levels and found my mushroom hero guy saving the world by, uh, knocking over some cans! And moving a shoe full of mosquitoes! And then a fish got in my way and I couldn't make any more progress. Fish.

What won't come through in screens is just how nice the game looks. The bizarre lighting effects and high framerate lend Mushroom Men an extraordinarily crisp appearance that is especially nice for DS 3D.

Gallery: Mushroom Men

Continue reading Preview: Putting on our thinking caps in Mushroom Men

Gaming to Go: Geometry Wars: Galaxies



Who knew Bizarre Creations had a hit on its hands when it created the original Geometry Wars so many moons ago? I certainly didn't, though that might be due in part to my complete lack of one of those other consoles. Since its original inception on Microsoft soil, the Geometry Wars series has seen a number of different incarnations, a particularly enjoyable one of which is available for everyone's favorite handheld.

Geometry Wars: Galaxies also saw a release on Nintendo's white waggle box, though the infinitely more portable version is what I'll be covering in this week's edition of Gaming to Go. Haven't experienced the geometrical madness yet? Come along and see why playing with shapes on a two-dimensional grid is far more entertaining than it sounds.

Continue reading Gaming to Go: Geometry Wars: Galaxies

Items of Import: Let's RPG - More Words To Learn! part 2

3. Ability

Your regular sword slashes and fire magic just ain't cutting it for this fight. Or maybe you just want to pickpocket some gold from the creature in front of you, all stealth-like. Perhaps that jump attack your dragoon knight has will just turn the tide of the battle.

That there above, readers, isn't a blogger's typical spelling error. In J-RPGs, our English word "ability" is morphed into abiriti, a friendlier pronunciation for Japanese tongues. And as I've mentioned in the past, the script for the word is in katakana, specifically designed for foreign words.

Always with this word, you will find that selecting it will take you to a secondary screen, with even more weird and wonderful Japanese words. All this blogger can tell you is: Good luck! With any imported title, part of the fun is figuring things out by trial and error -- it's not the end of the world if your Level 56 Hero of Awesomeness dies in battle because you don't have a clue what to do. Experiment! Click away on all the crazy Japanese words. You'll get there!

4. Experience

For an RPG fanatic, seeing your characters grow and become stronger is nothing short of satisfying. You remember those times when he was just a wee boy, wielding a short sword at Level 5. Look at him now! A grown man, all chiseled and weary, holding a great big battle axe. I remember when you came home crying -- all you had on was some simple leather attire, and all the kids at school wore shiny mithril. And, uh, that's enough of my dreams of being the good wife in the small and peaceful village of Dresnia.

We all know and love experience points. As gamers, we are always on the lookout for when our heroes will go up a level. We want it in chart form. So to sate your appetite for leveling up in a Japanese language RPG, behold the text image above. As I repeatedly point out (to the annoyance of the readers possibly!), the first script is the more complicated kanji form. You will tend to find fairly equal amounts of both variants. Often, it will be between some other words. In this case, the phrase can more than likely be translated as "Experience points needed for next level."

5. Load

In our last lesson with RPGs, we came across the Japanese for "save." Sometimes, however, your progress in the game is halted by some horrible mistake you made on the way. Lucky for you, you had an alternate save slot of an earlier time in the game. Call it "gamer's premonition," if you will. But where is that all important "load" button!?

Oh, yes, it's right there on the, uh, right. How convenient of this newfangled column! In Japanese, "load" is fairly similarly pronounced like the English, except for the extended ending. We're sure you will find this word useful to recognize in-game, when you simply get stuck on something.

Closing Off



So now you're equipped with a good variety of Japanese words in a typical RPG to recognize and press away. It still takes months of keike--, I mean, experience, to completely enjoy an imported title. A lot of people will, of course, want to understand the epic story being told (Note to self: Get to writing a "common narrative words in a Japanese RPG" column one day!). Oh, and by the by, a little something called Blue Dragon Plus was released today in Japan. It's time for me, and you, to place an order after posting this! Good luck, and keep persevering! Or as they say in the Land of the Rising Sun, ganbatte!


Items of Import is a fortnightly column dedicated to titles only out in Japan. With in-depth impressions of games long before localization and knowledgeable language how-tos, it attempts to bridge the gap between the import savvy and import fearing. Come on, now! You, too, can make that giant leap! Yokoso!


Items of Import: Let's RPG - More Words To Learn!



So you've mastered a variety of words to get your import RPG on. You've managed to attack some nefarious evil-doers; cast some magic to heal your party; perhaps you've even worn some new equipment. On top of all that, you were able to save your precious progress!

"Hey, I can do this! Easy peasy Japanesey!" I hear you say. Oh, young grasshopper -- you have much to learn. To be precise, you've another five new words to master. By nature, RPGs are undoubtedly the most text-heavy of all game genres. With its epic narrative detailing a world and its characters, and a menu screen chock full of words describing important stats and what-have-you, there are rarely moments in an RPG one does not look at text.

The challenge of an imported RPG of course comes from the fact that these thousands, if not millions, of words are in Japanese. BUT! Yes, there's a "but." For us as gamers, overcoming challenge is in our blood! And oftentimes, we are used to RPGs in English, so that even in Japanese, we sort of "get it," you know? Nevertheless, knowing what's what for sure always helps, and Items of Import is here for you once again to expand your Japanese RPG vocabulary.

Continue reading Items of Import: Let's RPG - More Words To Learn!

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This Month's New Games

Name Date
Bleach: Dark Souls
Oct 6
Legend of Kage 2
Oct 6
Crash: Mind Over Mutant
Oct 6
Spectrobes: Beyond the Portals
Oct 6
My Japanese Coach
Oct 14
Korg DS-10
Oct 14
Naruto: Path of the Ninja 2 Oct 14
FIFA Soccer 09 Oct 14
Populous Oct 14
Rock Revolution
Oct 14
Castlevania: Order of Ecclesia
Oct 21
Theresia
Oct 21
Spider-Man: Web of Shadows Oct 21
Away: Shuffle Dungeon
Oct 21
Tornado
Oct 21
Spyro: Dawn of the Dragon
Oct 21
What's Cooking? With Jamie Oliver Oct 21
MySims Kingdom
Oct 28
Ninjatown Oct 28

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